• Aurenkin@sh.itjust.works
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    Note that this is failure to deliver on time, not failure to deliver full stop.

    I also think a lot of places claim to be agile, but don’t follow or understand the principles at all. Another commenter here is the perfect example of that where they say the opposite of what’s in the agile manifesto and claim that it’s a representation of what it says.

    Maybe that’s a fundamental problem with agile. It’s just a set of loose principles rather than a concrete methodology being pushed for by a company and it has therefore been bastardised by consulting companies and scrum masters claiming to teach the checklist of practices that will make your company agile. Such a checklist does not exist, it’s just a set of ideas to keep in mind while you work out the detailed processes or lack thereof that work for you.

    For anyone that wants to refresh their memory on the agile manifesto:

    Individuals and interactions over processes and tools

    Working software over comprehensive documentation

    Customer collaboration over contract negotiation

    Responding to change over following a plan

    That is, while there is value in the items on the right, we value the items on the left more.

    • tyler@programming.dev
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      Agile was designed for contractors to deliver contract work. It’s a terrible design for any sort of sustainable business plan, hence “working software over comprehensive documentation”. That line right there causes the majority of outages you as a consumer encounter.

      • atzanteol@sh.itjust.works
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        The very first mistake most people make when reading the agile manifesto is that “a over b” means “don’t do b”.

        • prof@infosec.pub
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          100% that.

          Especially that working software over comprehensive documentation part, which can be automated so easily if done right.

          There’s so much value in TDD and providing a way to do integration and automated UI tests early on in a project, yet none of the companies I’ve worked at made use of it.

          Also automated documentation tools like Swagger are almost criminally underutilised.

        • peg@lemmy.world
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          The other mistake everyone makes is “agile = faster and cheaper” . This results in corner cutting and unreasonable deadlines.

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        Would you rather have working software or a bunch of documentation? If your software is having outages then by definition it is not working. If documentation is the root cause of that then you should fix that by creating enough documentation to allow your software to continue to work per “working software over comprehensive documentation”. Maybe I’m missing something but I don’t see the contradiction here.

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          1. Hack together a proof of concept
          2. Works well enough that management slaps a “done” sticker on it
          3. Pile of hacks becomes load bearing
          4. One or two dependencies change, the whole thing falls over
          5. Set evenings and weekends on fire to fix it
          6. Management brags about moving fast and breaking things, engineers quit and become cabbage farmers and woodworkers
          7. New graduates are hired, GOTO 1
          • GBU_28@lemm.ee
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            If 2 and 3 happen the game is up. Management killed it.

            That’s not agiles fault.

            • tyler@programming.dev
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              But that’s what agile sounds like to management. They don’t understand the “it’s held together by hopes and dreams” communication, because all they see is something that appears to work. So why would they invest anything else in it.

        • AwkwardLookMonkeyPuppet@lemmy.world
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          If documentation is the root cause of that then you should fix that by creating enough documentation to allow your software to continue to work

          Or create a better UI that doesn’t require so much documentation.

          • pivot_root@lemmy.world
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            This assumes front-end development.

            From a (dev)ops perspective, if I had a vendor hand me a tarball instead of proper documentation, I’d look very far away from their company. It isn’t a matter of if shit goes wrong, but when. And when that shit goes wrong, having comprehensive documentation about the architecture and configuration is going to be a lot more useful than having to piece it together yourself in the middle of an outage.

        • Carighan Maconar@lemmy.world
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          In long term development, sensible and updated documentation is far more important than the software working constantly. You will have downtimes. You will have times before the PoC is ready.

          But if your documentation sucks or is inexistent, you cannot fix any problems that arise and will commit a ton of debt the moment people change and knowledge leaves the company.

          • Aurenkin@sh.itjust.works
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            Fair enough, at my job the code working consistently is absolutely the number one priority at all times but I can imagine that there are some places where this is not true. If working software isn’t imporant then I agree agile is probably not the right choice

            It’s worth pointing out though that having insufficient documentation is not a feature of agile. Sounds more like laziness or misplaced priorities to me as documentation is called out as being useful in the agile principles, just not as important as working software.

      • fruitycoder@sh.itjust.works
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        Gotta remember it was a response to water fall. Docs didn’t mean the man page or the wiki, they ment the spec sheet, PowerPoint’s, graphs, white papers, diagrams, aggreements and contracts, etc. Where you might go MOUNTHS making paperwork before you ran a single line of logic.

