Partnered with Adobe research so we’re never going to get the actual model.
And if we do it will be bundled in an Ai suite with some license checking software that crawls your whole computer to a crawl for no reason.
Crawls to a crawl is a very common phrase, I don’t know why people are saying it’s not.
Because it isn’t? Slows to a crawl is correct. “Crawls to a crawl” means nothing.
I was being sarcastic. No one else had said anything about it. 😄
Adobe is the fucking worst. That immediately killed my hype.
These kind of performance improvements have really cool potential for real time image/texture generation in games. I’ve already seen some games do this, but they usually rely on generating the images online.
ASCII and low graphic roguelike’s have a lot of generation freedom where they can create very unique monsters/items/etc. However a lot of this flexibility is lost as you move to more polished games that require models and art assets for everything. This is also one of the many reasons that old-styled games are still popular, is because they often offer more variety and randomization than newer titles. I think generated art assets could be a cool way to bridge the gap though, and let more modern games have crazy unique monsters/items with visuals.
Please link original article and paper when posting
Article: https://news.mit.edu/2024/ai-generates-high-quality-images-30-times-faster-single-step-0321
Pfft, I can do that, just run them on a computer that’s 30 times faster!
Found the software engineer.
So can I run this without cloud?
The paper: https://arxiv.org/pdf/2311.18828.pdf
So more AI porn?
Faster AI porn
Gotta jack fast
This is nice, but the post ignores all the other research in this topic. SDXL Lightning can generate images in 2 steps.
1st step, describe the picture.
2nd step generate the picture.1st step: draw some circles
2nd step: draw the rest of the fucking owl
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Now they can make a movie!