• laranis@lemmy.zip
    link
    fedilink
    arrow-up
    2
    ·
    2 hours ago

    Especially in games with a single player campaign. Left click, left click, R, reloading, aaand I’m dead.miscle memory is a bitch.

  • RememberTheApollo_@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    3 hours ago

    Yep. Because a lot of games require a substantial portion of the magazine to get a kill. So if you miss a few shots you need everything you have to make the kill.

  • DarkFuture@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    ·
    4 hours ago

    Then you play one of the games where you lose whatever ammo is left in the mag when you reload and the rage flows.

  • Shadow@lemmy.ca
    link
    fedilink
    arrow-up
    66
    ·
    8 hours ago

    Until you get used to a game where discarding the mag actually discards the remaining rounds too

    • ThePantser@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      8 hours ago

      Do they let you pick up the discarded mag, pocket it, so you can add the left over rounds to another mag later? If not then it’s literally unplayable.

      • Jesus_666@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        7 hours ago

        Depends on the game. To name a game with a similar mechanic, Rainbow Six 3: Raven Shield (back when R6 was still a tactical shooter franchise with a fair amount of realism) had you cycle through your magazines.

        For example, let’s say you have three magazines of ten rounds each. You fire three shots and reload. Now your magazines look as follows:

        • 10 rd. (loaded)
        • 10 rd.
        • 7 rd.

        Now you fire five shots and reload again. Now they look like this:

        • 10 rd. (loaded)
        • 7 rd.
        • 5 rd.

        That’s plausible enough to count as realistic but not as punishing as throwing your mag away every time you reload. It also turns reloading into an interesting decision beyond making you unable to fire while the animation plays: If you reload frequently, you initially have a fresh magazine but you also put a half-empty mag into the queue where it might end up in your gun when you least expect it.

        Note that RVS did not allow you to pick up guns or ammo, even if they’re identical to what you’re fielding. If you bring 30 rounds then that’s how many chances you get to shoot someone during the mission, period.

        • Stache_@lemmy.ml
          link
          fedilink
          arrow-up
          2
          ·
          3 hours ago

          That’s very similar to how it works in Insurgency Sandstorm, with the added bonus of being able to pick up extra mags off dead bodies. So if I only have a few 7.62 mags left, I can go and scavenge a magazine off an enemy (or friendly) weapon. Only their weapon though, there wasn’t any looting on their backpack or chest rig.

          • STUNT_GRANNY@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            3 hours ago

            Ooh yes, Insurgency is one of my favorites. I love the ‘quick reload’ mechanic as well, choosing between saving your leftover bullets and actually reloading faster.

      • officermike@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        7 hours ago

        The only game I’ve played that I specifically recall having that is BattleBit Remastered. I think DayZ (ARMA mod version) had it, but I haven’t touched that in a decade and couldn’t be sure.

  • Salamanderwizard@lemmy.world
    link
    fedilink
    arrow-up
    23
    ·
    edit-2
    8 hours ago

    Listen. I’ve tried not to reload after 3 shots fired… know what happened? I was 3 shots short of killing a guy after murdering his buddies.

      • mrgoosmoos@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        my teammates seem to never call them in, so I’ll just call them in in random places when I know they’ll be running past it to the next objective. this way we have max resupplies on the ground

        of course every now and then this fucks them over when they need it and they ain’t got none where they are. it’s not often, though

  • SmoochyPit@lemmy.ca
    link
    fedilink
    arrow-up
    6
    ·
    7 hours ago

    I hypothesize that playing games which let you reload cancel mainly reinforces this bad habit. Even with unlimited ammo/mags, getting caught reloading doesn’t matter if you can stop and shoot right away. For me, it was when I played Insurgency: Sandstorm a handful of years ago that I unlearned this habit. Also Battlebit, MW22 and Helldivers II all punish reloading too frequently, through either staged reloads, limited mags/ammo, or both.

  • Jesus_666@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    7 hours ago
    1. Shoot three rounds from the magazine
    2. Reload out of habit
    3. Remember too late that you’re playing Gaige in Borderlands 2
    4. Profit Watch 400 anarchy stacks vanish
  • MotoAsh@piefed.social
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    8 hours ago

    Wait until you play a game where ‘r’ is mapped to something else by default. Nothing breaks up a good FPS flow like accidentally opening your objectives or pounding ‘use’ instead of reloading after every enemy sighting.