        Docs SHOULD be the last resort of an engineer if your UX just can’t be intuitive in some way or some problem domain just can’t be simple. You should first strive to make it work well.

        For example Lemmy, it just would work if you needed to read the Lemmy user guide first to post on Lemmy. That would indicate bad UX, but that was how it was back in the day.

            • Carighan Maconar@lemmy.world
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              Unified process, which, despite usually not being called that way and/or being codified in the way it is nowadays, is how virtually all early software companies did their development work post-punchcards (when you no longer had to get things done in a single step).

              It’s why the “agile is better because iterative hoooo!” is so laughable, because even though we didn’t yet call it iterative - as a distinction from pre-planned, since we thought in punchcards+mainframe vs after that - we did iterative work. Of course we did, software development is naturally iterative and Waterfall was the contrived contrasting example of how a non-iterative process would look.

    • lysdexic@programming.dev
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      Note that this is failure to deliver on time, not failure to deliver full stop.

      It’s also important to note that the Hallmark of non-Agile teams is de-scoping and under-delivering. It’s easy to deliver something on time if you switch your delivery goals and remove/half-bake features to technically meet requirements while not meeting requirements.

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    One standout statistic was that projects with clear requirements documented before development started were 97 percent more likely to succeed. In comparison, one of the four pillars of the Agile Manifesto is “Working Software over Comprehensive Documentation.”

    Requirements ≠ Documentation. Any project with CLEAR requirements will be most likely to succeed. The hard part is the clear requirements, and not deviating.

    One Agile developer criticized the daily stand-up element, describing it to The Register as “a feast of regurgitation.”

    The inability of management to conduct productive meetings is even more well-known than their inability to conduct a decent hiring process, and we all know how broken that is.

    The study’s sample and methodology are not linked so I suspect a huge bias, in that the projects succeeding sans-Agile have been successful without it long term, while the Agile projects chose Agile because they were unsuccessful pre-adoption — you don’t adopt agile if you were already successfully delivering projects.

    • Aurenkin@sh.itjust.works
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      Yes, and daily standups are not a requirement of agile in any way. The whole point is people over process and adapting to change rather than following a plan so if standups aren’t working you should stop doing them rather than following a rigid process!

      • atzanteol@sh.itjust.works
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        💯

        Agile is not an excuse to be stupid. If you need documentation then fucking do documentation. If your stand-ups suck then either change them or stop. You don’t just do things “because agile”.

        • best_username_ever@sh.itjust.works
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          Most companies I’ve worked for “do agile because agile” and everything revolves around agile. And you can’t change this because they decide and they have the money.

    • Veraxus@lemmy.world
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      I was going to say most of this, too. I’m a big adherent of BDD, which works well with agile. It clarifies what everyone is working on without getting weighed down in unnecessary minutiae or “documentation for paperworks sake”… it lives and evolves with the project, and at the end becomes both testing criteria and the measurement of success.

  • THCDenton@lemmy.world
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    Agile went through the mgmt human centipede and now it’s an unrecognizable broken system built on conflated ideas. I bet a good number of those projects are ‘agilefall’ anyways.

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    I liked agile as it was practiced in the “Extreme Programming” days.

    • Rather than attempt to design the perfect system from the get-go, you accept that software architecture is a living, moving target that needs to evolve as your understanding of the problem evolves.

    • Rather than stare down a mountain of ill-defined work, you have neat little user stories that can be completed in a few days at most and you just move around some Kanban cards instead of feeding a soul-sucking bureaucratic ticketing, time tracking and monitoring system.

    • Rather than sweat and enter crunch mode for deadlines, the project owners see how many user stories (or story points or perfect hours) the team completes per week and can use a velocity graph / burndown chart to estimate when all work will be completed.

    .

    But it’s just a corporate buzzword now. “We’re agile” often enough means “we have no plan, take no responsibility and expect the team to wing it somehow” or “we cargo cult a few agile ideas that feel good to management, like endless meetings with infinite course changes where everyone gives feel-good responses to the managers.”

    Having a goal, a specification, a release plan, a vision and someone who is responsible and approachable (the “project owner”) are all part of the agile manifesto, not something it tries to do away with. I would be sad if agile faces the same fate as the waterfall model back in its time and even sadder if we return to the time-tracking-ticket-system-with-Gantt-chart hell as the default.

