This morning, the news broke that Larian Studios, developer of Baldur's Gate 3 and the upcoming, just-announced Divinity, is apparently using generative AI behind the scenes. The backlash has been swift, and now Larian founder and game director Swen Vincke is responding to clarify his remarks.
I would play a game with ai NPCs. Not the artwork but the mechanic. You could run hundreds of interqctable characters with simple prompts that states ztheir goals and personalities. Like a modern radiant ai.
Why is one thing okay for you but not the other? A generated artwork is an artists not paid and theft. Generated dialogue is a writer not paid and also theft. All the popular models are fed on stolen content.
Valid questions. There are many issues to distinguish in your question.
AI is Theft, Popular models are fed stolen content. I agree. They should be sued for all they they have. Either pay or make them a world heritage, open to all without fees.
Why NPC dialog and not models or asset? Assets and world building are designed one an usually fixed. Which make sense the world is a fixed space with fixed rules. Having AI generated scripts for NPC would fall in the same category and that is not what I would try. What I expect are au powered well crafted personages that live in that world. Rondo that you still need good writers, to create the persona background and goals and quirks to make it interesting to interact with. Your companion can only be sworn to carry your burden so many times. Charisma and factions stats become way more engaging etc. AI is also not limited to LLM and generative, having a faction figuring out that some sneaky bastard is robbing them could trigger them to plant honey pots to try and catch you. Ennemies learning would be cool
I would play a game with ai NPCs. Not the artwork but the mechanic. You could run hundreds of interqctable characters with simple prompts that states ztheir goals and personalities. Like a modern radiant ai.
Why is one thing okay for you but not the other? A generated artwork is an artists not paid and theft. Generated dialogue is a writer not paid and also theft. All the popular models are fed on stolen content.
Valid questions. There are many issues to distinguish in your question.
AI is Theft, Popular models are fed stolen content. I agree. They should be sued for all they they have. Either pay or make them a world heritage, open to all without fees.
Why NPC dialog and not models or asset? Assets and world building are designed one an usually fixed. Which make sense the world is a fixed space with fixed rules. Having AI generated scripts for NPC would fall in the same category and that is not what I would try. What I expect are au powered well crafted personages that live in that world. Rondo that you still need good writers, to create the persona background and goals and quirks to make it interesting to interact with. Your companion can only be sworn to carry your burden so many times. Charisma and factions stats become way more engaging etc. AI is also not limited to LLM and generative, having a faction figuring out that some sneaky bastard is robbing them could trigger them to plant honey pots to try and catch you. Ennemies learning would be cool
These games already exist and they’re just boring, no thought behind any dialogue, just a waterfall of LLM slop.
any name I can take a look at? I’m curious to see it.
I’m not sure about games personally, but there’s the Mantella mod for Skyrim which is pretty much exactly what you’re looking for.
Check out this video if you want to see how it works in practice.
Cool video that show the potential. Add different voices and vocabulary levels and it become quite interesting. Maiq would be great liar.