Given the big swathe of posts about bad behavior from big companies, I figure we could counterbalance that with some positivity about stuff the smaller guys made that often costs us less too.

  • mohab@piefed.social
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    2 days ago

    Crimzon Clover: World EXplosion. Top 3 shmups of all-time and best shmup on Steam, IMO.

  • TipRing@lemmy.world
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    2 days ago

    Absolute favorite is Outer Wilds. The only thing I don’t like about it is that I can’t experience it again. A true masterpiece of a game.

    After that, probably Noita for sheer insanity. Deeply unfair, but getting a god-run going is that much sweeter. It took me ~100 hours to beat it the first time, now I can consistently win if I try but I’m addicted to doing stupid things to see what happens.

    • Katana314@lemmy.world
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      4 days ago

      The soundtrack to Tunic is so moody.

      I used a few little hints to help with the “true final boss”, but it was a fantastic reorienting of everything, and was glad by then it got away from traditional combat. I enjoyed the core combat too, although I usually don’t even like Soulslikes.

  • Nefara@lemmy.world
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    4 days ago

    Banished, you can’t get more Indie than just one guy’s passion project.

    I don’t know what it is about that game but it really struck a chord with me and I’ve come back to it over and over. It’s my favorite game to play when I’m sick and can’t do anything. It’s relaxing and peaceful and cozy while also being complex and ruthlessly challenging at the same time, so it’s like spinning plates. Seems easy when you get the hang of it but it can all come crashing down if you make a bad enough mistake. It’s spawned some copy cats, and I’ve tried them, but the original just gets me somehow.

  • Sunsofold@lemmings.world
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    5 days ago

    I play, almost exclusively, non-AAA games. Some gems, known and hidden:

    • Autonauts and Autonauts Vs Piratebots - Cute automation games
    • Spelunky - Elegantly simple and well executed platformer
    • BPM: Bullets Per Minute - Rhythm FPS. Others have tried. None I have found have been as good.
    • Immortal Redneck - FPS roguelite
    • Ziggurat - FPS Roguelite
    • Receiver II - Unique FPS roguelike. Every part of everything that moves is simulated. The hammer on your gun hits a firing pin which hits the primer on the cartridge. You can get stovepipes, misfires, double feeds, etc. You don’t reload by hitting ‘reload’ but go through the full manual of arms in a shooter where the tolerances for failure are fairly slim.
    • Valley - running game. The feeling of letting a hill propel your running to otherwise impossible speeds, bottled. Nice little story too.
    • Dredge - Lovecraftian fishing game.
    • Tunnet - lovecraftian network technician simulator. Build a network to allow communication between computers in an underground society with unspeakable horrors occasionally destroying your mind/body.
    • Opus Magnum - Programming puzzles
    • Vagante - roguelike with tight tolerances
    • Ruiner - Cyberpunk slash n dash with a soundtrack half by Sidewalks and Skeletons. Very fun.
    • Tails Noir - Detective story. Normally find the anthro thing a bit tiresome but this was pretty good. Well written.
    • Elderborn - First person brawler
    • Webbed - be a peacock spider. Rescue your lady spider. Help insects. Fight a bird. Dance.
    • A Story About My Uncle - Movement game. Jump, dash, grapnel. Simple and elegant.
    • Tormentor X Punisher - Top down twin stick shooter. Everything dies in one hit. All the enemies, and you.
    • Tin Can - Survival game in which you try to keep up an escape pod long enough to be rescued, which is hard when it seems to have been made by the lowest bidder’s lowest bidding subcontractor and maintained with all the loving care of a convenience store bathroom.
      • Sunsofold@lemmings.world
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        10 hours ago

        I liked that it wasn’t a parody of itself. Most of the writing could have been unchanged if it hadn’t been anthro themed. And the writing was nice, nothing ham-fisted, and had some respect for the reader. I keep running into games where you’ve just talked to an NPC about how they need you to hit the blue button, and you’ve gone through a hallway of posters saying your goal is to hit the blue button, had a quest marker guiding you there that says ‘this way to the blue button you need to press,’ and your character still feels the need to speak to the air about the need to hit the blue button when you walk into the blue button room.

  • missingno@fedia.io
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    6 days ago
    • Skullgirls - Still the best damn fighting game ever made. I’ve been grinding for a full decade now, and I’ll be entering Combo Breaker 2025 once again this year.

    • Slay the Spire - The game that ruined all other roguelikes for me. What I love about StS is that it never lets you get complacent, never lets you lean on just one good synergy that will carry you the entire run. You always have to keep adapting, and you have to have a well-rounded deck to deal with enemies that are designed to counter players who try to rely on only one thing. And when I eventually got to the point where I’d had my fill of vanilla, there’s so much fun stuff from the modding community to play around with. Packmaster is incredible.

    • CrossCode - It’s been years since I finished this RPG and its colorful cast still lives rent-free in my head. This is a game that is perfect in every way and adds up to more than the sum of its parts. Fantastic combat, tons of side content, endearing characters, emotionally powerful story, beautiful visuals, amazing soundtrack.

