That’s your biggest worry with modern gaming?
It wasn’t until I had spend a almost a half an hour on that fucking MJ missions on spiderman.
thats literally the second easiest stealth section in the past 2 decades of gaming.
There are some out there that are actually so infuriatingly bad due to shitty programming and npc noticing you is rng and skill isn’t an option.
Honestly, Spiderman’s stealth sections are way way worse. But they don’t make me dread continuing the story.
On the one hand I get where you’re coming from, those sections are very thematically different from the rest of the game, but realistically it’s just a couple of minutes of very easy stealth.
I take it you’re not good at stealth.
I am good when the game doesn’t suck.
So it is a skill issue.
Hot take.
Steaming hot.
Like a freshly laid turd.
Their name checks out, I guess.
I’d say the opposite:
Any stealth game with a forced overt section should have a warning.
Examples:
Deus Ex: Human Revolution - Optional stealth game, but the boss battles just drop you in a room with the boss fully aware of you and that’s the fight.Assassin’s Creed: Odyssey - Optional stealth, except for the battles for power where you can flip control of an area. No stealth allowed.
Whoever said “there’s no such thing as a wrong opinion“ never read anything like this post.
There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.
Poorly made stealth sections are a prime example. Game designers want to change things up, but if the game isn’t made to do stealth, it can easily turn into an annoying mess. There are a few (not a ton, but a few) games where the mandatory stealth sections are well liked, but they were made to carefully take advantage of the game’s strengths and knew when to end.
There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.
This is the only issue I have with the cyberpunk 2077 DLC. Most of the game is an open-world action rpg. Then all of a sudden depending on your choices in the DLC you can end up in a mission that is basically Alien: Isolation survival horror. You go from being a powerhouse that can destroy pretty much anything in the game and shrug off missile hits to being hunted and unable to kill what is hunting you. It was super fucking annoying the first time I did the DLC because I hate those type of games. Great DLC except for that small part.
Maybe it’s just been a while for me but what part was this? I dont remember a section like that off the top of my head.
The mission is Somewhat damaged which come after Firestarter when you sided with Reed instead of So mi.
I blame Metroid Dread for that one. Such a bizarre design choice for Phantom Liberty, especially being very late in the game. At least Dread flipped that around.
Personally, I hate unskippable cutscenes, but I won’t call it crap and not buy from it.
It’s a pet peeve of mine, I hate stealth sections. Waiting around just isn’t fun and most stealth sections are just that.
However, that was years ago. I haven’t encountered one in a long time since I mostly stopped playing AAA games - by now these games are an amalgamation of so many worse design decisions, I almost miss the time stealth sections were my biggest issue.
Same with Spider Man games that make you play as Maryjane
That was exactly what inspired this post. Its at the point that I don;t want to continue for fear of doing more ofthat bullshit.