I might make a future post about how much I struggled to get my game out there and the non-game dev stuff that slowed me down (like losing my job because our company decided to dismiss 50-60% of its work force).

My promise to the players: no vibe coding, no AI art, no AI scripts, no AI music, no AI voices.

My game is called The Milgram Experiment

  • BradleyUffner@lemmy.world
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    16 hours ago

    Sounds very cool. I’m just hoping the title isn’t spoiling what could otherwise be a very clever potential plot twist.