Anybody have any games they really liked on a first play through and then fell out of love with it later on? I’m going through it right now with the city builder game Workers and Resources. I’ve got 26 hours in it on Steam. Most of those hours came years ago when I first tried the game. I had a good grasp of it then naturally hopped off it when something else caught my eye. Every time I try it now I just can’t get past how janky it is. It truly is Eurojank the city builder game.
My biggest issue is relearning the build order. Set up a village, import some power, setup water, build a bus depot. I think I’ve got all the boxes checked off for what I’m supposed to do but nothing happens. Busses take no workers to the coal plant. Everything is still on warning that I’m missing resources. Then I get into the weeds and can’t find what’s wrong. I give up. This is the last few times I tried the game. I’m prone to jumping off a game if it’s too complex but knowing I used to have this one down and it’s all different now has me really souring on it.
That’s the shame of it. I know I liked the game at one point but there’s been too much time between first seriously getting to know the game and it’s systems and now. It’s the probably the only city builder I’ve ever played that’s not a pick up and play type game. This is my genre of choice going back to SC2000. This one stings.
Anybody else have anything like this happen to them?
Skyrim has aged REALLY poorly.
I just started skyrim for the first time in December. Stealth archer obviously and then a mage character. I’ve been surprised how much fun it is. Clearly lacks depth in a lot of areas but damn there is a lot of it. Definitely think I missed out on playing it when it was released.
Skyrim is great.
Losers with poor taste tend to hate on it because it’s popular and they think “game x” should have more recognition.
Without mods I can kinda see it. With mods I still enjoy it a lot.
There’s a series of mods where you can change the combat into something very souls like. Combos, lock on, dodging, etc. It’s kinda complicated to set up though but it breaths a lot of new life into the game
Bethesda has a tendency to take features from popular mods for their previous games to improve future titles. Skyrim’s combat, for example, is heavily inspired by the Deadly Reflex mod for Oblivion. I wouldn’t be surprised if TES 6 cribs the Souls-like combat formula due to those mods’ popularity.
I mean so have most games from 2011. There are definitely exceptions but the vast majority aren’t like we thought they were at the time
How many other games from 2011 just got re-re-re-released on the Switch 2 for a full $60, though?
yeah swinging swords makes that cheap metallic noise. Quests don’t have the pull that we expect them to. None of the characters are interesting. No continuity with quests. I notice the bugs that Tod Howard never fixed but re-released with bigger textures, which only makes the greed more palpable.
“Really poorly” is a tad hyperbolic. The game certainly has aged and you can tell how paper thin many of the gameplay features are. But, I think the core gameplay is still pretty solid and you definitely do have an assortment of options in how you approach objectives and plenty of freedom in exploring the world
Starting in December of 2011.
No it hasn’t.
It’s actually on it’s way to achieve “Classic” status.
What does this even mean?
It means that like most mediocre games, this one had a short half life as a good game, regarding its overall quality.
IMHO, it was never even decent. Also, I strongly fellate Morrowind and the Gothic series, so yeah.
Destiny 2.
Started playing it shortly after launch, then they completely fucked it up. Stuck around for a few years playing with friends from time to time, but the latest Diet Star Wars expansion completely killed any vestige of enthusiasm I had for it. Refunded it after two hours when I realised it…just wasn’t fun.
I played some destiny when it came out, but they never seemed to figure out what you should be doing in the endgame aside from making number go up. Here, do these 4 specific activities over and over and over again and hope you get a bigger number.
I never touched it again after they decided to throw content I paid for in the garbage. I understand their reasoning, I read their apology-thing and I get it. But here’s the thing, their technical debt is not my problem. It sounded to me like they should just make Destiny 3 instead of chucking content I paid for out.
Played Destiny 2 when it went free to play (or shortly beforehand, they gave it away a while before they went F2P on Steam).
Had a lot of fun for a while but eventually it was just… always more of the same all the time.
