Last month, November, was a shockingly terrible month for video game sales in the U.S. While we traditionally think of November as a huge sales month what with Black Friday and all, November 2025 was the worst November in video game hardware unit sales, and the worst in physical software dollar sales the U.S. has seen since 1995.
This will probably be a controversial take but physical media shouldn’t exist in 2025.
Ownership of games SHOULD exist and so should multiple competing store fronts. We need to normalise DRM free digital copies rather than ewaste blu-ray discs that’ll one day degrade and become useless.
There is no digital store for DRM-free digital movies and TV shows, and I hate it. Hollywood’s crying about the implosion of its industry, but they’ve operated as a cartel that stands in the way of stuff like this for a long time.
I thought we were MAYBE heading that way in the days of iTunes but then the oh-so-convenient streaming came along and entirely killed the majority’s desire to actually own movies.
At least music is a medium that managed to transition to DRM-free digital storefronts, even if it is barely used.
No legal one, at least.
I agree in principle but digital doesn’t come without drawbacks. It’s pretty difficult to keep a .exe file accessible for 30+ years even if your intentions are good. A service like Steam is a decent solution but that’s still a point of failure outside your direct control. A physical disc is simpler to keep track of in a lot of ways. If it gets damaged you lose one game, not potentially hundreds or thousands.
For all Steam’s faults…they host games forever it seems. A game I use to play was pulled from the storefront but stayed in your library(assuming you had it prior) because the publisher shut it all down back in 2017. I can still download and launch the game but the servers were gone so you couldn’t really play. Apparently pretty recently people found a way to get bootleg servers up so players were appearing as online again.
I’ll agree it’s still a point of failure if Steam just up and disappears but I’ve never had a game actually disappear from my library yet. Unlike basically every digital copy platform for movies (digital copy codes from physical copies). Just because you ‘own’ a digital movie doesn’t mean it won’t just vanish one day. iTunes will generally give you a couple bucks if you bring it to their attention that it’s gone but other platforms basically tell you to pound sand.
We basically have the exe issue with PC games on disc. I’ve got a few of those but most have been community patched so you just copy the cd contents, copy a file or two on top and launch the game for a modern os. Obviously some security risk here if those patched files are malicious.
There’s nothing stopping you from having multiple backups of your own game installers though if the DRM free options are there. It’s not too unfeasible for people to have dedicated offline storage in the form of a NAS or even just an external drive. Yes this has the same waste implications as discs but they’re at least multipurpose and have a longer lifespan. Obviously we should never rely entirely on a server that’s out of our control for backups to our purchases.
That’s still physical media, though. Just one you “create” yourself. You could say “This isn’t a hunk of plastic, therefore I’m not contributing to e-waste”… but that only matters if you decide to throw away the game after making a copy.
Drives still fail eventually, just like disks and cards.
By that logic digital media can’t exist because the data has to be stored on something physical eventually.
By that logic, no media exists (and also always exists) as it occupies a superposition of both being on and not being on physical media.
What the fuck are you talking about? It’s both digital media and physical media. They can not exist without each other. The only difference being that physical media bought in a store is permanently stored on its own medium… and considering we’re talking about permanent storage anyways… what difference would that make?
In the mean time, while we wait for IP law to fix itself over the course of decades, or probably just never: I have physical copies of most of my games.
… on an SD card, that I bought, formatted, and moved files onto.
Steam lets you make game backups, GOG releases are basically portable… make a backup, compress it, put it on a backup drive.
… and thats all without my pirate hat and pegleg on.
I have mixed opinions on physical media but. I’m starting to agree with you on this point. In the past I’m all for having the option to buy it on disc/cartridge but when you have to install the game anyway and download a day one patch it kinda defeats the purpose of it. Also offline mode on consoles if just a joke at this point.
Almost got me with that hotness but I wouldn’t necessarily disagree. In a perfect world, we would just own digital copies free and clear of any remote tampering.
Trouble is, physical media is relevant now because companies can’t nuke your access to it once their licensing deals expire, like they can with digital streaming services and storefronts. Even digital copies are physical, they have to sit on a hard drive somewhere, and even those degrade over time. So let’s say we own the hard drive, that’s great, but I still need to transfer it once the disk/flash dies. It’s unquestionably more efficient than disc media tho.
I guess it’s not so much the discs I’m against (apart from the fact they do deteriorate faster than other types of storage) but the fact that there’s no option to retrieve and backup the data on said discs. Although saying that, most games require huge downloads to install anyway so is there even any benefit or security in ownership of physical media if it’s still useless without a significant download from a server than could theoretically cease to exist at any moment?
Well then I think your beef has nothing to do with the form of the media, but with DRM and lack of transferability. And I totally get the anxiety of having something and not wanting to lose access to it, but such is the nature of all games, movies, shows, books. Everything humans create has a shelf life and we’re in a neverending fight against entropy.