• Agent Karyo@lemmy.world
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    2 months ago

    Well deserved!

    It’s one of the few games where I truly felt I was in an alien/different (sci-fi) world.

  • NuXCOM_90Percent@lemmy.zip
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    2 months ago

    Wooo. Really glad it won and mad props to Bucklew (who is a great bsky follow)

    And ignoring the long chain from someone who never even looked at the grpahics of this or old windows games:

    Honestly? Qud might be one of the best Steam Deck experiences out there. No, I don’t know how that happened either. But the UI and graphics scale perfectly (after a lot of work by the devs) and the game is shockingly gamepad friendly. And with it being one of the weirdest AND most approachable roguelikes out there (come at me Berlin), it maps perfectly towards quick sessions.

      • Quetzalcutlass@lemmy.world
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        2 months ago

        What video are you referring to? All I could find searching on YouTube was a single stream with comments disabled followed by pages of videos complaining about how “woke” the awards are.

          • Quetzalcutlass@lemmy.world
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            2 months ago

            Ah, right. I thought you meant a comment under the awards themselves.

            Is there any video of his whose comment section isn’t a complete cesspool? His edgy 4chan-lite schtick draws in the worst sorts of people to become fans.

            Sseth also destroys the culture around the indie games he covers. Whenever he does a video on a niche game, the flood of viewers overwhelms the existing community with toxicity and many of them never fully recover.

            I’m still mad he turned the wider community of the game Starsector from mostly left-leaning fans of classic sci-fi into a bunch of stereotypical Redditors who constantly joke about committing rape and genocide - his fans even spearheading development of a mod to add those into the game. Fucking disgusting.

  • jjjalljs@ttrpg.network
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    2 months ago

    I like the game but I never finished it. I got pretty far when setting it to checkpoint mode, but lost interest near the end.

    I don’t really understand the game in detail so I don’t know all the good builds. Extra legs and guns seemed strong.

  • 2deck@lemmy.world
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    2 months ago

    The writing is excellent. I enjoyed examining all the mundane things in the world to read descriptions that always seemed to start from a novel perspective.

    Here’s the description of a Wide Brimmed Hat; “The crown is crushed by wear into a hundred papery creases, and the brim is stained in the fractal signatures of sweat and salt.”

  • ObtuseDoorFrame@lemmy.zip
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    2 months ago

    The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.

    • BeeegScaaawyCripple@lemmy.world
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      2 months ago

      okay i hadn’t played it yet. you had me worried it was

      kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that. here’s caves of qud


      it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjective

      • chunkystyles@sopuli.xyz
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        2 months ago

        I also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.

        • BeeegScaaawyCripple@lemmy.world
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          2 months ago

          Right? The graphic choice tells me what I’m getting, and they somehow made it pretty. There could be more signs telling me to play it, but I don’t really need them.

      • homoludens@feddit.org
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        2 months ago

        For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.

      • Zorcron@lemmy.zip
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        2 months ago

        Well Rogue did come out 45 years ago. 35 years ago was around the end of the NES/start of SNES generation.

      • Blackmist@feddit.uk
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        2 months ago

        Yeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.

    • False@lemmy.world
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      2 months ago

      It’s a traditional roguelike with tiles…

      Honestly yeah, graphics snob. I agree that if you played it for a few hours you’d get used to it.

    • Jerkface (any/all)@lemmy.ca
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      2 months ago

      What do you expect a roguelike (in the most classical sense) to look like??? It’s like complaining about all the numbers in spreadsheets.

    • Regrettable_incident@lemmy.world
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      2 months ago

      Yeah I feel the same way. I grew up with 8 bit graphics and every time I pick up my steam deck I’m amazed at how things look today, how far we’ve come. I have no desire to go back to the way things were. I know this means I may miss out on some cool experiences, but there’s so much other stuff to play and so little time. It’s great that people enjoy the retro look but it’s not for me.

      • ObtuseDoorFrame@lemmy.zip
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        2 months ago

        People are sensitive about this. I didn’t think our opinions were controversial but you got a downvote within a few minutes of leaving your comment. That was fast.

        We’re not even criticizing it, just saying it’s not for us. I was born in 85 and used computers in the computer lab at school in the 90s that were too old to even have mice, they were keyboard only. We played educational games on them like Oregon Trail and lots of math games. These graphics remind me of those. I’m just not interested in going back that far.

    • NocturnalMorning@lemmy.world
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      2 months ago

      Same, I could play it if it was like nes pixel art even. But this looks like it was developed on windows 95 when only ascii art was available.

      And the constant text updating you on what is around you bcz the graphics are so primitive.

      Based on the description I thought it would be really interesting. But after watching a YouTube video, I was like, eehhhhh, not for me.

      • lunarul@lemmy.world
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        2 months ago

        developed on windows 95 when only ascii art was available

        There was never such a time…

        • NocturnalMorning@lemmy.world
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          2 months ago

          Yes there absolutely was, probably actually before windows 95. But even in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically, so nobody would actually call it crappy.

          • lunarul@lemmy.world
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            2 months ago

            If only ASCII art was available, then Windows 95 itself wouldn’t have been possible, being a graphical OS. Games in the 70s and 80s had non-ascii graphics.

            I’ve played hundreds of games before Windows 95 came out and I’ve never actually played an ASCII art game. Not even text adventures that I’ve played used ASCII art.

              • BeeegScaaawyCripple@lemmy.world
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                2 months ago

                in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically

                i mean i still have my old 3.5 and 5.25 floppy collection of sierra games published in DOS, pre-windows (since you obviously weren’t around then), that doesn’t use any ascii art. you’re the one throwing out wild anachronisms to make a point you don’t have.

              • lunarul@lemmy.world
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                2 months ago

                developed on windows 95 when only ascii art was available

                Nowhere did I ever imply that ascii art was the only thing available

                k

          • humanspiral@lemmy.ca
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            2 months ago

            windows 3.1 was first widespread used version of windows. But DOS games still had graphics. Nethack is a great game that is simple enough to learn, in mechanics, but you have to die 1000 times to actually learn.

        • NocturnalMorning@lemmy.world
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          2 months ago

          What’s your point? The game isnt my cup of tea. That’s all I was saying. If you like it, thats fine.

    • Typhoon@lemmy.ca
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      2 months ago

      this looks like something that came out 35 years ago.

      Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.

      • BenevolentOne@infosec.pub
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        2 months ago

        How about a game developed by two people on their own winning an award which was won last year by a game with a budget somewhere north 100 million dollars?

        Is that a good excuse?

        • Typhoon@lemmy.ca
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          2 months ago

          ConcernedApe created Stardew Valley entirely by himself.

          So “no”.