And nowadays they apparently don’t want me playing as I switched to Linux (unless they changed their stance, don’t know, I’m not keeping up with it anymore).
Counter-strike. I remember it being a casual experience back in the 1.6 days and even in the earlier days of CSGO, but at one point competitive play took over. Eventually to be decent you had to know lineups, executes, economy, common angles etc.
I don’t think it’s a bad thing. I love watching competitive CS and think for viewers it’s one of the best esports games to watch, but I can’t get back into CS without having it take over my life.
Same with R6 Siege
For me it was Warframe. I adore the style of the game and it’s lore. The gameplay and variety of the different weapons and characters gave me a lot of fun playtime. But the way RNG is used and how timed special missions are abusing dark patterns became more and more clear, the longer I played.
And at a certain point I realized the addiction it nurtured in me and I had to stop cold turkey and never touched it again afterwards.
Fallout 4 is the first to come to mind. The story was all too predictable and the options for resolving the story were far too limited in my mind.
spoiler
I mean, they basically hand control of the Institute to the player’s character (assuming you play nice with Father at the onset), but give you no actual control over the Institute. Why not give the player the ability to steer the Institute away from their evil ways and direct them to helping what’s left of humanity on the surface as well as doing right by the synths rather than being forced to choose between two equally bleak and frankly disappointing outcomes? It just felt like such a kick in the nuts after playing for hundreds of hours (I spent waaaay too much time building elaborate settlements) only to find that whatever you do your going to have to hurt a lot of people.
Besides the story issues and the usual Bethesda jank, was just how clunky the settlement building process was. In addition, I had a major issue preventing me from doing pretty much any of the Brotherhood of Steel missions besides the basic ones offered by the BoS solders holding out in the police station.
I was also pissed at how no matter how good your perimeter defenses were hostiles always spawned inside the settlements when you weren’t present at the start of a raid. Tall walls/fences + dozens of automated turrets of various types all arranged carefully with overlapping fields of fire as well as traps were apparently still not enough to keep motley group of poorly equipped raiders from pillaging and ransacking my settlements repeatedly.
I’ve played other Fallout games repeatedly, but I have no interest in playing Fallout 4 again.
Hearts of Iron 2
When I realised Aurora 4x, a free space 4x game with an ugly UI, does ground trooper even more in-depth than a specialised WWII game, it starts to feel like a toy; there’s just no contest between these two when it comes to complexity in terms of moment-to-moment decision making.

I could write a book on eve online. That one is insidious. The hook is that you dream of getting the upgrade, which takes real world time to get, both in farming and in “skill training” time that’s passive and works while you’re offline but measured in real world time and can only be boosted but still takes months to do. So you sit there and think “oh boy it’ll be so cool when I finally can do X” and then you get it and it’s pretty much the same you were doing before, but bigger numbers.
It also got community and then you have friends and don’t to leave your friendgroup
And the devs? Deliver banger shows that show what they’re planning. Planning being sort of the catch, because in the nearly 15 years I’ve been watching what they’re doing, they did things I would call “correct”, one which they reverted (because the players were running away) and the other which they nerfed.
More recently skilksong. All the elements for a fantastic game are there, art, especially the music are unbelievable. But upgrade system, the placing of where you can get them, what they actually do, some of the resources and currencies. That part just sucks.
And for some reason, the game and the community ship the main character and a mass murdering psychopath? Just wild.
World of Warcraft. Was addicted for the first hundred hours but then was disillusioned really quickly.
fallout new vegas just bores me to sleep now. literally, I’ve fallen asleep playing it more than any other game
Im forcing my way through 4. I loved 3 and NV and maybe I’m just too old or timestrapped to truly enjoy it, but it feels like an obligation more than a game.
its a great game but most people cant shake the fact that its not like 3 or new vegas. it plays more like mass effect/borderlands hybrid
For me personally, fallout 4 requires mods to be enjoyable. I enjoyed skyrim without mods but fallout 4 did a terrible job with dialogue options which is always the first mod I add.
