Edit: don’t really get the hate. No, I don’t like AI and all the bullshit with datacenters and the corporations either, but I find myself ok with this. It’s not like it’s stealing jobs in this case. And if you just wanted to play it locally offline, I’m not terribly worried in and sort of security respects either. Just sandbox it. At least I can play it without buying a ps4 or 5…
Ok but this project is open source. Anyone can go through the code to check for whatever they want. Sure, it might take a while, but it’s still publicly readable. For a game as high profile as Bloodborne is, its pretty unlikely that there isn’t about a hundred people combing through this one with a fine-tooth comb right now.
You’d have to be pretty stupid to try to sneak malware into open source code, have it hosted on GitHub, and push it live, like, you’re definitely getting caught by someone if you try that, right? I mean, I think I remember hearing that it happened a few times before, but I also remember that it was caught pretty quickly and corrected. Don’t remember if there was law enforcement involved or anything though.
Anyone can go through the code. And maybe find things, if they’re not too subtle and not successfully obfuscated. But not everyone will.
I feel like a malicious actor could hit a big pay day with a popular thing like Bloodborne, before people found the malice. There’s plenty of malware posing as game cracks out there, and it’s only easier to do that with AI tooling.
But aside from that, AI code can have confidentially incorrect code that has unwanted consequences.
That’s totally a thing people do. You can hide code in open source projects. You’re either hoping nobody cares enough to check, or you hope people don’t listen after someone checks and finds it. And even if people do find it, that is going to take some amount of time. During which, people are downloading it. And when caught, what do they lose? It’s not like this is an established user with a reputation.
Even if the people who made it didn’t intend to, an AI writing a bunch of code that (obviously) isn’t being vetted beyond “does it run” could very feasibly inject a backdoor/virus of some kind surreptitiously, just because it erroneously thought that was the goal at some point during generation.
This is why open weight models are not good enough. The AI could have been trained to take the right, niche opportunity to inject malicious code, and is also trained to otherwise never behave like that is the case.
Remember how the OpenAI/HuggingFace hack happened. The agents context poisoned other agents by leaving messages in a shared package manager. This has now happened multiple different times under different contexts.
This thing doesn’t even have to have malware, there’s no telling that it doesn’t have a poison pill intended to flag other agents. This isn’t even some paranoid conspiracy theory; it literally already happened, multiple times, and it was done in-spite of the agents own system prompt.
This software has proven that, given a shared information substrate, it has the capacity to paper-clip optimize into prompt injecting other LLM’s.
I fundamentally do not trust AI generated code. I shifted to OpenBSD because of it. I try my best to prevent AI in any of my software and sandbox anything that may have been compromised.
are you on the openbsd mailing list? the reason their code is better has a lot less to to with a lack of AI-generated code and a lot more to do with rigor. I’ve been watching them for a while now, they accept whatever code is coincise that meets their exacting standards
They don’t have the ability to detect if you’re using AI to code, no one does. they only know if you’re vibe coding, because they are incredibly experienced and intelligent, and they are pretty polite at the people who obviously are, more polite than i would be.
It’s correct that, at this point, I cannot 100% guarantee that code in the kernel did not pass through an LLM. However, having a policy that prohibits AI generated content, in an already pretty niche project, gives me reasonable assurance that every line of code passed through a human brain at some point, preferably several times.
I would much prefer to live in a world where I had a 100% guarantee that no LLM even saw the code being written but that’s life I suppose.
i think you’re in the inverse situation right now. you have a 100% guarantee that a human saw the code, except in ports. they have to be just a little less strict about ports because the world is an AI world now, but the main system is constantly audited and the ports are still better than in other places because of styling standards and even in ports they do try very hard.
these people aren’t getting paid, with the exception of Theo who isn’t paid a ton. AI is definitely being used to audit the code, even by some of the pros.
It’s difficult to verify that the software does the desired thing in all cases. It’s also difficult to verify that it’s not also a keylogger or other unwanted thing.
It may also have some AI generated code path that, say, nukes your home directory because the AI determined that was the appropriate error handling. Maybe no one reviewed it so they don’t even know it’s there. It might not even be malicious.
That’s all true of any software, but rapidly created AI generated code for legally dubious efforts, by unknown agents (no pun intended) is real hecking risky.
We have a known compiled output. Simply make sure the decom recompiles to the original game with identical binary, then it can’t be that wrong.
And from there you port it to pc by hand. Auditing the patches for the porting also should be manageable.
