I’m stoked for another Metro game, but I feel like they’re leaning a little hit too heavily into the radioactive monsters with this one? I feel like it’s becoming less “possible dystopian future” and more “save the world/country from the supernatural creatures” kind of game…?
What I really like with the franchise is how everything is grounded in possible everyday reality. Sure they have some monsters, but it’s not trippy or fantasy-like. There’s atmosphere through the environment being filled with everyday items in a post-war world, like printed photographs hung up on the walls, letters left behind by now-skeletons, and the general scarcity of resources that make survival a core piece of everyone’s mind. I hope they will achieve this like in their past games, with storytelling grounded in reality being front and center.
On another note, it’s interesting how they have made what looks like Pripyat, and I kinda hope it is! I’d much rather explore Pripyat in Metro than in Stalker.
True, though I was a bigger fan of Metro Exodus for the fact that they left the psychic stuff out honestly. Exodus is a good example of how you don’t have to follow the recipe exactly to get a good cake. Nevertheless, there has always been a big focus on the atmosphere and the people, regardless of the psychic part of the story, where they’re coping with survival while piecing together what has been going on before during and after the bombs.
There is that. Artyom’s relationship with his communities and people is supposed to play off the games’ moral framework.
Maybe there’s something to be said about a personal arc that begins with learning to have empathy for your world/the alien arriving at having empathy for other humans.
It’s not like the anthrosupremicist routes in the previous games brought him closer to other people
I’m stoked for another Metro game, but I feel like they’re leaning a little hit too heavily into the radioactive monsters with this one? I feel like it’s becoming less “possible dystopian future” and more “save the world/country from the supernatural creatures” kind of game…?
What I really like with the franchise is how everything is grounded in possible everyday reality. Sure they have some monsters, but it’s not trippy or fantasy-like. There’s atmosphere through the environment being filled with everyday items in a post-war world, like printed photographs hung up on the walls, letters left behind by now-skeletons, and the general scarcity of resources that make survival a core piece of everyone’s mind. I hope they will achieve this like in their past games, with storytelling grounded in reality being front and center.
On another note, it’s interesting how they have made what looks like Pripyat, and I kinda hope it is! I’d much rather explore Pripyat in Metro than in Stalker.
Since the first game the entire series has hinged on the consequences of psychic contact with supernatural beings and ghosts from the war.
True, though I was a bigger fan of Metro Exodus for the fact that they left the psychic stuff out honestly. Exodus is a good example of how you don’t have to follow the recipe exactly to get a good cake. Nevertheless, there has always been a big focus on the atmosphere and the people, regardless of the psychic part of the story, where they’re coping with survival while piecing together what has been going on before during and after the bombs.
However, I just read an article here that reassured me greatly: https://www.ign.com/articles/metro-2039-developers-on-how-russias-invasion-of-ukraine-changed-their-plans
They still focus on the slow burn story, so all is good, I believe! :-)
There is that. Artyom’s relationship with his communities and people is supposed to play off the games’ moral framework.
Maybe there’s something to be said about a personal arc that begins with learning to have empathy for your world/the alien arriving at having empathy for other humans. It’s not like the anthrosupremicist routes in the previous games brought him closer to other people
Good point! I’m confident that they’ll deliver some thought provoking elements to the story in this regard.