A lot of us predicted this would happen after Veilguard not meeting expectations. EA would eventually make BioWare take the fall for EA’s bad management choices.
Honestly, the surprise was that it took them this long to do it.
Let’s be real, this isn’t on EA. The Bioware that made great games hasn’t existed for a decade. EA gave Bioware enough time to get its act together and they never could. Any studio with a decade of failures would be shut down.
I’m not willing to let EA off the hook. ME: Andromeda had good ideas in it. If EA hadn’t forced them to use the DICE engine, they could have spent more time on shipping and polishing features and likely would have had a much stronger launch.
And that’s about the only game you can pin on EA (which BTW isn’t even the first Bioware game on the frostbite engine, inquisition was also on frostbite so the engine wasn’t completely unfamiliar to them). Anthem got 9 years and the only interesting feature Anthem had was kept only because the EA representative told them to. Veilguard got 6 years after being rebooted. Both games got more than enough time to cook in the oven, one of them came out like a hot snake and the other isn’t a turd only if we’re being generous.
A lot of us predicted this would happen after Veilguard not meeting expectations. EA would eventually make BioWare take the fall for EA’s bad management choices.
Honestly, the surprise was that it took them this long to do it.
Let’s be real, this isn’t on EA. The Bioware that made great games hasn’t existed for a decade. EA gave Bioware enough time to get its act together and they never could. Any studio with a decade of failures would be shut down.
I’m not willing to let EA off the hook. ME: Andromeda had good ideas in it. If EA hadn’t forced them to use the DICE engine, they could have spent more time on shipping and polishing features and likely would have had a much stronger launch.
And that’s about the only game you can pin on EA (which BTW isn’t even the first Bioware game on the frostbite engine, inquisition was also on frostbite so the engine wasn’t completely unfamiliar to them). Anthem got 9 years and the only interesting feature Anthem had was kept only because the EA representative told them to. Veilguard got 6 years after being rebooted. Both games got more than enough time to cook in the oven, one of them came out like a hot snake and the other isn’t a turd only if we’re being generous.