Hi, this is a quick post I make to talk about something I keep seeing online everywhere.
A lot of people say that the price increases will force developers to optimize and to work with what hardware they have to make good games and stop using AI gen and DLSS tech as an excuse for poor optimization.
The big problem is that nobody thinks about those people that don’t have the hardware right now.
Those people that were waiting for a discount to buy a PS5 or a PC and now they’re left stranded.
Current-gen consoles are getting really hard to find and a lot of people have been left out, stuck on old-gen and old-games.
playing old-games is not a bad thing but you may have missed the fact that even old consoles are getting reaaally pricey thanks to scalpers and speculators of the market.
This is madness people. Fight AI, don’t embrace it!
While I understand the pain of someone having no hardware right now, I think you should still be able to get an old gaming PC or an old Playstation 4 to enjoy games for cheap.
In fact, almost everyone has something like this lying around…
While it means running old AAA or lower demanding current games, it’s still great gaming time.
Honestly I hope the ENTIRE console industry completely dies off. Hopefully Nintendo bites it first, but they’re all fucking shitty as hell (for SO many reasons) and I hope they all go extinct by the time Trump does.
There, I said it, I’m not sorry, and I will die on this hill. I don’t even think there’s any reasonable counter point beyond it being a simple entry point with easy to plug in pre-configured boxes.
So fight me. Consoles suck, and they should go extinct.
Which would you rather have as the dominant platform. Consoles, or cloud gaming?
Because if “market conditions” kill consoles, they will shrink PC gaming hardware sales too, and I don’t want a world where devs target cloud gaming first.
I’m not trying to defend consoles and their predatory practices, but you can’t separate them out. If subsidized console hardware is too pricey to sell, then PC gaming components will absolutely atrophy too.
First, I wasn’t saying it would be market conditions doing it. Honestly I’d love to see all the companies eat the shit they’ve already stepped in.
Preferably it would be people wising up and realizing that they are factually bad compared to PCs. Demand would (in this good timeline) drop to zero overnight and kill them off immediately.
Not sure why you’re so sure that cloud would be the next winner either. Until network speeds get above the speed of light, as long as real time games exist, cloud gaming will never be very popular. It’ll be at best the “gaming you have at home” meme.
The delay will always be too much for any serious game where real time input and reactions are core components.
So I don’t see cloud gaming ever getting huge.
And even in your version, if PCs do take a hit (they already are with the RAMpocalypse), it’s still a smaller hit than being defunct.
But overall the main point is no technology should ever be locked down to one company. If your hardware only plays games allowed by one company, then you’ve got yourself a piece of shit. Period.
Not sure why you’re so sure that cloud would be the next winner either.
Because, in aggregate, gamers are stupid consumers.
I hate to be so blunt, but they have, repeatedly and demonstrably, made uninformed purchases. They buy bad games on launch day, complain, then turn around and do it again. They buy hardware known to be a lemon. Heck, they’ll hardly even look at AMD or Intel GPUs now simply because there’s isn’t a minimum amount of effort made to shop around.
They are going to just buy the cloud gaming subscriptions if that’s all that’s financially viable, and it’s what’s popular in their YouTube feeds or Discord channels or whatever.
Keep in mind that I’m talking about the bulk market. Sure, plenty of us will turn our nose up. But the R&D required to develop consumer hardware requires volume, so updates will get slimmer with less money in the pool. It’s already happened with the AMD 9000 GPUs (as shrinking sales could not justify a big-die 7900 successor).
The average gamer and consumer will never wise up, especially with social media keeping them stupid.
Yours is an aggressive timeline, but I think the market is naturally trending that way for a lot of reasons.
Tbh all over simplified tech going away would be nice. Force people to learn and think to use devices and services, at least get away from the “app and console” type of mindsets.
I’m 90% certain that none of the resources being “bought” by AI actually have been sold, or created yet.
Either warehouses of GPUs and RAM are gonna go in a shredder in 12 months, or they’re just decreasing supply and charging more, like the auto industry.
Speaking of the auto industry: Is AI a mirage, like the dreams of a working rotary engine? Many companies have tried, but it keeps killing companies and it still is an impossible goal. The technology projects a mirage for investors that it just can’t reach.
AGI isn’t coming out of LLMs and statistical weights.
Their model, which has scraped the internet and therefore by definition knows how to make a pipe bomb, cannot be proven that it wont tell the user how.
The guard rails are impossible to build because LLMs aren’t deterministic.
I’m 90% certain that none of the resources being “bought” by AI actually have been sold, or created yet.
Indeed. The prices skyrocketed because vendors realised they couldn’t get replacement supply in the future. What existed today was all they were going to get.
I’m expecting a glut of supply once those contracts fall through.
Speaking of the auto industry: Is AI a mirage, like the dreams of a working rotary engine?
