Anybody have any games they really liked on a first play through and then fell out of love with it later on? I’m going through it right now with the city builder game Workers and Resources. I’ve got 26 hours in it on Steam. Most of those hours came years ago when I first tried the game. I had a good grasp of it then naturally hopped off it when something else caught my eye. Every time I try it now I just can’t get past how janky it is. It truly is Eurojank the city builder game.

My biggest issue is relearning the build order. Set up a village, import some power, setup water, build a bus depot. I think I’ve got all the boxes checked off for what I’m supposed to do but nothing happens. Busses take no workers to the coal plant. Everything is still on warning that I’m missing resources. Then I get into the weeds and can’t find what’s wrong. I give up. This is the last few times I tried the game. I’m prone to jumping off a game if it’s too complex but knowing I used to have this one down and it’s all different now has me really souring on it.

That’s the shame of it. I know I liked the game at one point but there’s been too much time between first seriously getting to know the game and it’s systems and now. It’s the probably the only city builder I’ve ever played that’s not a pick up and play type game. This is my genre of choice going back to SC2000. This one stings.

Anybody else have anything like this happen to them?

  • paultimate14@lemmy.world
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    7 hours ago

    BioShock 1 and Infinite both have the same problem.

    On your first time through, the story pulls you through the game. There setting and characters are so mysterious and interesting you’re compelled to figure out what the hell happened and get to the bottom of it. You might notice, on your first run, that the games are really easy and the gun play isn’t particularly good. The actual gameplay gets repetitive, basically moving from big room to big room shooting things.

    The special powers are fun the first couple times you use them but are mostly situational and the kind of thing other games just use items for (land mines, grenades, etc), just re-skinned.

    Then at the end there’s a big reveal. Some plot twist that re-contextualizes the whole game and leaves you thinking about the game for an entire week.

    Then you replay them and realize… The big twist at the end? There’s almost zero foreshadowing and it would be impossible to have predicted either of them on your first playthrough.

    There are plenty of factions that have different political ideologies, but they are nothing more than a setting. The most obvious is how they spent the first half of Infinite pretty clearly establishing that Comstock and his associates were violently oppressing the working class in Colombia and that Daisy Fitzroy’s rebellion was both personally and ideologically justified. Then all of a sudden Booker is there enemy because… He thinks they were too violent in their pursuit to overthrow that oppression or something? It really felt like the devs just needed to throw more enemies at you in the back half of the game so they made a flimsy excuse to do that.

    The BioShock games give the illusion of talking about politics and ideology, but really the only message is just “extremism bad”.

  • fortnitefinn@sh.itjust.works
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    8 hours ago

    Probably Overwatch and PUBG.

    Both games started out with huge potential, and then proceeded to squander all of it as time went on.

    Overwatch was kind of doomed from the beginning. The 6 player limit is really oppressive and makes the game feel more like ‘work’ than ‘fun.’ As time went on, the game became less fun because MMR meant you were always playing with people around your skill level. Some people like that. I don’t. I want to see myself getting better by having more fun killing others who aren’t on my level. I don’t care about some symbol that says I’m in a higher league or whatever. Then they decided to drop the player count down to 5 and I literally haven’t been back since.

    PUBG just went in the completely wrong direction. It’s like they knew the right answers, and specifically chose the wrong ones. 8-man squads, TDM, 50v50 wars; that’s really where the game shined. Unfortunately, it’s next to impossible to play any of that with any consistency.

    I’d wager the main reasons these games failed (for me) is that they don’t allow people to host their own servers. Valve never got to make retarded decisions with TF2 because they always had to compete with a playerbase that could tweak the game to suit their needs.

    TF2 still holds up to this day. As it turns out, having fun in games is more fun than taking them seriously.

  • BigDaddySlim@lemmy.world
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    7 hours ago

    Call of Duty Warzone.

    When it first released it was a very fun battle royale, a much better implantation than CoD’s first go at it, Blackout. You could actually buy back your teammates if they die, they added the Gulag as a chance to come back if you’re killed, you can create loadouts and use money you find in game to buy them. The map was big and expansive and you could usually find some interesting places to drop and not get absolutely dumped on immediately.

