The fact it can output a 120Hz signal doesn’t mean the processor is making every frame. Many AAA games will be performing at well under 120fps especially in scenes with lots of action.
It’s not limited to 30fps like the other poster suggested though, I think most devs try to maintain at least 60fps.
Unlike Bethesda, who locks their brand new AAA games with terrible graphics at 30 fps, and that if you don’t feel that the game is responsive and butter smooth, then you’re simply wrong.
I’d almost bet money that Todd has never played a game at 60 fps or higher.
iirc that more has to do with lazy coding of their physics system with the Gamebryo Creation engine. From what I understand, the “correct” way for physics to work is more or less locked at 60fps or less, which is why in Skyrim you can have stuff flip out if you run it above 60fps and can even get stuck on random ledges and edges.
There are use cases for tying things to framerate, like every fighting game for example is basically made to be run at 60fps specifically - no more and no less.
My 120 fps on ps5 1080 in front of me says that your comment is mistaken.
The fact it can output a 120Hz signal doesn’t mean the processor is making every frame. Many AAA games will be performing at well under 120fps especially in scenes with lots of action.
It’s not limited to 30fps like the other poster suggested though, I think most devs try to maintain at least 60fps.
Unlike Bethesda, who locks their brand new AAA games with terrible graphics at 30 fps, and that if you don’t feel that the game is responsive and butter smooth, then you’re simply wrong.
I’d almost bet money that Todd has never played a game at 60 fps or higher.
iirc that more has to do with lazy coding of their physics system with the
GamebryoCreation engine. From what I understand, the “correct” way for physics to work is more or less locked at 60fps or less, which is why in Skyrim you can have stuff flip out if you run it above 60fps and can even get stuck on random ledges and edges.There are use cases for tying things to framerate, like every fighting game for example is basically made to be run at 60fps specifically - no more and no less.