The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 年前Sure, if you put it like that...lemmy.worldimagemessage-square64fedilinkarrow-up1959arrow-down123
arrow-up1936arrow-down1imageSure, if you put it like that...lemmy.worldThe Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 年前message-square64fedilink
minus-squareFordBeeblebrox@lemmy.worldlinkfedilinkEnglisharrow-up8·1 年前Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up5·1 年前I wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
minus-squareNatanael@infosec.publinkfedilinkEnglisharrow-up2·1 年前If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
minus-squarefinitebanjo@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-21 年前Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.
Why would that even be necessary? Sounds like one of those “make a guy with a train for a hat and run up and down this hall” moves they like to do
I wouldn’t be surprised if it is true though. Bethesda games are not exactly winning awards for coding elegance.
If they literally don’t have an object delete option then relying on render distance to make it go away is a ridiculous but simple solution
Technically, the train was done by the Obsidian studio, not Bethesda per se, because of strict deadlines.