My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

  • 9point6@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    arrow-down
    5
    ·
    edit-2
    10 months ago

    Off the top of my head, pixel dungeon, golden krone hotel, caves of qud, cogmind, zorbus & tangledeep all fit the strictest definition IMO. Probably Jupiter hell and maybe spelunky too

    For me at least, the definitions are:

    A roguelite is a permadeath, generally procedurally generated game, generally with a metagame over the runs

    A roguelike is that, but in addition it’s also a turn based dungeon crawler RPG. I’d say the metagame is a less common aspect with traditional roguelikes

    • Cavemanfreak@lemm.ee
      link
      fedilink
      English
      arrow-up
      13
      ·
      10 months ago

      I’ve heard that roguelites have progression between runs, which makes successive runs easier, while roguelikes usually don’t?

      • Brokkr@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        ·
        10 months ago

        That’s the definition I’ve always heard too.

        I think the confusion happens because like and lite sound similar. In another language I don’t think this would be a common confusion at all.

      • 9point6@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        10 months ago

        That’s what I’m referring to with the metagame parts, though you might be correct in that no true roguelike has this metagame aspect.