• redwattlebird@thelemmy.club
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    20 hours ago

    But… Why though? As a dev, why would I go through the ideation process only to have it filtered through TWO GPUs? For what benefit? This type of filtering is completely out of my control as a developer, and I wouldn’t want my game to be attached to third party parasite companies and basically split my player base into two classes.

    • Fmstrat@lemmy.world
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      19 hours ago

      I agree on two things:

      • DLSS5 should not be run where an artist does not want it to be run.
      • DLSS5 requiring two GPUs is horrible, and can only push us further towards the dreaded “game in the cloud”

      But if a tool enhances a texture in a specific way, for instance sharpening lines along a garment, or adding shadows to an object under a lamp, how is that different than existing texture mapping algs?

      As artists learn to predict what these tools do, and where to take advantage of them (such as in backgrounds or on specific textures), I think they will become useful. At least I hope. If nvidia doesn’t provide tooling to do that, then I’m 100% on the same page as you.