Nintendo’s Switch 2 reveal felt like a lightning bolt delivered straight from Zeus himself for everyone except, well, most people. In fact, since the console – which fans have spent years clamoring for – looks so much like its predecessor, some analysts predict it’ll have trouble appealing to a general audience.

“I can imagine ‘normies’ being a bit confused,” gaming industry consultant Serkan Toto tells GamesRadar+. “The device is bigger than the original Switch, but not comically large. The form factor, button layout, and overall design are very similar to Switch 1, so I can imagine issues arising when potential mainstream buyers look at the new device.”

  • thatKamGuy@sh.itjust.works
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    7 months ago

    Some analysts are morons. The reason the Wii U failed was because it wasn’t clear that it was a successor console, and not just a weird add-on.

    People have been conditioned to understand numerical console increases for over two decades now thanks to the PlayStation.

    Edit: As an aside, are there any console manufacturers besides Sony who have had sequential model numbers consistently? I’ve been mulling this under the last couple of hours and nothing comes to mind!

    • slimerancher@lemmy.worldM
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      7 months ago

      Even if they don’t buy consoles, it’s how most thing works, phones are an obvious example. iPhone 14 comes after iPhone 13, but iPhone 14 Pro and iPhone 14 Pro Max are just versions of 14.

    • aeronmelon@lemmy.world
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      7 months ago

      If gamers can navigate Xbox -> Xbox 360 -> Xbox One -> Xbox X -> Xbox S, I think they can figure out Switch 2.

    • MothmanDelorian@lemmy.world
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      7 months ago

      Also the touch component and motion controls were something of a turnoff for adults who bought previous generations.

    • yetAnotherUser@discuss.tchncs.de
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      7 months ago

      The reason the Wii U failed wasn’t because of its name. Sure, it didn’t help the slightest but Nintendo’s console iterations have struggled in the past because they hardly bring anything new. The Wii U brought literally just a gamepad (and stronger hardware, though marketing focused on the gamepad). Why pay so much for an incremental upgrade? The same fate nearly occured to the 3DS:

      The Nintendo 3DS was released in Japan on February 26, 2011, and worldwide beginning the next month.[10][11] Less than six months after launch, Nintendo announced a significant price reduction from US$249.99 to US$169.99 amid disappointing launch sales.

      After all, why pay money just for a 3D effect? Without continued support and selling at a loss, the 3DS would have bombed.

      By the way, the Xbox One - despite its similarly stupid name - never faced the same issues as the Wii U because people actually wanted it.