I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • Buddahriffic@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    2
    ·
    3 months ago

    For first person shooters (mix of first introduced and popularised):

    Doom: started and popularised the genre. Also started and popularised rasterized 3d graphics for gaming (though the game itself was still 2d). Also first fps multiplayer and modding

    Quake: various game modes (Deathmatch, capture the flag), as well as being the first true 3d fps. Popularised multiplayer and modding.

    Team fortress (quake mod): Different specialist characters.

    Goldeneye 64: popularized multilayer console fps, taught character size can be a significant advantage/disadvantage, depending on if you got Oddjob or Jaws.

    Half-life: started horror fps genre, (mostly) seemless world

    CS: customizable loadouts instead of search for guns each time you spawn, more game modes

    UT: AI bots

    Perfect dark: secondary fire for weapons

    Deus ex: rpg fps

    Halo: finally figured out a decent controller control scheme (one stick looks, one moves, button for grenades rather than needing to select grenade from list of guns). First fps I remember vehicles in, too.

    Battlefield: large scale multiplayer

    Socom: fps game that isn’t first person, online console multiplayer

    Call of duty: using gun sights to aim

    Far cry: open world fps

    Doom 3: used lighting (or lack thereof) to bring fps horror to a new level.

    Crisis: famous for pushing hardware and people caring more about the benchmark results than the game itself (I tried the second one, it was ok but I didn’t really get into it)

    Call of duty: zombies (and other alternate game modes), kill steaks, online progression (unlocking guns and attachments as you level, prestige levels)

    HL2/portal: brought physics and its involvement in fps games to a new level

    TF2: f2p, microtransactions (though not predatory or p2w so the game isn’t remembered for this)

    Borderlands: loot-based fps rpg

    Metro 2033: fps survival

    Halo reach: custom maps

    Destiny: MMORPG FPS

    Overwatch: hero-based, and hero roles (dps, tank, healer)

    Pub bg: battle Royale