Old school coding and game programing was magic. The clever tricks that nes game programmers came up with to work around hardware limitations was phenomenal. It went way beyond the bushes and clouds in mario being the same thing but in a different color.
IIRC, someone got with the author of that bit of code to ask how they came up with it, but they had simply learned it from someone else. So they tracked them down and found that they had also learned it from someone else. They eventually landed on Greg Walsh as the original author, but for a bit the code had no known origin.
Here’s a great talk by a guy who worked on a 1982 game for the Atari 2600, a game console first released in 1977. It’s a fascinating insight into the early evolution of computing. They didn’t work around limitations. They used a machine to do whatever it could.
If anyone has ever wondered by what standard C is a high-level language, this is for you. Or if you want to know how we ever could have developed something to connect the abstract logic of some algorithm with some glowing pixels on a screen.
Old school coding and game programing was magic. The clever tricks that nes game programmers came up with to work around hardware limitations was phenomenal. It went way beyond the bushes and clouds in mario being the same thing but in a different color.
I am still in awe of the fast inverse square root method used in QuakeIII. Good times.
IIRC, someone got with the author of that bit of code to ask how they came up with it, but they had simply learned it from someone else. So they tracked them down and found that they had also learned it from someone else. They eventually landed on Greg Walsh as the original author, but for a bit the code had no known origin.
The old scrollers in non-consoles (consoles had hardware scrollers) used funky tech too to reduce overdraw. Fun times.
Check out demoscene. The mind-blowing things they create with only with kilobytes…
Thanks for this. Got a burst of nostalgia
I had a zx81, 1k ram, still could play pong.
Yeah. The average NES game was only 200kb.
Were these guys even Real Programmers?
Here’s a great talk by a guy who worked on a 1982 game for the Atari 2600, a game console first released in 1977. It’s a fascinating insight into the early evolution of computing. They didn’t work around limitations. They used a machine to do whatever it could.
If anyone has ever wondered by what standard C is a high-level language, this is for you. Or if you want to know how we ever could have developed something to connect the abstract logic of some algorithm with some glowing pixels on a screen.
Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
There’s an ancient myth that a god created the first pair of tongs. Tongs need to be forged in a smithy. Obviously, you need tongs for that.
Restrictions and boundaries spur innovation.
any constraints, really. pretty cool!
In oblivion on Xbox they even reboot the console on a loading screen to clear up ram.
*Morrowind
Thank that is indeed correct.