ZILtoid1991@lemmy.world to Programmer Humor@programming.dev · 28 天前Electron appslemmy.worldimagemessage-square111fedilinkarrow-up1555arrow-down113
arrow-up1542arrow-down1imageElectron appslemmy.worldZILtoid1991@lemmy.world to Programmer Humor@programming.dev · 28 天前message-square111fedilink
minus-squareKorhaka@sopuli.xyzlinkfedilinkEnglisharrow-up37·28 天前Kinda depressing what numbers are considered impressive these days.
minus-squarechunes@lemmy.worldlinkfedilinkarrow-up19·28 天前Jesus Christ, Steam at 1.4 GB and you are expected to run that WHILE PLAYING GAMES? That made my eyes pop outta my head.
minus-squarewebhead@sh.itjust.workslinkfedilinkarrow-up10·28 天前There’s no way that’s normal. I’m pretty sure mine only uses a couple hundred.
minus-squareanamethatisnt@sopuli.xyzlinkfedilinkarrow-up14·28 天前Who knows, maybe this dram scarcity will cause a change of heart and make people optimise more again. :)
minus-squareirelephant [he/him]@lemmy.dbzer0.comlinkfedilinkarrow-up9·28 天前The bubble will pop before that
minus-squareCredibly_Human@lemmy.worldlinkfedilinkarrow-up1·27 天前Why would they? Ram hasn’t been a problem for more than a decade relating to UI. Electron apps being 500MB simply isnt a problem. People aren’t loading 15 seperate instances, at most power users are loading like 3.
minus-squarePumaStoleMyBluff@lemmy.worldlinkfedilinkarrow-up12·28 天前For real, I remember when an entire game being over a 20 MiB made me hesitate to download it because it’d take a while.
minus-squareshalafi@lemmy.worldlinkfedilinkEnglisharrow-up8·28 天前The Half Life demo was 50MB. Took me 4 tries to get it over dialup. Played till the sun came up!
minus-squareJankatarch@lemmy.worldlinkfedilinkarrow-up4·edit-228 天前This is why I always run my personal projects through upx
minus-squareSuperSpruce@lemmy.ziplinkfedilinkarrow-up7·27 天前Nobody’s mentioning the system monitor taking 227MiB?
minus-squareAnUnusualRelic@lemmy.worldlinkfedilinkEnglisharrow-up6·28 天前I remember the stories my father told me of his early dev days… “so the mainframe we wrote the whole national social security system for had 8K of RAM”.
minus-squareCaptain Aggravated@sh.itjust.workslinkfedilinkEnglisharrow-up1·27 天前Mine too. war stories of 16k of RAM and 20MB hard disk drives the size of washing machines.
Kinda depressing what numbers are considered impressive these days.
Jesus Christ, Steam at 1.4 GB and you are expected to run that WHILE PLAYING GAMES? That made my eyes pop outta my head.
There’s no way that’s normal. I’m pretty sure mine only uses a couple hundred.
Who knows, maybe this dram scarcity will cause a change of heart and make people optimise more again. :)
The bubble will pop before that
Why would they? Ram hasn’t been a problem for more than a decade relating to UI.
Electron apps being 500MB simply isnt a problem. People aren’t loading 15 seperate instances, at most power users are loading like 3.
For real, I remember when an entire game being over a 20 MiB made me hesitate to download it because it’d take a while.
The Half Life demo was 50MB. Took me 4 tries to get it over dialup. Played till the sun came up!
This is why I always run my personal projects through upx
Nobody’s mentioning the system monitor taking 227MiB?
I remember the stories my father told me of his early dev days… “so the mainframe we wrote the whole national social security system for had 8K of RAM”.
Mine too. war stories of 16k of RAM and 20MB hard disk drives the size of washing machines.