The full article that was hinted at in interviews last week.

There are likely a few reasons behind this shift. One is that several recent PlayStation games have not sold well on PC.

Interesting…

But the strategy has been muddled and confused many players. Most PC releases arrived months or years after the games came to PlayStation. The cadence was never consistent, and the announcements appeared to be haphazard. The company also upset PC players by asking them to create PlayStation Network accounts to access many of the games.

I love Horizon: Zero Dawn. I have not played Horizon: Forbidden West. By the time it came to PC, Sony started making PSN logins necessary to even authenticate the game in the first place, which is basically just the worst kind of DRM. They’ve reverted this policy, but now I don’t trust them. They put out a handful of games on GOG where I don’t have to trust them, and I’ll probably still pick a few of those up one day, but Forbidden West isn’t there. Seems to me that they have no idea how badly they screwed up this rollout themselves. Oh, Uncharted 4 didn’t do too well on PC? Where are the PC versions of Uncharted 1-3? Where can I play the original God of War trilogy? I’m not buying a PlayStation no matter how many exclusives you lock up there, so I’ll just continue to not play your handful of exclusives.

Anyway, that’s my two cents.

  • ampersandrew@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    5
    ·
    12 hours ago

    The 7th gen was exactly where this started to break down, in large part because these machines are all so, so similar these days, rather than having a completely different set of capabilities. I think consoles as we knew them years ago are just reaching the point where they’ve outlived their usefulness. Sony can try to fight it by holding onto exclusives, but I think it’s actually only going to hurt them.

    • 64bithero@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 hours ago

      It’s a catch22. After that generation things became a lot easier to develop for across the board. At the same time I believe became easier to develop the console. Rather than build chipsets entirely in house you just contract a chip manufacturer. And shockingly when your competitor uses the same company things get samey.

      I don’t know if this was ever avoidable. The capabilities of modern day processors would be hard to fathom console companies building their own unique variants on. I’d argue if they did consoles would cost even more now than they already do.

      It’s interesting to think what could have been. Definitely would have made console reveals more interesting. And even ports more interesting. But I can’t sure for sure better …