I might make a future post about how much I struggled to get my game out there and the non-game dev stuff that slowed me down (like losing my job because our company decided to dismiss 50-60% of its work force).

My promise to the players: no vibe coding, no AI art, no AI scripts, no AI music, no AI voices.

My game is called The Milgram Experiment

  • yolo@piefed.social
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    4 hours ago

    i have a playtest copy but I haven’t gotten the chance to play it yet. the demo was amazing by itself! i can’t wait to playtest.

    btw, I have 1 more playtest invite if anyone wants it! DM for my steam friend code and I’ll send you the invite :)

    • Road_Warrior_10@lemmy.worldOP
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      2 hours ago

      Thank you! Yeah, I’m very adamant on doing public playtests, because I really want this game to be well polished. I can’t believe I thought I could playtest my previous games on my own