Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
Transcript
var game = new Game()
.EnableMultiplayer()
.EnableSpatialAudio()
.SetPerformance(Game.Performance.HIGH)
.ForEachBug(Bug::AutoFix)
.GetWishlists(7000);
game.Release();
Weirdly they often forget to use .EnableCrossplay() and then complain about it being “hard to implement”.
well if a game heavily relie s on steam networking stack crossplay may be close to impressiblr to implement without ripping the whole stack out
Just port Steam to the Nintendo PlayStation.