Any pronouns. 33.

Professional developer and amateur gardener located near Atlanta, GA in the USA.

I’m using a new phone keyboard, please forgive typos.

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Joined 2 年前
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Cake day: 2023年6月13日

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  • I don’t need hints because I’m not playing the game and I’m not planning on continuing. I’d gotten further than you think. But for context I’d already begun to explore the deeper areas when I ran into this conundrum. I built a stupidly long oxygen tube to get down there. I think the game expects you to have the sea moth first. That was one of the first moments I thought something was wrong. Then I think once I got it I couldn’t take it down there without an upgrade because I also didn’t have the moon pool unlocked. You’re talking about life pods, I never had a problem finding life pods. Those were easy and fun. It was going deeper without the sea moth and upgrades that was troublesome.



  • Yeah, I think people look at that criticism and think I mean I want super explicit bright glowing objects with a Skyrim style HUD that points me directly to where I need to go to get blue prints. Nah. Some ideas:

    1. Some way to tell if there aren’t any more in an area so you don’t waste time looking when there isn’t anything.
    2. Some sort of device that tells you how close some are, but not where they are. Like the classic “beep … beep … beep beep beep BEEPBEEPBEEPBPBPBBPBP” thing that gets more frequent as you approach. But make the max range relatively small.
    3. I think they were called life pods? Like the other crashed emergency escape pods. For things you’re expected to get like the sea bike (I don’t remember the name), sea moth, and moon well maybe always put some blue print fragments on life pods you find later. This way you can’t miss them (unless you’re really really not paying attention). You can still make it so you get them earlier on, but this way in case you missed some somehow you can always “catch up” to where the devs expect you to be. Like if they expect you to get them ~10% in, then make it so the life pods you find ~25% in give you what you are missing for the sea moth.
    4. A bit of a map system. This one is controversial, so I’m putting it last. A huge appeal of the game is not having a map. But even just a blank screen showing you all your way points, but not showing you where you are or what biomes are around would be useful. Then do something like show where blueprints are in an area. Maybe something like once you get two of three it shows you the general area where the remaining ones are, but doesn’t put a marker on the HUD.

    Because with games like this where progression isn’t gated behind actually having some of these items, you can get in weird states where you get further in and didn’t get them. But maybe >95% of players did. The other <5% just missed something somehow. And then there’s no real clue on where to.go to back track to get it. And you can get in these annoying situations where it seems like you should have it but you aren’t sure, and you don’t want spoilers so you don’t look it up. Then when you look it up maybe you see a spoiler and it turns out you shouldn’t have it yet, that’s common. Other times you missed something super obvious in some very random area you only needed to go to once and never checked again because it seemed empty.

    But it’s just so infuriating when people say things like “you’re not playing right” like, I’m getting frustrated because I’m playing right! If I wasn’t checking everywhere I could miss things. So I have to check everywhere to make sure I don’t. But then you can still miss things because there’s no real way to guarantee if you actually checked everything.


  • JackbyDev@programming.devtoGames@lemmy.worldPop it in your calendars
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    6 天前

    So I think you were just playing it wrong.

    Look, I genuinely get your point, and I was tracking with you until you said this. Fuck off. Fuck for with this stupid bullshit. I was not playing wrong. I was playing it the same way everyone else does. I was exploring. I was collecting. I was finding new things. It was getting very clear that the distances the game expected me to travel were meant to be done much faster than what I was capable of. I was getting multiple upgrades for things that I couldn’t use because I didn’t have the thing that lets me install them. It’s been ages since I’ve played and I’m not psychic so I’ll never know what the actual devs’ intent was, but something was off. I’d definitely missed something. What’s more annoying is that I was finding multiple blueprints I already had or something? I don’t remember the context. Like you needed 3 fragments or something. And I’d find more like “ah surely this is the third for the thing I need” only to get the 5th of something I already had. It was give years ago when I played, at least, so I’m probably explaining wrong.

    But don’t fucking say I was playing wrong. That’s such a condescending, brain dead thing to say to someone who is critiquing a game.

    “Hey, based on what’s going on and getting tons of upgrades and not unlocking the thing to install the upgrades, I think I’ve missed something and I have no idea where to find it. It would be nice if there was a way to unlock this without scouring every inch of the ocean I’ve been through multiple times and without looking it up online.” No, you’re just playing wrong! It’s a game about exploration and discovery!

    🙄


  • It was weirdly a little light on crafting in some ways. But extremely heavy in others. I tried playing it like Minecraft and stockpiling stuff but that’s not really the way. I found it slightly more enjoyable to gather things only when I needed them.

    Also the game has no map and I’m REALLY bad with directions. Like REALLY bad.


  • First one was a cool premise but really annoying in some ways. The game sort of assumes you get certain fragments of blue prints by certain points but doesn’t actually make them easy to find nor really give you any hints to find them.

    For people who’ve played it was for the sea moth and and later the moon well.


  • ASCII tab

    ASCII tab is a text file format used for writing guitar, bass guitar and drum tabulatures (a form of musical notation) that uses plain ASCII numbers, letters and symbols. It is the only widespread file format for representing tabulature, and is extensively used for disseminating tabulature via the Internet.

    Tablature

    Tablature (or tab for short) is a form of musical notation indicating instrument fingering or the location of the played notes rather than musical pitches.

    Musical notation

    Musical notation is any system used to visually represent music. Systems of notation generally represent the elements of a piece of music that are considered important for its performance in the context of a given musical tradition. The process of interpreting musical notation is often referred to as reading music.

    If that information is incorrect, please contribute your expertise by editing the entries, because they lead me to believe calling ASCII tablatures notation is acceptable.

    Even the article refers to them as notation.

    Um, that’s just a screenshot of a ChatGPT session…! WTF? Obviously that’s not music notation. It’s ASCII tablature, a rather barebones way of notating music for guitar.

    Our scanning system wasn’t intended to support this style of notation.



  • Fascinating! Because this notation is already used by another tool (and possibly more), it might not be as silly as it sounds. From the headline it sounds like some really weird API was added to something.

    Happy to see this sort of optimism in the wake of AI causing people’s programs to get bad reviews because the AI thinks they can do things they can’t.

    Thanks for the share. Maybe I’m looking too far into it, or just in one of those moods, but this really is oddly inspirational to me.