• Earthman_Jim@lemmy.zip
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      1 day ago

      100% selling hopes and dreams. I understand there’s a playable alpha, I was a backer for over a decade. There is no cohesive vision, just endless theory crafting and half baked implementations to maintain the illusion of progress, but every time they add something, they seemingly need to break something else for their 8 ticks-per-second system to be able to handle it…

    • Strider@lemmy.world
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      22 hours ago

      Never preorder.

      The fun thing is looking into history… especially the one of Freelancer. It would never have been released if it weren’t for Jörg Neumann who - in short - finished it.

    • jagermo@feddit.org
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      1 day ago

      I have fun. You don’t have to pay more than the 45 € beginner pack, if you don’t want to. Its still rough but you can see how the pieces start fitting together.

      • TheTechnician27@lemmy.world
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        1 day ago

        You don’t have to pay more than the 45 € beginner pack

        That’s an absolutely obscene ask for an eight-year-old game with no prospects of being finished in the foreseeable future – let alone that it has macrotransactions for things like paints and intentionally puts you at a disadvantage to players who paid hundreds of euros for this stupid piece of shit grift.

        • cole@lemdro.id
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          1 day ago

          nah it’s not pay to win. it’s not hard to earn in-game money and buy ships with that

          • ripcord@lemmy.world
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            1 day ago

            Eh,depending on which state the “economy” is in, it can be pretty hard. There’s threads all over spectrum about how Grundy and broken things always are.

            If there was much game to actually win, I would definitely call it pay to win.

      • fonix232@fedia.io
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        1 day ago

        “Hey come pay yesteryear’s AAA title price for a game that’s been overpromising and underdelivering for the better part of the past two decades” is not the sales pitch you think it is…

        Sunk cost fallacy is a bitch. One must be severely delusional to think that after paying however much you did AND waiting for 12+ years, having a barely playable alpha when the original timeline was for a 2015 release AND it’s still being promised for a 2027 release (which, given the state of the alpha, is likely to be missed too), this is in any way acceptable.

        • Skipcast@lemmy.world
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          1 day ago

          How much of a financial investment do you think €45 is over 10+ years? It’s nothing. There’s literally no sunk cost fallacy here

          • fonix232@fedia.io
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            1 day ago

            Holy delulu. The fact that you didn’t get anything for over 12 years AND you still protect the company AND urge others to invest is proof of the fallacy here. The inability to admit you’ve been scammed. That you didn’t get what you’ve been promised over and over and over.

            • JGrffn@lemmy.world
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              21 hours ago

              Didn’t get anything for over 12 years? Shite, I gotta tell my friends we’ve gotten nothing out of the months of game time we’ve put into the game the last couple of years, especially these past 12 months. CIG has been scamming us with countless hours of gameplay!

            • Skipcast@lemmy.world
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              1 day ago

              Bruh lmao

              Where did I urge anyone to buy the game? Or protect the company for that matter?

      • Earthman_Jim@lemmy.zip
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        1 day ago

        I’ve watched the pieces “start fitting together” for like 14 years now… There is fun to be had, but it’s an ocean wide and an inch deep imo. SC stopped being fun for me the moment I realized most of the fun I was having was imagining hypotheticals to pass the time while fighting their shit product to function in some meaningful way. This becomes especially painful when you see all of the effort is supposedly going into a single-player game that we’ve barely seen while they fail to deliver an acceptably functional version of the product we actually play and use the ships we payed money for in…

        It has other massive problems with the company’s motives. For example: why balance the game to incorporate cohesive and effective multicrew ships, and sell 1 person a 725$(CAD) ship (hammerhead) to invite 6 other people to crew, when they can leave it’s future balance a dream and have everyone in OP F8s (or whatever the current light fighter “meta” ship is at the moment) for 260$ each… 725$ dollar multicrew ship, or 1,820$ in light fighters. hrmmmmm A Hammerhead should melt light fighters according to it’s stated purpose when sold, but it’s been effectively useless for years and years now, as one very clear example of what’s going on overall.

        Multicrew will NEVER BE FUN until they’re done milking their base, and they’ll never be done milking their base.

      • Aurenkin@sh.itjust.works
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        1 day ago

        Doesn’t matter that you can try the game for free several times a year either. Stop having fun! Grrrrr!

        /s

      • Korhaka@sopuli.xyz
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        1 day ago

        I’ll wait thanks, I have not paid that much in a game all year and don’t intend to start now on something so unfinished.

        • BreadstickNinja@lemmy.world
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          1 day ago

          I bought a $60 ship back in 2013 or whatever and have only tried it a few times since.

          I would definitely recommend waiting for when - and if - it comes out as a polished product.

          Most of the limited number of projects I backed on Kickstarter have succeeded, but Star Citizen is one of the two lessons I learned about throwing early money at big projects. Can’t believe it’s been over twelve years.

          • Andonyx@lemmy.world
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            18 hours ago

            Never cared for SC but Shenmue 3 was my very memorable lesson in the crowd funding market. On the one hand it was released relatively on time, and I got my backer bonus. In the other, there still wasn’t actually a game to play.