I might make a future post about how much I struggled to get my game out there and the non-game dev stuff that slowed me down (like losing my job because our company decided to dismiss 50-60% of its work force).

My promise to the players: no vibe coding, no AI art, no AI scripts, no AI music, no AI voices.

My game is called The Milgram Experiment

  • yolo@piefed.social
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    3 hours ago

    i have a playtest copy but I haven’t gotten the chance to play it yet. the demo was amazing by itself! i can’t wait to playtest.

    btw, I have 1 more playtest invite if anyone wants it! DM for my steam friend code and I’ll send you the invite :)

    • Road_Warrior_10@lemmy.worldOP
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      1 hour ago

      Thank you! Yeah, I’m very adamant on doing public playtests, because I really want this game to be well polished. I can’t believe I thought I could playtest my previous games on my own

  • Mikelius@lemmy.ml
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    5 hours ago

    Looks really good. Really wish I had the skills you do on art. I can make just about anything in code but when it comes to graphics, I suck. And can’t afford artists nor do I know any, so I’m always stuck in a loop with games I want to make lol.

    • Road_Warrior_10@lemmy.worldOP
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      1 hour ago

      I’m also not that good, I just spent a lot of time testing what works and also doing minimalist approach to assets and level design. Honestly a lot of it just getting the lighting right. And personally I’m not really happy with min and every level is due a overhaul, but it does the job for now.

  • makou@lemmy.zip
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    14 hours ago

    Looks cool I wishlisted it.

    What I always do when I see cool games like that by solo devs, I always to try to link them to a streamer I watch so he plays the demo/game. That said I will try to forward it incase he sees it which most of the time he does. That should help you get a couple of whishlists more!

    • Road_Warrior_10@lemmy.worldOP
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      13 hours ago

      Thank you! Also I am planning of releasing an update version on 1st of October of the demo. If they decide to play, please ask them to hold for this date, the update will improve the game significantly

  • BradleyUffner@lemmy.world
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    15 hours ago

    Sounds very cool. I’m just hoping the title isn’t spoiling what could otherwise be a very clever potential plot twist.

  • vogi@piefed.social
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    15 hours ago

    Congrats on the wish-lists looks like they are well deserved.
    It does not look like my cup of tea, but wish you best of luck for the upcoming release!

    • Road_Warrior_10@lemmy.worldOP
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      14 hours ago

      No problem, not everyone plays these types of games. I’m interested in psychology and moral dilemmas in games and it was appealing to me to try and explore those stuff in a video game. Good luck to you to with anything you have going on!

  • Hobo@lemmy.world
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    19 hours ago

    Far be it from me to criticize but do you think the fact that the name of the game and the scientific study share the same name might be causing you some exposure issues? It might be helpful to do something to differentiate it from the experiment. Like how American McGee’s Alice did to separate themselves from that 50 different iterations of Alice in Wonderland.

    I dunno. Feel free to ignore me. Seems like it could be fun and went ahead and wishlisted it to keep an eye on it. Either way good luck! Looking forward to try it out when it’s released.

    • Road_Warrior_10@lemmy.worldOP
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      19 hours ago

      Well, for now that is the game I like for the game, I don’t think it helps or is in the way of exposure. But a lot of people have told me they played the game because they have heard of the experiment

      • Action Bastard@lemmy.world@lemmy.world
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        19 hours ago

        This is one of those cases where a “Name : Additional Title Tag” might help with exposure.

        The name of the experiment draws initial interest, and the additional post colon/title gives it additional ability to distinguish itself from the actual experiment itself in search results.

      • Hobo@lemmy.world
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        19 hours ago

        Right on. Just was throwing it out there. I don’t think you should change it away from the title entitely just put something in there to make it easier to make a distinction. I think it’s gonna be hard to tell people to look up the game that shares the exact name with an incredibly popular psychology experiment. I just doubt I’ll be bring it up to other people very much cause there’s an incredible burden on me to make a distinction.

        At the end of the day you do you! I’ll still check it out. I just think you might be getting in your own way a little bit the title. If that’s what you want to name it then go for it. That’s kind of the best part of doing a personal project! You can take advice you like and throw out the rest without having to get a consensus from marketing or some asshat in mgmt!

  • dimjim@sh.itjust.works
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    24 hours ago

    This looks cool af, wishlisted for sure. Does playing demos do anything for developers? I don’t mind waiting until the full release

    • Road_Warrior_10@lemmy.worldOP
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      23 hours ago

      Thank you! Well playing the demo and leaving positive reviews helps us a ton. It tells Steam to recommend the game to more people. But you can also just wait until the full release :)))

  • undrwater@lemmy.world
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    17 hours ago

    Added to wish list.

    RE: work;

    I suspect these companies are going to want to re-hire some percentage of the workforce they’ve laid off.

    Is there a company / group out there that connects developers to companies that have an emergency need for them?

    • Road_Warrior_10@lemmy.worldOP
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      15 hours ago

      I don’t know about such groups or services. To be honest in the past month I just worked on my game and trying to figure out the other stuff later.

      P.S. Thanks for the wishlist!