    • Charzard4261@programming.dev
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      4 days ago

      I’m so glad someone’s mentioned CrossCode! Such a wonderful experience from beginning to end. The world really feels alive with every inch of a mal being used to either enhance the story or hide a puzzle! I loved seeing chests and figuring out how to get to them across several maps.

      I’m really looking forward to their next project, Alabaster Dawn. I hope it’s just as good!

    • H1jAcK@lemm.ee
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      6 days ago

      I just beat StS Ascension 20 for the first time this week 💀

    • Elevator7009@lemmy.zipOP
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      6 days ago

      CrossCode is all about how it plays! That’s why there is a free Steam demo! Go give it a try! Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies’ weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

      Yeah, I took a look because of your comment. Sounds like something I should try. The art is certainly appealing to me. Appreciative that more games are putting out demos lately.

  • NONE@lemmy.world
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    6 days ago

    Hollow Knight

    I love it so much that I can’t finish it, I always stop when I’m about to fight the final boss. I just don’t want it to end.

    Maybe when Silksong came out I finish it once and for all.

    • Deconceptualist@lemm.ee
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      3 days ago

      Hollow Knight isn’t exactly over when you finish the story. There are more fights, especially Godhome. If you can beat all that you’re an incredible player.

      You probably know this but just wanted to make sure you’re not unintentionally missing out.

  • Feathercrown@lemmy.world
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    4 days ago

    Celeste is one of my favorite games period, and it qualifies. The gameplay parallels the story better than any other game I’ve ever played or seen played, and the soundtrack, art, and characters are amazing. Top tier gameplay and a great story to go with it.

    Alternatively, if you’re looking for absolutely unhinged strange gameplay made by a programmer rather than a game designer, check out Fractal Block World. It’s pretty fascinating!

  • monotremata@lemmy.ca
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    4 days ago

    Sticking only to ones I haven’t seen mentioned:

    • Tandis : geometry puzzler
    • Gateways : a 2d portal-style puzzler
    • Elliot Quest : pixel adventure
    • Phoenotopia Awakening : also a pixel adventure, had trouble with the final boss but the rest is great
    • Wuppo : flash-animation-style comedy adventure
    • Alba : sweet game about a girl who loves wildlife
    • Salt and Sanctuary : 2d soulslike
    • Legend of Grimrock : tile-based first person dungeon crawler (“dungeon master” spiritual successor)
    • A Short Hike (really short but amazing exploration game)

    Ones I have seen mentioned but can’t bear not to mention:

    • TIS-100 : the finest of the Zachlikes; a programming puzzle game
    • Crosscode : 2d adventure with incredibly fine-tuned combat and puzzles
    • Outer Wilds : fantastic time-loop puzzle
    • FTL : space adventure “one more run!” game
    • Slay the Spire : deck-drafting “one more run!” game
  • SinAdjetivos@lemmy.world
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    4 days ago

    Some I really appreciate that I’m not seeing on this list:

    I’m currently enjoying Blue Prince which is a fairly new rogue-like puzzle/mystery game it’s hard to explain without spoiling but it’s worth looking up.

    Portals of Phereon is one of my absolute favorites. It’s a fairly deep tactical RPG thing with loads of replayability. It’s kind of like a Pokemon x FF Tactics but with monstergirls and it’s also currently free while it’s in development. Be aware it’s extremely NSFW and horny, which I suspect is the main reason it’s not as popular as some of the others listed (IE rimworld, stardew valley, etc.) however the horny is such a key point to it’s original gameplay and world-building that it wouldn’t be the same without it.

    Thea: the awakening is a decent tactical RPG. I love it for it’s original battle mini game, crafting system and world-building. It unfortunately has some balance issues and jankiness that prevents it from being an all time favorite, but it’s definitely one I would encourage at least trying.

    Thought of a few others:

    • Reus (2nd one’s alright, first one’s excellent)
    • Library of Runia
    • Book of Hours
    • Kenshi (saw it listed one other time, but it deserves a lot more love)
    • Katana314@lemmy.world
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      4 days ago

      I was getting into Blue Prince, then I think I got a little annoyed with a puzzle involving a time lock, that claimed you could set it to open at a future date/time and it would stay for one hour. Fun, inventive way to get people to plan ahead.

      But no, then I wasted several out of game days planning only to find that it’s referring to in-game time; something that has not plainly existed through any of the other mechanics thus far. I’ll likely get back to it, just think they could’ve chosen the orientation of “big picture” puzzles like that a bit better.

      • SinAdjetivos@lemmy.world
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        3 days ago

        Oh I agree, but that one didn’t seem to bad to me due to the clocks depicting an in-game time that were everywhere. The ones that I almost rage quit on were:

        possible spoilers
        • The stupid gallery puzzles with the nonsensical images that you have to creatively interpret to get the initial clues to parse together in insane ways to get the correct answer
        • the culture of nuance