• Evil_Incarnate@sopuli.xyz
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      5 days ago

      A friend recommended it to me years ago, and I thought I’d try. On my second fort, I thought I was going ok, we got attacked but my unarmed and untrained dwarves fought off the attacker and I was rebuilding. I told my friend and he asked if it was goblins. No, it was a Titan. I thought it was normal, but I haven’t seen one since in the thousands of hours I’ve played.

      • caseyweederman@lemmy.ca
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        4 days ago

        Was the Titan a Forgotten Beast? I saw one of those at least once per fort. Once it was a completely helpless squirrel made of ears that got caught in a trap without my noticing, once it was a colossal brass spider that casually strolled through my fortress, sticking all my surviving dwarves onto walls and ceilings with a web cannon. I had to wait for those dwarves to die of dehydration, since the fort isn’t considered lost while they’re still alive, but they couldn’t free themselves to eat or drink.

  • GrapheneOSRuinedMyPixel@sh.itjust.works
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    4 days ago

    I distinctly remember seeing sprites about 10 years ago, where the enemies were eco protesters. The biters were protesters with signs, the spitters were protesters with Molotov cocktails, the nests were tent encampments.

    I think I did not imagine that and it seems to me that the enemies’ mechanics make a lot more sense if they were people protesting.

    Does anyone know what I’m talking about? Was this in the early builds or was that a mod?

    P.S: the goal of Factorio is clearly to build a large enough factory to cripple your hardware, then apply the gained skills in a real factory to be able to buy new hardware, then get fired due to your addiction, freeing up time to build further

    • causepix@lemmy.ml
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      4 days ago

      I’ve never played the game. Been meaning to for a while but so far have really only heard third-hand accounts of it. From the very little I know though that seems like a real possibility and honestly I prefer that interpretation.

      @Jayjader@jlai.lu 's explanation gave me the impression it was nature’s way of fighting back against unsustainable practices. Like it lets you play as a bad guy and see the consequences of doing so, rather than pitting you against some diagetic evil and painting everything you do in a morally justified light.

      I might have to eat crow on this one though, like I said I don’t even have entry level knowledge here.

  • onlooker@lemmy.ml
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    4 days ago

    Automation games are usually my jam, but I bounced off Factorio pretty quickly. The automation part I got really into. I wanted to keep things as efficient as possible, but then I kept being interrupted by fauna attacks and I kinda hated the disruption. It didn’t help that various defense systems like turrets and the like needed their own supply chain for ammo, so I had to drop everything, start working on that, monsters started attacking my base on another location, rinse, repeat. You get the idea.

    I am aware you can turn off the attacking fauna, but that feels like turning off an integral part of the game, so I dunno.

    My brother is currently way, WAY into it, though, so I might give it another shake in the future.

    • polle@feddit.org
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      4 days ago

      Turn these biters of or set them to peaceful mode. I bought the game in beta and disliked the biters, like you i just wanted to build in my own pace. Some years ago i heard about the option of peacefull mode and got hooked so hard to this game.

    • SippyCup@lemmy.ml
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      4 days ago

      I always turn the enemies off. I just want to automate. But the tech tree existing for weapons and being useless really bugged me so I got really in to Dyson Sphere program. But enemies have been added there too.

    • Gremour@lemmy.world
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      4 days ago

      Usually I load machine gun turrets manually. And use them mainly to clear nests early in the game. Later, when I get my hands on oil, I build perimeter with walls, flame and laser turrets. Connect pipes with oil and connect electricity. That do the trick.

    • Caveman@lemmy.world
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      4 days ago

      You can tune the biters and make them spawn less, tech up slower etc.

      IIRC you can also use the Rail world mode and turn the settings as if they are Normal mode since any cleared space will not respawn biters.

      You can also turn up the resource richness and size so you have to expand less and then every now and then clear out an area. I used to be a bit turned off by the biters but now I’ve leaned into it and have have blueprints for making laser perimeter which kinda automates a lot of the biter handling.

      Maybe you just need a mindset shift where the biters are another automation challenge instead of it being an intrusion. I really hope you get to enjoy this game, I can’t anymore since I have a baby now but I hope you can. I’ll for sure start again as soon as time allows.

