Bought Lies of P last night and made it just past the first boss. I know some folks are comparing it to Bloodborne and I can see why they think that (damn chimney sweeps). I do like the game although I wish the dodge was better. Bloodborne had a sick dodge system and this one isn’t quite there.

Also, quite thrilled to have bought a game on PC that actually works. No major bugs, crashes, etc. which is really how it should be.

Anyone have any thoughts, opinions on the game in general?

  • The Picard Maneuver@startrek.website
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    1 year ago

    I got it yesterday too, and I think it’s fantastic. This is one of the few soulslikes that feels right.

    You can tell it’s a love letter to the FromSoft games, made by people who understand what makes them fun: big intimidating bosses, different playstyles to experiment with, largely linear levels with secrets and paths that loop back on top of each other.

    The difficulty feels well tuned and challenging. Some bosses have given me a little trouble, so I get to chase that high of “mastering” the fight by the time I beat them. I’m really enjoying it.

    • Xilly@lemmy.worldOP
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      1 year ago

      I’ve only gotten past the first major boss but I never felt like it was too difficult or too easy. A lot of the souls like games seems to struggle with the right balance of difficulty and just don’t seem to “get it”. The combat feels good, hits feel solid and I don’t feel like I’m getting screwed over. I’m really liking the game so far, the enemies and environmental storytelling are definitely souls inspired. Also, screw the chimney sweeps.

      • The Picard Maneuver@startrek.website
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        1 year ago

        +1 about those damned chimney sweep guys. Lol

        I was only able to get through the first zone yesterday because I played the beta earlier this year that showed the entire first area. I think they absolutely listened to feedback and tuned some enemies up and down.

        The dodging took a little bit to get used to, but once you have a feel for it, it’s great. I honestly felt the same way about bloodborne dodging the first time I played it - it was just a little different, and I needed new muscle memory. Also FYI, I looked up the weight thresholds, and 60% is when you start moving slower.

  • Martorias@lemmy.world
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    1 year ago

    I’ve bought collectors edition of all fromsoft souls-games and initially I really like this, it’s pretty cool so far, although I’ve only just arrived at the hotel.

    • Xilly@lemmy.worldOP
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      1 year ago

      I almost bought the deluxe edition on Steam but didn’t (being cheap I guess).

  • learningduck@programming.dev
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    1 year ago

    I just finished the 2nd boss. This game feel funny to me. I played Soul Like with parrying consecutively (Sekiro , Wo Long, Jedi Survivor), so my instinct is to parry, but not seeing stagger bar and hearing people calling it Blood Bourne cause me to try to dodge primarily instead. Hey, it got me this far.

    I will try playing it with parrying and see if it make my life easier. Those damn charging enemy with their multi hit drill require parrying on every tick. I’m not gonna Daigo that shit lol.

    I think this game need Hanbei to teach the player basic. Those punching bags are so useless.

  • jeeva@lemmy.world
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    1 year ago

    I was really interested, but heard that they added Denuvo after the review window, which is somewhat offputting.

  • PrettyLights@lemmy.world
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    1 year ago

    Hold the parry button rather than clicking it quickly. When you first hold the parry button is when the window starts, and it lasts a few frames while held. This works for perfect guard as well.

    You’ll still need to time it properly, but holding it longer should have a noticeable improvement in the consistency of your parries.

  • simple@lemm.ee
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    1 year ago

    I’ve been playing a lot and it’s the first soulslike that’s genuinely great. It obviously borrows a lot but the mechanics they added in like the arm, skill tree, weapon assembling etc. do a great job at expanding some ideas rather then just copy pasting.

    I agree with some people that it’s deceptively more similar to Sekiro than Dark Souls. Even with the first dodge upgrade I feel like it’s a bit undertuned compared to perfect blocks. Dodging feels finnicky because it has little I-frames and many enemies and bosses have insane tracking that’s hard to dodge. Hopefully they might balance it out a little in the future.

    I’m very happy the game didn’t turn out to just be puppets as the first few areas suggest. The game really gets going when you come across some real monster variety. The area I’m in now is straight out of resident evil 4.

    The one other complaint I have is the dialogue. It’s so hit or miss. Like it’s trying to be Bloodborne but also a comedy? It feels bizarre to see a lot of horror and be completely taken out by Gemminy making jokes. Just doesn’t work for me.