    My friends and I played it for a long time, both on PS4 and later PC. When they moved the map to Black Ops Cold War’s version I’d argue it was a bit of an improvement even though all the Cold War guns outshined the Modern Warfare 2019 guns. That was the start of the decline in my eyes. Making the guns from the new game perform better than from the old one was how they pushed you to buy the new CoD so you could level up the guns and play better in Warzone.

    Warzone moved to Vanguard’s Caldera map, which I think was a fantastic map, had some cool limited time modes and events, but at first they had some kind of issue with the light rendering because it wasn’t the easiest to spot enemies or items on the map. They fixed that and it was fine, we had some amazing games and lots of fun on Caldera.

    Then they released Warzone 2.0 (which was arguably Warzone 4.0 but that’s an argument for a different day) using the Modern Warfare 2 engine. It was a very bad Warzone. The map was boring, the sound effects like hit markers by default were new and ear piercingly awful, and whatever rendering system they used made it extremely difficult to see enemies. Keep in mind I’m running this game on a 3090 so it’s not a graphics issue, it’s an engine one. Also on that note, the game literally struggled to run on my friends 3070 and 3060 12G cards. It was bad.

    We stopped playing for a long time, moved onto other things, then did try again when MW3’s version came out. It was fine, map was better but the engine still had the rendering enemies issue.

    Between the bad changes they made, the horrible monetization with the obnoxious skins and shit, at one point there was a gun you could only unlock through the battle pass or buy a skin for later which was an OP gun, and a plague of other issues we stopped playing. The game stopped being a fun shooter with friends and just became a slog to play. If we could go back to the original 2020 Warzone we would, but even when they rereleased Verdansk in MW3 it wasn’t the same.

  • Ilixtze@lemmy.ml
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    9 hours ago

    I really liked the start and middle of that playstation 4 amazing spiderman game, and then i remebered why i never like open world games. Just so much mindless busywork.

  • shelf@lemmy.dbzer0.com
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    22 hours ago

    I still like team fortress 2 but after 6000+ hours of actual playtime I’m not in love with it anymore and I only play it on rare occasions with old friends.

  • PieMePlenty@lemmy.world
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    1 day ago

    Ive lost the kind of romanticism i had for gaming as a kid, so I dont really fall in love with games anymore. Im also generally self aware enough to stop playing before I start hating a game. I may get sick of a genre, leave it be and return in 5 years.

    Reading the title of this post though, the first game that came to mind was gta. Last time I played gta V was on the 360 when I 100% the campaign and I didn’t really feel the same way as I did for IV. You might say I fell out of love with gta, as a franchise. This after having playednand loved all of them in the 15 years before V launched.

  • Wrufieotnak@feddit.org
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    1 day ago

    For me it was Warframe. I adore the style of the game and it’s lore. The gameplay and variety of the different weapons and characters gave me a lot of fun playtime. But the way RNG is used and how timed special missions are abusing dark patterns became more and more clear, the longer I played.

    And at a certain point I realized the addiction it nurtured in me and I had to stop cold turkey and never touched it again afterwards.

  • BigBananaDealer@lemmy.world
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    1 day ago

    fallout new vegas just bores me to sleep now. literally, I’ve fallen asleep playing it more than any other game

    • yermaw@sh.itjust.works
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      1 day ago

      Im forcing my way through 4. I loved 3 and NV and maybe I’m just too old or timestrapped to truly enjoy it, but it feels like an obligation more than a game.

      • Bluefruit@lemmy.world
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        19 hours ago

        For me personally, fallout 4 requires mods to be enjoyable. I enjoyed skyrim without mods but fallout 4 did a terrible job with dialogue options which is always the first mod I add.

        Other things like the unofficial patch, better settlement building mods, etc. just help make the game playable.

      • BigBananaDealer@lemmy.world
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        1 day ago

        its a great game but most people cant shake the fact that its not like 3 or new vegas. it plays more like mass effect/borderlands hybrid

  • BoxOfFeet@lemmy.world
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    1 day ago

    The Forest. Man, I had a fantastic time in that game. Solo, and co-op. But after I beat it with a buddy, and we used the end-game artifact to create an excellent trap and base, it basically lost its appeal. The fun is in the struggle.

      • BoxOfFeet@lemmy.world
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        3 hours ago

        Nah. Once you have a good, strong base it turns into a cozy survival game. Make a fort, decorate it with skull lamps and nice furniture. Go out, kill some mutants and dry their limbs for dinner. Plant some blueberries.

