I might make a future post about how much I struggled to get my game out there and the non-game dev stuff that slowed me down (like losing my job because our company decided to dismiss 50-60% of its work force).
My promise to the players: no vibe coding, no AI art, no AI scripts, no AI music, no AI voices.
My game is called The Milgram Experiment


Looks really good. Really wish I had the skills you do on art. I can make just about anything in code but when it comes to graphics, I suck. And can’t afford artists nor do I know any, so I’m always stuck in a loop with games I want to make lol.
I’m also not that good, I just spent a lot of time testing what works and also doing minimalist approach to assets and level design. Honestly a lot of it just getting the lighting right. And personally I’m not really happy with min and every level is due a overhaul, but it does the job for now.