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floofloof@lemmy.ca to Technology@lemmy.worldEnglish · 1 year ago

MIT scientists have just figured out how to make the most popular AI image generators 30 times faster

www.livescience.com

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MIT scientists have just figured out how to make the most popular AI image generators 30 times faster

www.livescience.com

floofloof@lemmy.ca to Technology@lemmy.worldEnglish · 1 year ago
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Scientists have built a framework that gives generative AI systems like DALL·E 3 and Stable Diffusion a major boost by condensing them into smaller models — without compromising their quality.
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  • BetaDoggo_@lemmy.world
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    1 year ago

    Partnered with Adobe research so we’re never going to get the actual model.

    • LazaroFilm@lemmy.world
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      1 year ago

      And if we do it will be bundled in an Ai suite with some license checking software that crawls your whole computer to a crawl for no reason.

      • CrayonRosary@lemmy.world
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        Crawls to a crawl is a very common phrase, I don’t know why people are saying it’s not.

        • HeChomk@lemmy.world
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          1 year ago

          Because it isn’t? Slows to a crawl is correct. “Crawls to a crawl” means nothing.

          • CrayonRosary@lemmy.world
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            1 year ago

            I was being sarcastic. No one else had said anything about it. 😄

    • Muffi@programming.dev
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      1 year ago

      Adobe is the fucking worst. That immediately killed my hype.

  • Fubarberry@sopuli.xyz
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    These kind of performance improvements have really cool potential for real time image/texture generation in games. I’ve already seen some games do this, but they usually rely on generating the images online.

    ASCII and low graphic roguelike’s have a lot of generation freedom where they can create very unique monsters/items/etc. However a lot of this flexibility is lost as you move to more polished games that require models and art assets for everything. This is also one of the many reasons that old-styled games are still popular, is because they often offer more variety and randomization than newer titles. I think generated art assets could be a cool way to bridge the gap though, and let more modern games have crazy unique monsters/items with visuals.

  • Aopen@discuss.tchncs.de
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    1 year ago

    Please link original article and paper when posting

    Article: https://news.mit.edu/2024/ai-generates-high-quality-images-30-times-faster-single-step-0321

    Paper: https://arxiv.org/abs/2311.18828

  • Thann@lemmy.ml
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    1 year ago

    Pfft, I can do that, just run them on a computer that’s 30 times faster!

    • jas0n@lemmy.world
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      1 year ago

      Found the software engineer.

  • cheeselover@lemmy.world
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    1 year ago

    So can I run this without cloud?

  • drspod@lemmy.ml
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    1 year ago

    The paper: https://arxiv.org/pdf/2311.18828.pdf

  • stoy@lemmy.zip
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    1 year ago

    So more AI porn?

    • Steve@startrek.website
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      1 year ago

      Faster AI porn

      • assassinatedbyCIA@lemmy.world
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        1 year ago

        Gotta jack fast

  • istanbullu@lemmy.ml
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    This is nice, but the post ignores all the other research in this topic. SDXL Lightning can generate images in 2 steps.

    • AnUnusualRelic@lemmy.world
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      1st step, describe the picture.
      2nd step generate the picture.

      • cornshark@lemmy.world
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        1 year ago

        1st step: draw some circles

        2nd step: draw the rest of the fucking owl

  • LunarVoyager@lemmy.world
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    1 year ago

    deleted by creator

  • werefreeatlast@lemmy.world
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    1 year ago

    Now they can make a movie!

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