It is, but I think it’s a different type of mirage. The rotary engine does work, but it brings with it significant downsides. Getting the positives without the negatives is the mirage being chased.
AI appears to do one thing, but actually does another. People see it “creating” new things, but it’s more like it shreds work up and then glues the pieces together making sure it looks consistent. Train it on one work and it can reproduce that work. Train it on two and it will mash the two. Train it on a billion and it will mash the billion. Nothing creative,. No extrapolation. Just interpolation.
People want the AI promise regardless of the downsides. It just doesn’t exist.
The mirage is consciousness or AGI out of the plagarism machine.
That’s a weird take.
I still rock a gtx 1060, I have no issue playing a wide variety of games, obviously most classics and many newer indie titles.
The games I “can’t run” are modern AAA titles that put a lot of emphasis on spectacle and pay no attention to optimization.
Yes it sucks for people who want new hardware right now because they have literally nothing, but even then something used from 5-10 years ago will play 95%+ of all games, including many many classics and very popular games like minecraft and fortnite.
Problem in that many games using UE5 are coming out, even AA and indy games. A GTX 1060 usually won’t do for UE5 unless you accept severely degraded graphics.
AA and indy games. A GTX 1060 usually won’t do for UE5 unless you accept severely degraded graphics.
- well yes, I do.
- I don’t usually play games like that, I think, you are free to name a few you think this is an issue for.
- indie art isn’t that “high cost of investment/valuable” anyway. Meaning, they don’t have 500 people creating high vertex count 4k textures everywhere. YAGNI, I don’t believe this is an issue in practice.
- UE is a commercial engine. With support and dev staff. And subscription pricing and everything. They can optimize?!
- Yes indies need to use the optimizations or build them themselves. Skill issue.
I’m not calling you wrong, I doubt I could play “expedition 33” in “nice graphics”, but I have 0 interest in JRPGs, so it’s literally not a problem for me.
I’d say we should just stop buying these games, but it seems people have no standards anymore and will just buy anything marketed to them. Even if its a 30fps obvious cash grab.
Shit‘s been fucking expensive before this year and most triple-A stuff ran like doodoo anyway. Now prices are just even worse and somehow that‘ll make the suits care? At best we‘ll get the same level of bad.
MH Wilds has been out for a year and today‘s patch pushed it to the bottom range of acceptable.
Even if somehow more money was put into engineering now, the argument would still be weak, it‘s naive on its own merit at best.
Modern developers simply were not ever taught the old ways. The old ways are light years ahead in terms of optimization and efficiency than what modern developers can even imagine. Imagine creating a C compiler and it has to run in 16KB of RAM and be powerful enough to build unxz, untar and sha256sum. Because it was done because they needed it.
They’re also not really comparable. Teams were so small and project timelines were so short that you often knew exactly what the end would look like. My favorite optimization story from 20+ years ago is that a dev (who went nameless, and so did the game, as the story was posted anonymously) made a habit of declaring a large empty variable at the beginning of a project, and that variable’s only job was to be deleted when they encroached on their memory budget so they knew when to stop.
That someone thought Electron was a not just a reasonable approach but a good idea, when it sucks down a gig of RAM for what amounts to mIRC with GIFs, is a strong support of your claim.
Optimizing for development time is a worthy pursuit as well.
Maybe developers could use that oh-so-amazing AI to optimize then…
mIRC with gifs? Some people thought it was a good idea to use it as a game engine! It was used for e.g. Shapez
Slack was one of the earliest Electron apps. Then Teams.
They pay for dev time, the extra energy costs and worse experience to the user are t in their budget.
They all work for big companies, and in big companies you get paid for features not for fixes.
AAA games will never be optimized. They’re too big to care, and nobody is accountable for it.
This is why I quit big companies. I love optimizing. I love building flexible software, that’s fast, clean, and simple. But that takes time and you won’t get it, you’ll get “what’s the minimum we can do to get this feature out” or “we can always come back to that” and it’s back logged forever. If someone else pushes out a hacky MVP of spaghetti code that gets to market faster, they’ll go with that, even if it costs months of dedicated fixes.
It’s not just an AI problem.
You’ve pointed out the scalpers and speculators of the market. Are we going to do anything about them? No? It’s all just AI, right?
What good is it for the developers when they’re whipped by companies with unrealistic demands and people who’re strained from paying top-dollar for the games? It’s all just AI!
It’s a multi-pronged issue.
We know, but the one good thing AI has done is help bring these other issues to light.
However, having no supply of hardware because it’s all been “preordered” is a much larger issue than scalpers.
Some companies have protections against scalping, some dont care, but the biggest issue there is people buying the “scalped” products. They just cant help themselves.
Developers are forming more unions, its picking up pace, so there’s hope there. It’s also partly a customer issue too, buy and support the games made ethically.




