With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
Not putting checkpoints close to boss fights is not difficulty.
You’re pointing a finger at the Soulslike genre here, not only HK. Some games may abandon it, but this is common enough to be called a genre stable.
Just like the “hit hit, dodge/parry, hit hit” combat pattern, losing/recovering currency, enemies respawning on bonfire use… etc.
I think this whole genre is wack, TBH. I don’t even find it difficult, I just think what they test is perseverance in the face of misery and tediousness, which’s a bizarre thing to test in a video game. It’s almost as if it’s straight up telling you: this is a serious video game, no room for fun here.
Meanwhile, Ninja Gaiden proved you can simultaneously have extreme difficulty AND fun like one million years ago.
You’re pointing a finger at the Soulslike genre here, not only HK. Some games may abandon it, but this is common enough to be called a genre stable.
You should try Salt and Sanctuary, Sekiro, Bloodborne, The Surge, Lords of the Fallen, or Lies of P—all had boss runbacks, and that’s ignoring HK, Silksong, and the original Souls games.
Apparently I shouldn’t. But if there’s a list of soulslike games that do it, and a list of soulslike games that don’t, then it is not in fact true for the genre and is instead true for specific games.
It’s true that I’d prefer it in no games, but it’s also less frustrating in straight soulslikes. The problem with HK is that it is a synthesis of metroidvania and soulslikes in the most time-disrespecting ways possible. Really most of my frustrations are with map design, and then they add not getting maps until you find the map guy (in samey environments I can’t remember well enough without a map).
What made me put it down was playing for an hour going through multiple zones without finding either a map guy or a bench somehow then dying. I’m pretty sure just being able to see the map would have been enough to keep me playing.
For this new fangled soulsvania genre there are numerous better entries that I thoroughly enjoyed. Ender Lilies and Blasphemus are the first 2 that come to mind.
Personally I think we’d all be better off not even calling them Soulslikes, for this very reason. Full-blown Soulslikes have so many more nuances and systems that add to the experience.
Yeah, huh, apparently HK is tagged on Steam as a Souls-like, but I disagree… just brutal difficulty in a melee-heavy game isn’t enough to merit that badge, but oh, well.
Agreed. I’m not sure why I would waste my time with shit like this when it’s just objectively not fun for me to play.
Different strokes for different folks, so if you like it more power to you, but I’d rather play games that are fun to play for me.
I only have a certain amount of time to play video games, and if I can’t make any progress at all in an hour or two, why would I bother continuing when an hour or two is usually all I have in a day to play your game?
I’ve decided not to bother picking up silksong because I found HK tedious, frustrating, and unrewarding.
People who enjoy such games are clearly masochist who don’t know what a good game is if it hit them in the face. Idk why these sorts of “gamers” even exist. I long for the halcyon era where good stuff like Mario, Zelda and Sonic were the staples of hardcore gamers.
You’re pointing a finger at the Soulslike genre here, not only HK. Some games may abandon it, but this is common enough to be called a genre stable.
Just like the “hit hit, dodge/parry, hit hit” combat pattern, losing/recovering currency, enemies respawning on bonfire use… etc.
I think this whole genre is wack, TBH. I don’t even find it difficult, I just think what they test is perseverance in the face of misery and tediousness, which’s a bizarre thing to test in a video game. It’s almost as if it’s straight up telling you: this is a serious video game, no room for fun here.
Meanwhile, Ninja Gaiden proved you can simultaneously have extreme difficulty AND fun like one million years ago.
I played some Elden Ring and as I recall there were check points next to the bosses.
Ender’s Lilies is a metroidvania listed as a soulslike and always has a check point next to the boss room (highly recommend it btw).
You should try Salt and Sanctuary, Sekiro, Bloodborne, The Surge, Lords of the Fallen, or Lies of P—all had boss runbacks, and that’s ignoring HK, Silksong, and the original Souls games.
Apparently I shouldn’t. But if there’s a list of soulslike games that do it, and a list of soulslike games that don’t, then it is not in fact true for the genre and is instead true for specific games.
It’s true that I’d prefer it in no games, but it’s also less frustrating in straight soulslikes. The problem with HK is that it is a synthesis of metroidvania and soulslikes in the most time-disrespecting ways possible. Really most of my frustrations are with map design, and then they add not getting maps until you find the map guy (in samey environments I can’t remember well enough without a map).
What made me put it down was playing for an hour going through multiple zones without finding either a map guy or a bench somehow then dying. I’m pretty sure just being able to see the map would have been enough to keep me playing.
For this new fangled soulsvania genre there are numerous better entries that I thoroughly enjoyed. Ender Lilies and Blasphemus are the first 2 that come to mind.
Personally I think we’d all be better off not even calling them Soulslikes, for this very reason. Full-blown Soulslikes have so many more nuances and systems that add to the experience.
Yeah, huh, apparently HK is tagged on Steam as a Souls-like, but I disagree… just brutal difficulty in a melee-heavy game isn’t enough to merit that badge, but oh, well.
Agreed. I’m not sure why I would waste my time with shit like this when it’s just objectively not fun for me to play.
Different strokes for different folks, so if you like it more power to you, but I’d rather play games that are fun to play for me.
I only have a certain amount of time to play video games, and if I can’t make any progress at all in an hour or two, why would I bother continuing when an hour or two is usually all I have in a day to play your game?
I’ve decided not to bother picking up silksong because I found HK tedious, frustrating, and unrewarding.
People who enjoy such games are clearly masochist who don’t know what a good game is if it hit them in the face. Idk why these sorts of “gamers” even exist. I long for the halcyon era where good stuff like Mario, Zelda and Sonic were the staples of hardcore gamers.