OldQWERTYbastard@lemmy.world to Games@lemmy.worldEnglish · 4 个月前Valve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"www.pcgamesn.comexternal-linkmessage-square63fedilinkarrow-up1800arrow-down110cross-posted to: technology@lemmy.world
arrow-up1790arrow-down1external-linkValve dev counters calls to scrap Steam AI disclosures, says it's a "technology relying on cultural laundering, IP infringement, and slopification"www.pcgamesn.comOldQWERTYbastard@lemmy.world to Games@lemmy.worldEnglish · 4 个月前message-square63fedilinkcross-posted to: technology@lemmy.world
minus-squareSl00k@programming.devlinkfedilinkEnglisharrow-up5arrow-down1·4 个月前I think the grey area is what if you’re an indie dev and did the entire story line and artwork yourself, but have the ai handle more complex coding. It is to our eyes entirely original but used AI. Where do you draw the line?
minus-squareSl00k@programming.devlinkfedilinkEnglisharrow-up2·4 个月前I definitely agree but I think that case would still get caught in the steam AI usage badge?
minus-squareirmoz@reddthat.comlinkfedilinkEnglisharrow-up3·4 个月前That’s somewhat acceptable. The ideal use of AI is as a crutch - and I mean that literally. A tool that multiplies and supports your effort, but does not replace your effort or remove the need for it.
I think the grey area is what if you’re an indie dev and did the entire story line and artwork yourself, but have the ai handle more complex coding.
It is to our eyes entirely original but used AI. Where do you draw the line?
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I definitely agree but I think that case would still get caught in the steam AI usage badge?
That’s somewhat acceptable. The ideal use of AI is as a crutch - and I mean that literally. A tool that multiplies and supports your effort, but does not replace your effort or remove the need for it.