    Maybe we need a new term or an “agility index” to separate the cases of “incompetent manager uses buzzword to cover up messy planning” from the cases of “project owner with a clearly defined goal creates a low-bureaucracy work environment for his team.” :)

  • AwkwardLookMonkeyPuppet@lemmy.world
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    According to the study, putting a specification in place before development begins can result in a 50 percent increase in success, and making sure the requirements are accurate to the real-world problem can lead to a 57 percent increase.

    Is this not self-evident to most teams? Of course you will not reach your destination if you don’t know where you’re going.

    • iamtherealwalrus@lemmy.world
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      On all the agile projects I’ve worked on, the teams have been very reluctant to make a specification in place before starting development. Often claiming that we can’t know the requirements up-front, because we’re agile.

      • lysdexic@programming.dev
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        On all the agile projects I’ve worked on, the teams have been very reluctant to make a specification in place before starting development.

        I don’t think this is an Agile thing, at all. I mean, look at what Agile’s main trait: multiple iterations with acceptance testing and product&design reviews. At each iteration there is planning. At each planning session you review/create tickets tracking goals and tasks. This makes it abundantly clear that Agile is based in your ability to plan for the long term but break/adapt progress into multiple short-term plans.

      • pivot_root@lemmy.world
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        For your sake, I hope your employment was agile as well. Those jobs sound like they were dumpster fires waiting to happen.

        • kippinitreal@lemmy.world
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          Also seems like a shitty get-outta-jail-free card. With no design in place, timelines and acceptance criteria can’t be enforced. “Of course we’re done now, we just decided that we’re done!”

      • lemmyvore@feddit.nl
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        How did they know how to break things down into tasks? How did they know if a task would fit in a sprint? 😄

        • Kissaki@programming.dev
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          We’re so agile the sprint became a time-block framework rather than a lock-down of tickets that we certainly will finish. (In part because stuff comes up within sprint.)

    • floofloof@lemmy.ca
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      On the other hand you can just call wherever you end up the destination, and no one can prove you wrong. 100% success rate.

  • 0x0@programming.dev
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    Right off the bat i read

    One standout statistic was that projects with clear requirements documented before development started were 97 percent more likely to succeed. In comparison, one of the four pillars of the Agile Manifesto is “Working Software over Comprehensive Documentation.”

    You need clearly defined requirements to write a good user story. Documentation comes after.

    However, while the Agile Manifesto might have its problems, those stem more from its implementation rather than the principles themselves. “We don’t need a test team because we’re Agile” is a cost-saving abdication of responsibility.

    Precisely, once once have i worked in a company where agile was properly implemented and, yes, user stories were well documented and discussed before being developed. All others are just waterfall in disguise, or Fragile™.

    However, while the Agile Manifesto might have its problems, those stem more from its implementation rather than the principles themselves. “We don’t need a test team because we’re Agile” is a cost-saving abdication of responsibility.

    • Elise@beehaw.org
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      Projects that allow for clear requirements before really starting on them are clearly more likely to succeed than ones that have a higher complexity due to unknowns.

    • mal3oon@lemmy.world
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      You need clearly defined requirements to write a good user story.

      This is the main reason the last company I worked for lacked in project delivery. They had just transitioned to Agile, and their whole teams lacked proper Agile experience and the training provided was very superficial. They barely put any time in refining the requirements and this trickled down to developers.

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    I’m curious what they mean by “failure.” I read the article but didn’t get a clear definition. Isn’t one of the expected outcomes of agile the ability to experiment rapidly and move on when the experiment fails?

    So what if you fail 300% more? If you’re able to get 300% more ideas to the stage where you can test their viability, then it’s a success.

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      Exactly. Agile is basically guaranteed to deliver something.

      The real question is how fit-for-purpose is the resulting product.

  • I Cast Fist@programming.dev
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    With 65 percent of projects adopting Agile practices failing to be delivered on time

    They’re not “failing to deliver”, they’re being Agile in disappointing everyone involved!

    Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.

    Which shouldn’t surprise anyone, but I know some managers, directors and users loathe the idea of the people who’ll do the actual job having any say other than “yes, sir”.

