Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose animation inspired by the classic cartoons of the 1930’s with the adrenaline and action of an explosive first person shooter.
The style is a huge red flag for me… I don’t think “woah cool rubber hose animation” I think “oh, another hyper-styled game with no actual game”. Negative reviews confirmed this fear.
That’s not a preference, and there doesn’t appear to be any evidence that it’s even true. I don’t like or dislike the game, you’ve just made a determination about the game based on literally nothing while all available evidence we do have (the reviews) indicate the opposite.
Hello, i put so far 10 hours into the game and i like it a lot. But you are correct. The style and setting is immaculate. But the gameplay just isnt. It has tons of little issues because they crammed to many mechanics into the game while none of them truly shine. Its alright. But it isnt deep or needs a lot of skill. I’m more than happy with a vibes based game where the gameplay stimulates me just enough while looking forward to progess the story further. But your assessment is just correct. If i leave out the artstyle, setting and story of the equation its a 6/10 game. Maybe 7/10 at best because you could argue it still feels better than the sum of its parts. For me its a 9/10 but i like vibes and you never said i’m not allowed to have that opinion. idk what going on here.
The style is a huge red flag for me… I don’t think “woah cool rubber hose animation” I think “oh, another hyper-styled game with no actual game”. Negative reviews confirmed this fear.
The reviews are overwhelmingly positive. Out of nearly 2,000 reviews less than 100 are negative at all.
And?
The negative reviews confirmed my fears, it’s a shallow game covered in style.
Get comfortable with people not liking everything you automatically like, that’s how preferences work.
That’s not a preference, and there doesn’t appear to be any evidence that it’s even true. I don’t like or dislike the game, you’ve just made a determination about the game based on literally nothing while all available evidence we do have (the reviews) indicate the opposite.
I read the reviews which confirmed that it’s a stylish game with not a lot of skill or deep mechanics. Learn to read.
I read the reviews too, 95% of which indicate the opposite. Perhaps you should learn to read.
Hello, i put so far 10 hours into the game and i like it a lot. But you are correct. The style and setting is immaculate. But the gameplay just isnt. It has tons of little issues because they crammed to many mechanics into the game while none of them truly shine. Its alright. But it isnt deep or needs a lot of skill. I’m more than happy with a vibes based game where the gameplay stimulates me just enough while looking forward to progess the story further. But your assessment is just correct. If i leave out the artstyle, setting and story of the equation its a 6/10 game. Maybe 7/10 at best because you could argue it still feels better than the sum of its parts. For me its a 9/10 but i like vibes and you never said i’m not allowed to have that opinion. idk what going on here.
This is why you don’t deserve nice things