With open source decompilations before AI, considering there are often a dozen collaborators working on the project publicly with their work done out in the open I can generally trust that multiple people went over most changes made to the project. With a vibe coded project, it’s easy for one person to push 500,000 lines of changed code with a single update that would make the review process impractical at best.
I’d rather trust the dozen people who’ve been working on a project over 5 years than someone who got a Claude subscription, hammered out something in 2 weeks, got it working well enough for their own satisfaction, then abandons the project.
Yes, with intent, hence community vetting and reputation. Intent is irrelevant with slopcode so it’ll need to be examined line by line by a shit load of trusted people before anyone that isn’t an idiot will run that shit.
Transparent use of sock puppets make it seem like your take isn’t insane. Slopcode is malware until and unless it is fully audited by trusted sources. Nobody, including the slopcoder, knows what’s in the slopcode. Until it’s vetted multiple times over you’re a fucking moron if you run this shit.
At this point I’ll never own a ps4 or 5 JUST TO PLAY A SINGLE GAME. That’s ridiculous.
I don’t like AI as much as the next person but if it lets me at least play it I’m going to play it. You tout quality but I’m sure neither if us have even played it. So who’s to say it’s totso trash quality?
The performance of native vs emulated can be quite substantial. As far as I’m aware, the emulation for this game has also improved quite a bit. Anyways, I don’t really know what you’re arguing about anymore. It’s a vibe coded port that lets you play natively on PC. It’s a game, it’s not going to give you cancer, just take the proper precautions and you’re fine.
Claude-Cuck-Coded.
No thanks.
Sure but if it works it works right?
Edit: don’t really get the hate. No, I don’t like AI and all the bullshit with datacenters and the corporations either, but I find myself ok with this. It’s not like it’s stealing jobs in this case. And if you just wanted to play it locally offline, I’m not terribly worried in and sort of security respects either. Just sandbox it. At least I can play it without buying a ps4 or 5…
Verifying that software does the intended task and only the intended task is not trivial.
Ok but this project is open source. Anyone can go through the code to check for whatever they want. Sure, it might take a while, but it’s still publicly readable. For a game as high profile as Bloodborne is, its pretty unlikely that there isn’t about a hundred people combing through this one with a fine-tooth comb right now.
You’d have to be pretty stupid to try to sneak malware into open source code, have it hosted on GitHub, and push it live, like, you’re definitely getting caught by someone if you try that, right? I mean, I think I remember hearing that it happened a few times before, but I also remember that it was caught pretty quickly and corrected. Don’t remember if there was law enforcement involved or anything though.
Anyone can go through the code. And maybe find things, if they’re not too subtle and not successfully obfuscated. But not everyone will.
I feel like a malicious actor could hit a big pay day with a popular thing like Bloodborne, before people found the malice. There’s plenty of malware posing as game cracks out there, and it’s only easier to do that with AI tooling.
But aside from that, AI code can have confidentially incorrect code that has unwanted consequences.
Code review is difficult.
That’s totally a thing people do. You can hide code in open source projects. You’re either hoping nobody cares enough to check, or you hope people don’t listen after someone checks and finds it. And even if people do find it, that is going to take some amount of time. During which, people are downloading it. And when caught, what do they lose? It’s not like this is an established user with a reputation.
What are you implying in this context?
It could be a virus.
Even if the people who made it didn’t intend to, an AI writing a bunch of code that (obviously) isn’t being vetted beyond “does it run” could very feasibly inject a backdoor/virus of some kind surreptitiously, just because it erroneously thought that was the goal at some point during generation.
This is why open weight models are not good enough. The AI could have been trained to take the right, niche opportunity to inject malicious code, and is also trained to otherwise never behave like that is the case.
It’s even worse than that.
Remember how the OpenAI/HuggingFace hack happened. The agents context poisoned other agents by leaving messages in a shared package manager. This has now happened multiple different times under different contexts.
This thing doesn’t even have to have malware, there’s no telling that it doesn’t have a poison pill intended to flag other agents. This isn’t even some paranoid conspiracy theory; it literally already happened, multiple times, and it was done in-spite of the agents own system prompt.
This software has proven that, given a shared information substrate, it has the capacity to paper-clip optimize into prompt injecting other LLM’s.
