So do what Supergiant and Embark did? I agree with the sentiment: it is clear the main thing missing from games is the passion of the people making them. All the great games in the past were made by groups of people with a shared passion and vision, without overbearing corporate greed or executives watering down good ideas just in case they didn’t appeal to absolutely everybody.
However unless someone in that group has a rich relative, or they start early in life (see Arrowhead for example), the reality is it is hard to afford to live for years before finding out your dream project is a failure.
So do what Supergiant and Embark did? I agree with the sentiment: it is clear the main thing missing from games is the passion of the people making them. All the great games in the past were made by groups of people with a shared passion and vision, without overbearing corporate greed or executives watering down good ideas just in case they didn’t appeal to absolutely everybody.
However unless someone in that group has a rich relative, or they start early in life (see Arrowhead for example), the reality is it is hard to afford to live for years before finding out your dream project is a failure.