Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat
Yeah, fucking what?
What the fuck does that even mean?
Randy is… what… when was the last time this asshat even wrote any code, much an less engine?
20 years?
No, seriously, when actually was the last time he wrote any code?
He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…
I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.
In conclusion: Fuck you Randy.
You’d think since 2005 they’d be experienced enough to know how to work with UE but noooo…
To be fair, it seems only Epic themselves know how to fuck around with UE5 nowadays. That nanite lighting, temporal antialiasing and dithering everything makes everything look like ass. Games from 2016 look better
Randy Bitchford cries about a problem he created, More at 11.
I can’t believe I’ve somehow never seen ‘Randy Bitchford’, but that’s his new name now, christ what a fucking diva.
I’ve been calling him that since he got all whiney about the Duke Nukem forever flop, Glad that there are now 2 of us.
Make that three, I also call him that whenever he comes up.
Yeah I’m pretty sure for $70 a functional engine should be the bare minimum.
What a fucking chode.
I mean… You first?
I think that’s exactly his point.
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I don’t need to personally be an engineer to call out a train wreck when I see one…
I’m not a pilot, but if I see a helicopter upside down in a tree I’m pretty sure someone fucked up.
Randy pitchfork is a piece of shit that needs to stfu
Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol
What a time we live in
I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?
I don’t need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don’t need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.
My friend with a RX 7900 XT can barely run it.
At 1080p.
On Medium.
Shove it up your ass, Gearbox.
Is he running with antialiasing on?
Looking at their system settings page:
https://borderlands.2k.com/borderlands-4/news/amd-optimization/
Their settings for every single GPU listed there seem to have antialiasing off.
It may be that current hardware can’t do that at a reasonable clip
They have AA off because they recommend upscaling on literally everything. Upscaling sorta acts like AA and they are not used together.
God this guy is so impossible, hes a fucking cartoon character.
Anything ever come of this creep and his “favorite magic tricks” usb drive?
I think I’m out of the loop on something here…
more info than you could ever want about Pitchford’s porn habits
In short, there was a legal dispute between Pitchford and a former counsel for Gearbox. As part of a pattern of suit-countersuit, the former employee alleged that Pitchford had left a USB stick at a local restaurant which contained proprietary company info as well as underage pornography. Pitchford confirmed that all of the above, with the notable exception of the “underage” part. Given nothing came of it, and he was remarkably candid about what type of porn was actually on the USB, I’m inclined to believe him.
Randy, you molest your employees with that mouth?!
If your engine is crap then you don’t get brownie points because it’s custom.
After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.
Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.
Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
Elite Dangerous, No Man’s Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
I understand that those were limitations of the engine, but it could just be speculation.
Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.
I mean I sort of agree, but I’ve both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn’t have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.
It works if you build an engine to be an engine, but as you say that’s extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you’re unlikely to make much progress unless there is a significant improvement over the other options already available.
This kind of thinking is what caused all the issues for cyberpunk 2077 release. You need people who can actually use the engine. If you have to train every dev that on boards on your custom engine and all its quirks and customizations youll mever be able to release on time. Its why theyve switched to working with unreal. You can actually get people who are familiar wirh all the systems without spending weeks or months training them.
It also sucks for the devs trying to leave since youve now spent months or years working on systems and code that dont work anywhere else. So whoever hires you will again have to retrain you with their systems.
Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that’s been in 4 games at this point.













