Yes, Sony will very likely eye an acquisition (possibly even the one extensively rumoured over the years that isn’t Square Enix), but that’d be to shore up their bargaining position over exclusivity.
The exclusivity fight, particularly if mutually assured destruction, isn’t a winning bet long term.
There’s an ebb and flow to this industry, and we’ve already seen under Jim Ryan the shift to PC ports after exclusivity windows.
Honestly, the biggest thing holding back Sony ports to Xbox is probably Microsoft’s insistence on platform support for the Series S.
Not great to engineer streamlined system that you push to the max with first party titles to then instead get held back planning to support your competitor’s worst product.
Honestly, the biggest thing holding back Sony ports to Xbox is probably Microsoft’s insistence on platform support for the Series S.
I don’t agree with that assessment given Sony only published games on the Xbox One when forced to by the license holder. They also seem to do just fine porting their games to PC where there is a host of different hardware configurations. Go look at the minimum PC specs for Ratchet and Clank; that sure seems like it could run on a Series S to me.
Yes, Sony will very likely eye an acquisition (possibly even the one extensively rumoured over the years that isn’t Square Enix), but that’d be to shore up their bargaining position over exclusivity.
The exclusivity fight, particularly if mutually assured destruction, isn’t a winning bet long term.
There’s an ebb and flow to this industry, and we’ve already seen under Jim Ryan the shift to PC ports after exclusivity windows.
Honestly, the biggest thing holding back Sony ports to Xbox is probably Microsoft’s insistence on platform support for the Series S.
Not great to engineer streamlined system that you push to the max with first party titles to then instead get held back planning to support your competitor’s worst product.
I don’t agree with that assessment given Sony only published games on the Xbox One when forced to by the license holder. They also seem to do just fine porting their games to PC where there is a host of different hardware configurations. Go look at the minimum PC specs for Ratchet and Clank; that sure seems like it could run on a Series S to me.