      Also, aim for 100% roboport coverage so you can automatically rebuild everything that gets destroyed. Then you can clear out something, paste a perimeter wall and continue on with factory stuff.

    • Jankatarch@lemmy.world
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      4 days ago

      I never played factorio but it probably makes the satisfying efficiency feeling even more satisfying when there are beings trying to destroy it and getting destroted themselves no?

      • onlooker@lemmy.ml
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        4 days ago

        I dunno. I feel like diverting resources to defense systems, necessary as they are, makes the factory less efficient than anything, but that’s just me.

        • MufinMcFlufin@lemmy.world
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          3 days ago

          You could always play with mods. One of them adds pollution scrubbers, which you can surround your base with to make sure biters are never prompted to attack in the first place. I have several hundred hours in one save that has a metaphoric wall of filters that has yet to be attacked outside of a few instances when I was expanding.

          Out of curiosity and just for the novelty of doing it, I found another mod that made a combinator device which would output the current pollution for the chunk that it was contained within. Using that, I set up a whole system to turn on the exact number of scrubbers I needed to prevent any pollution from leaving my base. Never actually implemented it because it was wildly impractical, but it was a fun project just to see if I could do it.

  • InFerNo@lemmy.ml
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    4 days ago

    You guys should try mindustry. It’s a factory/mining/tower defense games. I think it’s hard as balls to get right.

  • Blaster M@lemmy.world
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    4 days ago

    The game is still actively developed, with the primary focus on bug-fixing. The price is one-time, and there is no intent to sell another expansion, as the game is pretty much at its technical limits as to what you can add to the game with the current expansion.

    Also it has a ridiculously good mod repo and management system built into the game.

  • SchmidtGenetics@lemmy.world
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    5 days ago

    The game has an end and a reason to stop playing though.

    The point of the game is to launch a rocket, you can continue past that if you want.

    • 9bananas@feddit.org
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      5 days ago

      i mean…not anymore!

      space age added tons of content after the rocket launch!

      in space age the goal is to travel to the edge of the solar system ;)

      • SchmidtGenetics@lemmy.world
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        5 days ago

        That’s an additional paid for expansion, something the original said they would never do.

        It also STILL has an end goal.

        • TJDetweiler@lemmy.ca
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          4 days ago

          The actual end goal is how much science per min can you pump out to flex on other autists. If you think the game ends when you launch a rocket, or when you get to the edge of the solar system, you are certifiably not autistic enough.

          • SchmidtGenetics@lemmy.world
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            4 days ago

            I’ve launched a rocket with Angels mods and orhers… I’ve done my fair share haha.

            The goal is to cripple your computers UPS at that point, or whatever the term is.

  • paultimate14@lemmy.world
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    5 days ago

    The main Factorio dev is pretty publicly a shithead.

    Perhaps even worse: Factorio has never gone on sale. They are very strongly against the idea of sales. Which like… Fine, but game value depreciates so you should at least drop the price over time. Not the case- in fact they INCREASED the price from $30 to $35 in 2023. The game came out in 2020. It’s now a 5 year old 2D indie game listed at $35. Can I afford that? Yes. Am I going to buy it? No.

    • fuckyoukeith@lemmy.world
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      5 days ago

      What do you mean that the dev is publicly a shithead? Genuinely curious because I’ve mostly only seen positive information about them

      • paultimate14@lemmy.world
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        5 days ago

        A couple of different controversies. He has posts on Reddit (that have since been deleted, but you can find them archived) talking about how student-teacher sexual relationships can often be consensual.

        The more famous controversy is this one. Which is hard to summarize other than him being a general asshole to fans, and while he didn’t really say anything too terrible he uses a lot of red-flag language talking about “cancel culture” and “sjw’s” which, in my experience, is only used unirlnically by shitty people.

    • lazial@lemmy.world
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      4 days ago

      I’m also curious about how game value depreciates.

      Games tend to go on sale to sell more copies later in their lifespan, attracting customers that weren’t going to pay the original price for it.

      It sounds like you’re saying that the game can’t be played for as long if you buy it later, which doesn’t really make sense to me.

      I might be a biased, as I’m one of those people with a few thousand hours into Factorio, and several hundred into other factory games.