I’m still a little curious how that will work for games. Are they going to somehow emulate Win32 amd64 games? Do devs have to recompile them in some new way? Will engines support it beyond Unity and Unreal?
The Frame isn’t playing the games on its ARM chip. It’s just streaming audio/visual data from the PC and relaying the controller inputs back to the PC.
That’s the normal mode of operation, but it can apparently also run games locally on the Frame itself, which I guess gives people a portable — if less powerful — gaming option that they can haul around easily if they want.
I’m still a little curious how that will work for games. Are they going to somehow emulate Win32 amd64 games? Do devs have to recompile them in some new way? Will engines support it beyond Unity and Unreal?
The Frame isn’t playing the games on its ARM chip. It’s just streaming audio/visual data from the PC and relaying the controller inputs back to the PC.
That’s the normal mode of operation, but it can apparently also run games locally on the Frame itself, which I guess gives people a portable — if less powerful — gaming option that they can haul around easily if they want.
Hm, guess I missed that part, my bad.