    In highlighting the need to understand the requirements before development begins, the research charts a path between Agile purists and Waterfall advocates.

    Good documentation is critical and process-agnostic. If people can read and understand it, it’s good. It’s something that can be used as a shield and weapon against users/higher ups who want too much, it can create a trail of responsibility.

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    I’ve literally never actually seen a self proclaimed “agile” company at all get agile right.

    If your developers are on teams that are tied to and own specific projects, that’s not agile.

    If you involve the clients in the scrum meeting, that’s not agile.

    If your devs aren’t often opening PRs on a variety of different projects all over the place, you very likely aren’t agile.

    If your devs can’t open up a PR in git as the way to perform devops, you aren’t agile.

    Instead you have most of the time devs rotting away on the sane project forever and everyone on “teams” siloed away from each other with very little criss talk, devops is maintained by like 1-2 ppl by hand, and tonnes of ppl all the time keep getting stuck on specific chunks of domains because “they worked on it so they knpw how it works”

    Shortly after the dev burns out because no one can keep working on the same 1 thing endlessly and not slowly come to fucking losthe their job.

    Everyone forgets the first core principle if an agile workplace and literally its namesake us devs gotta be allowed to free roam.

    Let them take a break and go work on another project or chunk of the domain. Let them go tinker with another problem. Let them pop in to help another group out with something.

    A really helpful metric, to be honest, of agile “health” at your company is monitor how many distinct repos devs are opening PRs into per year on average.

    A healthy company should often see many devs contributing to numerous projects all over the company per year, not just sitting and slowly be coming welded to the hull of ThatOneProject.

    • Waldowal@lemmy.world
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      I don’t disagree with you (on giving devs some creative freedom), but “Agile” as a process methodology isn’t about developers working on multiple things to keep their interests up.

      • pixxelkick@lemmy.world
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        That’s actually a pretty important part of its original premise.

        It’s a big part of why scrum meetings were a thing, as the expectation was any curious dev could just join in to see what’s up, if they like.

        Not tying devs down to 1 specific thing is like the cornerstone of agile, and over many years of marketing and corporate bastardization, everyone had completely forgotten that was literally the point.

        The whole point of the process was to address 2 things:

        1. That client requirements can’t easily be 100% covered day one (But you still need to get as many as you can!)

        2. To avoid silo’ing and tying devs down to specific things, and running into the one bus rule (“how fucked would this project be if <dev> got hit by a bus?”)

        And the prime solution posited is to approach your internal projects the same way open source works. Keep it open and available to the whole company, any dev can check it out, chime in if they’re familiar with a challenge, etc.

        One big issue often noted in non-agile companies (aka almost all of them) is that a dev slent ages hacking away at an issue with little success, only to find out far too late someone else in the company already has solved that one before.

        An actually agile approach should be way more open and free range. Devs should be constantly encouraged to cross pollinate info, tips, help each other, post about their issues, etc. There should be first class supported communication channels for asking for help and tips company wide.

        If your company doesn’t even have a “ask for help on (common topic)” channel for peeps to imfoshare, you are soooooooo far away from being agile yet.

        • Waldowal@lemmy.world
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          I don’t know man. Nothing in the Agile Manifesto talks about not focusing on one project.

          In addition, I think most people (and studies) would agree that “focus” is key to building almost anything of quality. Not flittering about working on shiny pennies of the day. I mean, a key tenant of sprints is “Don’t interrupt the sprint”. The whole concept is about letting developers focus.

          Agree to disagree I guess.

          • pixxelkick@lemmy.world
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            Might wanna read it again, it’s right there :)

            The best architectures, requirements, and designs emerge from self-organizing teams.

            It’s an incredibly critical part companies love to completely ignore.

            If you assign devs to teams and lock em down, you’ve violated a core principle

            And it’s a key role in being able to achieve these two:

            Agile processes promote sustainable development.

            And

            The sponsors, developers, and users should be able to maintain a constant pace indefinitely.

            This is talked about at length by the likes of Fowler, who talk about how locking devs down us a super fast way to kill sustainable development. It burns devs out fast as hell.

            Note that it’s careful not to say on the same project

  • flathead@lemm.ee
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    Agile is LinkedIn religious bollocks. Might as well just pray. Bunch of corporate nonsense.

    BUt YoUrE NoT DoINg it RIghT!!1!

