• PerogiBoi@lemmy.ca
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        1 hour ago

        The overwhelming majority of vr world users are children ages 7-14. There are almost no adults. The adults that are there are trying to interact with kids in an environment where there is zero supervision.

    • cheese_greater@lemmy.world
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      30 minutes ago

      I was struggling to think whatbit was but you just solved that. They want rent, never for you to own anything, much less anything tangible that cant be taken away or revoked or forced to surrender or relinquish

      Appl does the same with music and videos. They want to license it to you and for you to have zero access to the actual files and brainwash entire ongoing new generations to not even understand a file system/owning real files and knowing where to get basically any file you want. The whole notion of a file having tangible value and operable

  • db0@lemmy.dbzer0.com
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    4 hours ago

    Lol at all the companies who got rugpulled again because they trusted Zuck’s promises. Get rekt bozos.

  • Diplomjodler@lemmy.world
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    4 hours ago

    But this time it will be totally different! They’ll learn to love our AI slop! Trust me, bro!

          • Lembot_0006@programming.dev
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            4 hours ago

            I would still like to see an explanation of why it is bad. Regardless of who will provide that explanation :)

            • zecg@lemmy.world
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              4 hours ago

              I would still like to see an explanation of why it is bad. Regardless of who will provide that explanation :)

              Because they have Occulus’ locked up in their basement and gimmick du jour is worse, now instead of just having a headset where you have to use their account and see ads for their shitty corpo vr chat every time you login you’ll have a mandatory llm paperclip learning your habits and shilling 24/7

            • fartsparkles@lemmy.world
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              2 hours ago

              Bad for Meta. They wasted a lot of time, money, manpower etc.

              Edit: I’m just answering the person’s question. I hate Meta - I don’t have Facebook and I don’t have a Quest.

              • jj4211@lemmy.world
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                2 hours ago

                Also kind of bad for VR that they bought Oculus and buried it under a ton of stuff no one asked for and will likely kill it entirely for failing to be the everyman’s gateway to socialization like they strangely imagined it to be.

                The true target market for Oculus is relatively niche, but probably could have sustained a more modest oculus. Meta’s demands exceed what that market can give them.

                Biggest hope for VR future right now is Steam Frame.

              • skribe@piefed.social
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                2 hours ago

                They could have bought second life a hundred times over and at least had something that worked (albeit poorly).