• EmoDuck@sh.itjust.works
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    6 months ago

    There are probably a ton of incredible banger games out there that don’t exist because the person who thought of it just doesn’t know how to code

    • moog@lemm.ee
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      6 months ago

      “games out there that don’t exist” how high r u rn

    • I_Has_A_Hat@lemmy.world
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      6 months ago

      You mean like an MMO where different maps are arranged in an infinite hexagonal pattern that’s randomly/procedurally generated based on different biomes, that also keeps track of how many players have entered/completed each hex and begins scaling down the difficulty in said hex and evolving it into a more peaceful zone, that way the higher traffic areas eventually form safe zones/towns for low level characters while low traffic areas encourage high level characters to visit and explore, with the highest level characters able to survive unexplored areas and expand the map for all players, all while having developer tools to specifically add unique dungeons/events/items directly to tiles so that the game doesnt feel a mile wide and an inch deep but instead as if the whole world map is alive and constantly changing?

      Yea… That’d be cool.

      • EmoDuck@sh.itjust.works
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        6 months ago

        Definitely some cool ideas there but how do you deal with the long term effect of the map becoming too big?

        The bigger the map the more the defs would need to stretch their resources to adding cool stuff.

        Also, at some point, the inner hexes will be essential all complete cleared and new players will have to wander for a while as soon as they level up a bit.

        Unlocking a new hex would be fun at the beginning but how fun will it be after 100+ have been unlocked and any more just will inevitably just feel same-y because even the best defs will eventually run out of ideas

        • thews@lemmy.world
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          6 months ago

          You have found the Wayne’s World dungeon.

          Welcome to Wayne’s World: The Game You find yourself in Aurora, Illinois, the hometown of Wayne and Garth. You’re on a mission to help them prepare for their biggest public access TV show yet. Scene 1: The Basement You’re in Wayne’s basement, surrounded by music gear, posters, and a comfy couch. Wayne and Garth are brainstorming ideas for their show, but they’re stuck. They need your help to come up with a killer opening segment. Do you: A) Suggest a musical number with Wayne and Garth performing a duet of “Bohemian Rhapsody” B) Recommend a comedy sketch parodying a popular movie or TV show C) Propose a special guest appearance by a local celebrity D) Suggest a “Top 10 List” segment, à la David Letterman Choose your response:

          You have found the Encino Man Dungeon.

          Encino Man: The Adventure Begins You are Brendan Fraser’s character, Link, a caveman who has been thawed out and is trying to navigate modern life in Encino, California. Your goal is to make it through each scene without getting into too much trouble. Scene 1: The Thaw You wake up in a block of ice in a backyard. You’re confused, hungry, and thirsty. You see a garden hose nearby. Do you: A) Drink from the hose B) Try to break out of the ice C) Look around for food D) Take a nap Choose your response:

          LLM to generate ideas, history to check uniqueness

    • Potatos_are_not_friends@lemmy.world
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      6 months ago

      Nah.

      That’s like saying a lot of banger songs could exist but the person doesn’t know how to write music.

      Absolute delusional bullshit.

      Verifying the idea is good is also part of the process. Play testing, making hard decisions, smoothing out jank, juicing up the experience… The whole implementation can make or break a game.

      • floofloof@lemmy.ca
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        6 months ago

        It’s like saying there are so many great novels out there that we have never seen because the authors can’t write for shit.

        • prowling4973@programming.dev
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          6 months ago

          Not “great novels” but great “great world building”. I’ve seen some absolute bangers out there where the concepts, characters and even the overall plot blew my mind away. However, the authors couldn’t write decent dialogues or a coherent chapter of their life depended on it. So, most people wouldn’t be exposed to their ideas.

      • ZILtoid1991@lemmy.world
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        6 months ago

        I had to learn that the hard way, but with a comic/manga idea I used to have.

        Long story short: I worked way too long on an idea (almost 10 years), all while my taste etc. changed. It would have been way too hard to get it working after a while without a complete revamp of the whole idea, so I ditched it completely, maybe reuse elements and character concepts in other things, including video games (yes, they’re easier to make, unless your comic’s artstyle is stickmen figures).

    • Aceticon@lemmy.world
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      6 months ago

      The inability to detail the idea all the way down to the level were something concrete can be made from it kills it well before the lack of coding skills.

      It’s like what separates having an idea for a book and writting an actual book that is enjoyable to read: there is no “knowing how to code” barrier in there and yet most people can’t actually pull it off when they try or it ends up shallow and uninteresting.

    • phx@lemmy.ca
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      6 months ago

      This is actually one thing I’ve been thinking AI and deepfake tech can potentially do good. Let’s say you have an idea and can code… You have an idea for music but no instrumental talent, so the best you can do is hum it. You can’t afford voice actors or other professionals.

      Or maybe you’re artist with an idea who can storyboard but not code. Maybe you can make 2d designs but not 3D models, or aren’t great at animate.

      But… there is software that can take what you say and change it to a different voice. It can animate a model to match the words. Similarly, software that could generate instrumental sounds from humming is possible. An AI can generate interactive dialog. It could also provide assistance in the generation of music, debugging of code, and eventually more advanced 3D modeling.

      A lot of game design software is much more a GUI to an environment/model and triggers etc than stuff like writing hardcore backend C++ code etc. AI could take that even further.

      Then add VR. Drop somebody into a blank-slate where they can create a whole world with a word, a gesture, and a great idea.

      One day, that might be a reality.

      • Potatos_are_not_friends@lemmy.world
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        6 months ago

        The creator still needs to know “what” to ask and how the pieces fit.

        As a coder, I’m constantly taking whatever AI gives me and rewriting it. AI is just a better lorem Ipsum generator.

    • fosho@lemmy.ca
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      6 months ago

      have you ever smoked weed? ideas are cheap - even ones that seem good. ACTUAL good ideas are only proven good when they are implemented AND become successful.