I wonder if they’re still dealing with engine limitations? Not excusing them, because the feedback is actually on point if you see the screenshots/trailer. But I’m wondering if there’s a poly count limit or something.
They’re clearly bolting on the graphical improvements on top of this antiquated engine, rather than rewriting it. I wonder if they need to “trick” the engine (like with RTX Remix, where the game isn’t “aware” of the changes).
These are the recommended system requirements. Not sure what they are doing behind the scenes but they are absolutely ridiculous for a game of this scope.
It’s even dumber: look at the minimum requirements, too. The insane difference between the minimum and recommended tell me that it’s the original engine with a ton of shit bolted on top.
That’s the only reason they’d recommend a 2080 or above – just sheer brute force. I hope I’m wrong, but I smell an unoptimized rerelease. Someone mentioned this studio remastered a Star Wars game (I forget which) and apparently it didn’t go well.
Aspyr is the company, it’s not really a ‘studio’ - they’re a porting house that used to port PC games to MacOS, poorly (but beggars could not be choosers in the post win95 world, crappy Aspyr port or none at all)
except its also releasing on switch lmao. maybe that version is gonna be way worse, or MAYBE the recommendations are overestimated to not get peoples hopes up. who knows, seriously, i wouldnt be so cynical yet though.
I don’t think so. They’re quite cheap when it comes to knocking these out, and didn’t have a higher poly model to go off like they did with Tomb Raider or Soul Reaver.
I’m still salty over how many tweaks they could have made to improve that and didn’t bother.
I wonder if they’re still dealing with engine limitations? Not excusing them, because the feedback is actually on point if you see the screenshots/trailer. But I’m wondering if there’s a poly count limit or something.
They’re clearly bolting on the graphical improvements on top of this antiquated engine, rather than rewriting it. I wonder if they need to “trick” the engine (like with RTX Remix, where the game isn’t “aware” of the changes).
These are the recommended system requirements. Not sure what they are doing behind the scenes but they are absolutely ridiculous for a game of this scope.
It’s even dumber: look at the minimum requirements, too. The insane difference between the minimum and recommended tell me that it’s the original engine with a ton of shit bolted on top.
That’s the only reason they’d recommend a 2080 or above – just sheer brute force. I hope I’m wrong, but I smell an unoptimized rerelease. Someone mentioned this studio remastered a Star Wars game (I forget which) and apparently it didn’t go well.
We needed Nightdive studios for this.
Aspyr is the company, it’s not really a ‘studio’ - they’re a porting house that used to port PC games to MacOS, poorly (but beggars could not be choosers in the post win95 world, crappy Aspyr port or none at all)
I didn’t realize it was Aspyr (like you mentioned, I’m familiar with their earlier Mac ports of Windows games). Still sucks.
Get the fuck right out of here with that shit
Is it running on UE5 or what?
except its also releasing on switch lmao. maybe that version is gonna be way worse, or MAYBE the recommendations are overestimated to not get peoples hopes up. who knows, seriously, i wouldnt be so cynical yet though.
I don’t think so. They’re quite cheap when it comes to knocking these out, and didn’t have a higher poly model to go off like they did with Tomb Raider or Soul Reaver.
I’m still salty over how many tweaks they could have made to improve that and didn’t bother.