Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won’t get Dutch because it’s a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I’m now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can’t understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I’m really curios what your takes are and how highly I get downvoted into oblivion 😂

    • Gabadabs@kbin.social
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      10 months ago

      A lot of games increase difficulty by just turning up HP and attack numbers, and part of the fun of souls games is that that’s really not how they handled difficulty.

      • ThatWeirdGuy1001@lemmy.world
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        10 months ago

        Star wars Jedi fallen order/survivor seemed to do just fine. It changed parry times and enemy stagger/aggression with difficulty changes.

        Doesn’t seem like it’d be that hard to do the same thing with souls games.

    • AVengefulAxolotl@lemmy.world
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      10 months ago

      Its not for everyone. Just like any other game.

      One appeal of the souls-like games is having one difficulty only. It makes balancing much easier.

      At the same time people can talk about the game, and actually be talking about the same game. With different difficulties games can change a lot.

      • ThatWeirdGuy1001@lemmy.world
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        10 months ago

        And I get that. My biggest issue is I know if I could just lower the difficulty I would love the game. Hell I feel I could probably get pretty good at it if I played it on a lower difficulty then switched to a higher one after getting everything down.