Other things like the unofficial patch, better settlement building mods, etc. just help make the game playable.
Ive lost the kind of romanticism i had for gaming as a kid, so I dont really fall in love with games anymore. Im also generally self aware enough to stop playing before I start hating a game. I may get sick of a genre, leave it be and return in 5 years.
Reading the title of this post though, the first game that came to mind was gta. Last time I played gta V was on the 360 when I 100% the campaign and I didn’t really feel the same way as I did for IV. You might say I fell out of love with gta, as a franchise. This after having playednand loved all of them in the 15 years before V launched.
I have been thinking about loosing the “romanticism” with games a lot and i feel internet and the large amount of games available are big factor to it.
Back in the olden days as a kid living in the boonies i had only handfull of chances in the year to buy a new game. And when i had, i had allready made a decition that today i will buy something, before i even knew what was available in the store. Going in the game shop was a mystery. I did not know anything about the games beforehand unless i had seen one in the friends house. The purchase decition was made allready at home, but the product was chosen at the store by looking the package game was in and the few description words on the case. Some of the games i bought was really bad, but i could not just refund those, so i played them anyway. And if i liked the game, i might play it trough multiple times a year.
Now when im buying something i know allmost everything about the game beforehand from reviews, if the game does not click the moment i start it, i will just refund it and when i finish the game its likely that i will never start it again because i have allready something new to play.
The Forest. Man, I had a fantastic time in that game. Solo, and co-op. But after I beat it with a buddy, and we used the end-game artifact to create an excellent trap and base, it basically lost its appeal. The fun is in the struggle.
I bounced so far off that game. The constant endless hordes of enemies just made it an annoying tower defense
Nah. Once you have a good, strong base it turns into a cozy survival game. Make a fort, decorate it with skull lamps and nice furniture. Go out, kill some mutants and dry their limbs for dinner. Plant some blueberries.
I still like team fortress 2 but after 6000+ hours of actual playtime I’m not in love with it anymore and I only play it on rare occasions with old friends.
World of Warcraft. It was a magical, formative game for me as a kid who had just got his own PC. When eventually I had to stop paying subs because I was a poor teenager with no income, i always yearned to go back, and mostly played on private servers. When I finally got both the time and money to revisit… bizzard was in their cosby suite era, and the game kinda sucked ass. It felt gross and i havent been back since.
Probably Overwatch and PUBG.
Both games started out with huge potential, and then proceeded to squander all of it as time went on.
Overwatch was kind of doomed from the beginning. The 6 player limit is really oppressive and makes the game feel more like ‘work’ than ‘fun.’ As time went on, the game became less fun because MMR meant you were always playing with people around your skill level. Some people like that. I don’t. I want to see myself getting better by having more fun killing others who aren’t on my level. I don’t care about some symbol that says I’m in a higher league or whatever. Then they decided to drop the player count down to 5 and I literally haven’t been back since.
PUBG just went in the completely wrong direction. It’s like they knew the right answers, and specifically chose the wrong ones. 8-man squads, TDM, 50v50 wars; that’s really where the game shined. Unfortunately, it’s next to impossible to play any of that with any consistency.
I’d wager the main reasons these games failed (for me) is that they don’t allow people to host their own servers. Valve never got to make retarded decisions with TF2 because they always had to compete with a playerbase that could tweak the game to suit their needs.
TF2 still holds up to this day. As it turns out, having fun in games is more fun than taking them seriously.
call of duty black ops zombies. black ops 3 in particular because of the custom maps and mods. i play it on pc with friends here and there and i always get so excited to play but then we do and then we play 1 or 2 games then get too bored to play and hop on something else. it’s pretty repetitive once you learn the movement, because at some point you learn how to just never die because the gameplay is pretty much the same after round 20.







