

Agreed, and this article is written backwards.
Problem: Audio is a low power (relatively low data) signal that goes over wire. Audio data (not audio) sent via USB needs decoding into audio before it gets sent down the headphone wire. Implementation fails due to insufficient bandwidth. Graphs and textual details go into details about the bottlenecks.









I saw a commercial in the 70’s for Starburst. All of them were the same pattern: Person pops candy into their mouth, next scene is them taking off hang-gliding.
I thought if I ate a Starburst I’d get sent flying off a mountain like the hang gliders. Not in a fun way… eat this candy and you’re getting flung to your death off the top of a mountain. (I didn’t understand what a hang glider was either)