I fundamentally do not trust AI generated code. I shifted to OpenBSD because of it. I try my best to prevent AI in any of my software and sandbox anything that may have been compromised.
are you on the openbsd mailing list? the reason their code is better has a lot less to to with a lack of AI-generated code and a lot more to do with rigor. I’ve been watching them for a while now, they accept whatever code is coincise that meets their exacting standards
They don’t have the ability to detect if you’re using AI to code, no one does. they only know if you’re vibe coding, because they are incredibly experienced and intelligent, and they are pretty polite at the people who obviously are, more polite than i would be.
It’s correct that, at this point, I cannot 100% guarantee that code in the kernel did not pass through an LLM. However, having a policy that prohibits AI generated content, in an already pretty niche project, gives me reasonable assurance that every line of code passed through a human brain at some point, preferably several times.
I would much prefer to live in a world where I had a 100% guarantee that no LLM even saw the code being written but that’s life I suppose.
i think you’re in the inverse situation right now. you have a 100% guarantee that a human saw the code, except in ports. they have to be just a little less strict about ports because the world is an AI world now, but the main system is constantly audited and the ports are still better than in other places because of styling standards and even in ports they do try very hard.
these people aren’t getting paid, with the exception of Theo who isn’t paid a ton. AI is definitely being used to audit the code, even by some of the pros.
Along the same lines as the other guy said.
It’s difficult to verify that the software does the desired thing in all cases. It’s also difficult to verify that it’s not also a keylogger or other unwanted thing.
It may also have some AI generated code path that, say, nukes your home directory because the AI determined that was the appropriate error handling. Maybe no one reviewed it so they don’t even know it’s there. It might not even be malicious.
That’s all true of any software, but rapidly created AI generated code for legally dubious efforts, by unknown agents (no pun intended) is real hecking risky.
It kind of is now, with AI
We have a known compiled output. Simply make sure the decom recompiles to the original game with identical binary, then it can’t be that wrong.
And from there you port it to pc by hand. Auditing the patches for the porting also should be manageable.
Because nobody can know what’s in there. It could have any number of viruses or trojans or miners and no one would know.
Same as any pirated games. I don’t get how AI changes that.
With open source decompilations before AI, considering there are often a dozen collaborators working on the project publicly with their work done out in the open I can generally trust that multiple people went over most changes made to the project. With a vibe coded project, it’s easy for one person to push 500,000 lines of changed code with a single update that would make the review process impractical at best.
I’d rather trust the dozen people who’ve been working on a project over 5 years than someone who got a Claude subscription, hammered out something in 2 weeks, got it working well enough for their own satisfaction, then abandons the project.
Same as with any other emulator (or really any other OSS-project on the git forges)?
Only the slop coded ones.
Professional/hobbyist coders can also hide malware???
Yes, with intent, hence community vetting and reputation. Intent is irrelevant with slopcode so it’ll need to be examined line by line by a shit load of trusted people before anyone that isn’t an idiot will run that shit.
This argument has more plotholes than slopcode has bugs.
Transparent use of sock puppets make it seem like your take isn’t insane. Slopcode is malware until and unless it is fully audited by trusted sources. Nobody, including the slopcoder, knows what’s in the slopcode. Until it’s vetted multiple times over you’re a fucking moron if you run this shit.
Does it work? Has anybody completed a playthrough with it?
You first!
Sorry, I’m allergic.
People are saying “who cares”, until they go to a KFC in the USA, and the chicken is pink on the inside. I think the same about vibe coding.
We are talking about a videogame that the publisher won’t release on PC. Not food.
People still should care about quality.
At this point I’ll never own a ps4 or 5 JUST TO PLAY A SINGLE GAME. That’s ridiculous.
I don’t like AI as much as the next person but if it lets me at least play it I’m going to play it. You tout quality but I’m sure neither if us have even played it. So who’s to say it’s totso trash quality?
Emulators existed, and allowed you to play the game.
The performance of native vs emulated can be quite substantial. As far as I’m aware, the emulation for this game has also improved quite a bit. Anyways, I don’t really know what you’re arguing about anymore. It’s a vibe coded port that lets you play natively on PC. It’s a game, it’s not going to give you cancer, just take the proper precautions and you’re fine.
Removed by mod
Have you ever used Claude?
I use Claude every day for work. I’m not touching this project with a ten foot rifle spear.
Why and what do you use it for?
Software engineering and because it’s basically impossible to find a job in tech that doesn’t require it now. I wouldn’t use it if I had a choice.
The mandatory AI usage makes me wanna become an electrician instead.
“Have you ever ate poison?” No, but i can tell its poison by the way people are being poisoned.