• TacoTroubles@lemmy.world
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    2 个月前

    Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat

    • sp3ctr4l@lemmy.dbzer0.com
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      2 个月前

      Yeah, fucking what?

      What the fuck does that even mean?

      Randy is… what… when was the last time this asshat even wrote any code, much an less engine?

      20 years?

      No, seriously, when actually was the last time he wrote any code?

      He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…

      I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.

      In conclusion: Fuck you Randy.

        • I Cast Fist@programming.dev
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          2 个月前

          To be fair, it seems only Epic themselves know how to fuck around with UE5 nowadays. That nanite lighting, temporal antialiasing and dithering everything makes everything look like ass. Games from 2016 look better

  • jordanlund@lemmy.world
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    2 个月前

    I don’t need to personally be an engineer to call out a train wreck when I see one…

  • caut_R@lemmy.world
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    2 个月前

    Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol

    What a time we live in

  • xep@discuss.online
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    2 个月前

    I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?

  • e8d79@discuss.tchncs.de
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    2 个月前

    I don’t need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don’t need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.

  • Sal@lemmy.world
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    2 个月前

    My friend with a RX 7900 XT can barely run it.

    At 1080p.

    On Medium.

    Shove it up your ass, Gearbox.

    • Postimo@lemmy.zip
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      2 个月前

      Anything ever come of this creep and his “favorite magic tricks” usb drive?

        • redhorsejacket@lemmy.world
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          2 个月前

          more info than you could ever want about Pitchford’s porn habits

          In short, there was a legal dispute between Pitchford and a former counsel for Gearbox. As part of a pattern of suit-countersuit, the former employee alleged that Pitchford had left a USB stick at a local restaurant which contained proprietary company info as well as underage pornography. Pitchford confirmed that all of the above, with the notable exception of the “underage” part. Given nothing came of it, and he was remarkably candid about what type of porn was actually on the USB, I’m inclined to believe him.

  • Echo Dot@feddit.uk
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    2 个月前

    If your engine is crap then you don’t get brownie points because it’s custom.

    After all, Starfield is on a custom engine, and it had exactly the same problems as Borderlands 4.

    • Alchalide@lemmy.world
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      2 个月前

      Starfield ran pretty good. The game was just not fun. I tried having for 120 hours. I really did try. The shipbuilding was nice tho.

      • filcuk@lemmy.zip
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        2 个月前

        Have to partly disagree. The loading screens, whilst usually brief, were very annoying.
        Elite Dangerous, No Man’s Sky or Space Engineers accomplish similar tasks without needing those, or having to limit the accessible planet area.
        I understand that those were limitations of the engine, but it could just be speculation.

  • zerofk@lemmy.zip
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    2 个月前

    Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.

    • Echo Dot@feddit.uk
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      2 个月前

      I mean I sort of agree, but I’ve both used custom engines and seen people trying use custom engines and you have this problem where the engine was designed for a game, rather than for any game. So if the original game didn’t have a particular feature the engine has no capacity to do that thing, so every time you want to make a new game in that engine, you basically have to rewrite the engine.

      It works if you build an engine to be an engine, but as you say that’s extremely expensive and time consuming and you probably am not going to get any benefit out of it. You could try selling the engine, but you’re unlikely to make much progress unless there is a significant improvement over the other options already available.

    • Zexks@lemmy.world
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      2 个月前

      This kind of thinking is what caused all the issues for cyberpunk 2077 release. You need people who can actually use the engine. If you have to train every dev that on boards on your custom engine and all its quirks and customizations youll mever be able to release on time. Its why theyve switched to working with unreal. You can actually get people who are familiar wirh all the systems without spending weeks or months training them.

      It also sucks for the devs trying to leave since youve now spent months or years working on systems and code that dont work anywhere else. So whoever hires you will again have to retrain you with their systems.

  • RizzRustbolt@lemmy.world
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    2 个月前

    Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that’s been in 4 games at this point.