  • orenj@lemmy.sdf.org
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    1 day ago

    World of Warcraft. It was a magical, formative game for me as a kid who had just got his own PC. When eventually I had to stop paying subs because I was a poor teenager with no income, i always yearned to go back, and mostly played on private servers. When I finally got both the time and money to revisit… bizzard was in their cosby suite era, and the game kinda sucked ass. It felt gross and i havent been back since.

    • Discosaurus@lemmy.world
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      9 hours ago

      “Really poorly” is a tad hyperbolic. The game certainly has aged and you can tell how paper thin many of the gameplay features are. But, I think the core gameplay is still pretty solid and you definitely do have an assortment of options in how you approach objectives and plenty of freedom in exploring the world

    • joshthewaster@lemmy.world
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      2 days ago

      I just started skyrim for the first time in December. Stealth archer obviously and then a mage character. I’ve been surprised how much fun it is. Clearly lacks depth in a lot of areas but damn there is a lot of it. Definitely think I missed out on playing it when it was released.

      • fortnitefinn@sh.itjust.works
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        8 hours ago

        Skyrim is great.

        Losers with poor taste tend to hate on it because it’s popular and they think “game x” should have more recognition.

    • Cheems@lemmy.world
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      1 day ago

      I mean so have most games from 2011. There are definitely exceptions but the vast majority aren’t like we thought they were at the time

    • Harmonious@lemmy.world
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      2 days ago

      There’s a series of mods where you can change the combat into something very souls like. Combos, lock on, dodging, etc. It’s kinda complicated to set up though but it breaths a lot of new life into the game

      • Quetzalcutlass@lemmy.world
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        2 days ago

        Bethesda has a tendency to take features from popular mods for their previous games to improve future titles. Skyrim’s combat, for example, is heavily inspired by the Deadly Reflex mod for Oblivion. I wouldn’t be surprised if TES 6 cribs the Souls-like combat formula due to those mods’ popularity.

    • Maddier1993@programming.dev
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      2 days ago

      yeah swinging swords makes that cheap metallic noise. Quests don’t have the pull that we expect them to. None of the characters are interesting. No continuity with quests. I notice the bugs that Tod Howard never fixed but re-released with bigger textures, which only makes the greed more palpable.

      • NachBarcelona@piefed.social
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        1 day ago

        It means that like most mediocre games, this one had a short half life as a good game, regarding its overall quality.

        IMHO, it was never even decent. Also, I strongly fellate Morrowind and the Gothic series, so yeah.

  • TastyWheat@lemmy.world
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    2 days ago

    Destiny 2.

    Started playing it shortly after launch, then they completely fucked it up. Stuck around for a few years playing with friends from time to time, but the latest Diet Star Wars expansion completely killed any vestige of enthusiasm I had for it. Refunded it after two hours when I realised it…just wasn’t fun.

    • TemplaerDude@sh.itjust.works
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      1 day ago

      I played some destiny when it came out, but they never seemed to figure out what you should be doing in the endgame aside from making number go up. Here, do these 4 specific activities over and over and over again and hope you get a bigger number.

      I never touched it again after they decided to throw content I paid for in the garbage. I understand their reasoning, I read their apology-thing and I get it. But here’s the thing, their technical debt is not my problem. It sounded to me like they should just make Destiny 3 instead of chucking content I paid for out.

    • Mîm@lemmy.zip
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      1 day ago

      Played Destiny 2 when it went free to play (or shortly beforehand, they gave it away a while before they went F2P on Steam).
      Had a lot of fun for a while but eventually it was just… always more of the same all the time.
      And nowadays they apparently don’t want me playing as I switched to Linux (unless they changed their stance, don’t know, I’m not keeping up with it anymore).

  • xep@discuss.online
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    1 day ago

    World of Warcraft. Was addicted for the first hundred hours but then was disillusioned really quickly.

  • Goodeye8@piefed.social
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    2 days ago

    Counter-strike. I remember it being a casual experience back in the 1.6 days and even in the earlier days of CSGO, but at one point competitive play took over. Eventually to be decent you had to know lineups, executes, economy, common angles etc.

    I don’t think it’s a bad thing. I love watching competitive CS and think for viewers it’s one of the best esports games to watch, but I can’t get back into CS without having it take over my life.