• paultimate14@lemmy.world
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    1 year ago

    One of the problems is survivorship bias.

    The CRT’s that survive today are mostly the cream of the crop. Professional monitors that were used for decades at local TV studios. HD CRT’s from the 2000’s that were some of the last ones made, were prohibitively expensive at the time, and have been lovingly cared for by enthusiasts.

    I think a lot of retro gaming enthusiasts who are in to CRT’s today are either too young to actually remember what the average CRT was like or are old enough that they were enthusiasts back even in the 90’s, only buying the absolute best of the best.

    I would literally take my phone over the console TV I grew up with in my parent’s living room. I remember setting stuff down on it (it was pretty much a table), like an empty can, and the picture would go crazy. I think part of why we got rid of it was because my mom got new, wireless handsets for the landline phone that caused interference (and it was also around the time new technologies we’re replacing CRT’s).

    At one point as a kid i got a 19" Zenith CRT in my bedroom. That thing was absolute garbage. Colors all over the place, the image noisy and warped. It was loud, deeper than it was wide or tall, and weighed probably 40lbs. The only two inputs were RF and RCA, but only mono because it only had one speaker.

    I think most of the retro gaming community has just forgotten how bad the average CRT was.

    However, I also wonder if this demand for CRT’s and that premium gaming experience is going to impact the market. Will there ever be enough demand for a Kickstarter to manufacture a few thousand high-end CRT’s? Probably not. Could there be new features or new technologies invented to try to sate this demand? Maybe. Projector glasses, retro gaming handhelds, TV’s and monitors with higher refresh rates, “gaming modes”. I wonder if some other new tech is going to come along to try to capture the benefits of good CRT’s in a modern package.