    Should be reciting the creed in Latin, presumably.

    • barsquid@lemmy.world
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      Every time I see a discussion of agile, there are plenty of comments about how mentally exhausting and useless/wasteful the meetings are. And the defenders can only say, “you’re doing meetings wrong!” Maybe if everyone is doing it wrong the process itself is fundamentally flawed and lends itself to misinterpretation.

      • Semi-Hemi-Lemmygod@lemmy.world
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        I’ve been in agile projects that worked really well and didn’t have soul-sucking, time-wasting meetings. It can be done well, it just isn’t most of the time.

        • Dultas@lemmy.world
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          Same, I’ve been on agile projects with quick efficient meetings most of the time. But I’m a project now with a 45 minute standup every morning for like 15 people. The lead just lets people ramble on and try to solve issues in standup. Backlog grooming and sprint plannings get equally sidetracked as well.

          • Semi-Hemi-Lemmygod@lemmy.world
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            One common thread between these projects was that we used actual, physical note cards to track things. They were also logged in Jira, but the standups were 5-10 people actually standing in a room tracking burn down and status with cards taped to a wall. Nobody wants to be standing for more than 15 minutes, and anything that needed a sidebar was handled with a smaller group in another impromptu meeting.

            • Dultas@lemmy.world
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              I agree, in my experience in person stand-ups are much better than online.

              1. People don’t want to sand around and want to get back to their desk.
              2. Parking lot discussions can just be handled in the hall outside the meeting room 90% of the time and don’t require adding a new meeting to a calendar, although if there is only one issue that needs further discussion we just usually let everyone else drop call and handle it then.
          • OpenStars@discuss.online
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            Similar, except we only budget for half an hour so as it drags on past the first or sometimes even second hour it takes over lunchtime.

            Even when people avoid trying to say anything so as not to drag it out, the mere fact that the meeting is happening means that it will manage to take up the whole block of time and then some.

            Ironically I’m starting to wonder if the solution might be MORE rather than fewer meetings, bc people need SOME time to work it all out, so if there were other more focused ones then all that could go there rather than have to take place in the only meeting it can - where it takes up the time of the entire team.

      • flathead@lemm.ee
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        Well, you’re supposed to refer to them as “rituals”. “Meetings” are so waterfall. No wonder it isn’t working.

      • trolololol@lemmy.world
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        Just like saying AI will solve all your problems even if you misuse. It’s just like a pattern big companies use to mask when they’re talking out of their asses.

      • lorty@lemmy.ml
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        Is it really that unlikely that companies that jumped into the agile hype train do it wrong?

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        There aren’t any meetings that are part of Agile. The point of Agile is that you’re supposed to let teams self-organize and define their own process through iteration but managers hate that so they issue a top-down mandate to implement the Scrum process without allowing anyone outside of management to change it in any way and call it “Agile”.

      • WhiskyTangoFoxtrot@lemmy.world
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        Maybe if everyone is doing it wrong the process itself is fundamentally flawed and lends itself to misinterpretation.

        Like Communism.

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    5 months ago

    I just hate how companies cling to agile like it’s some kind of cult. Like a company I know gave all the employees very nice swag embroidered with a big “agile development” slogan on it like your development methodology is supposed to be a source of pride or something. Of course like most companies they don’t really follow agile practice very much except where they can use it as an excuse to skimp on requirements and such.

    • Skates@feddit.nl
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      Aa someone who has misspent a budget before - you’re making it sound like a lot more people in the company care about the topic than what’s happening in real life.

      I organize some events in our office every now and then. For example, one of them is a sort of competition/race/quiz/whatever - completely optional, but I get about 75% of the office to join, which in my experience - that’s huge, nobody joins any type of other events in such magnitude, usual rates are at 30-40%. The big bosses approve it because “morale” and “team building”. The people like it because it’s actually fun. So I get a budget to spend on this event, and we use it to buy “prizes” for literally everyone participating. Which means they’re shitty prizes, but hey, it’s not about winning first place, it’s about making some jokes at the bosses’ expense, on company time.

      The way the process works is: all my bosses already know how this money is spent, and they approve. But because I need the money, it has to go through finance. And they involve marketing/PR guys. And these guys insist on having the fucking logo on everything. At the end of the day everyone is going home with several items (backpack, external battery, pen, umbrella, Swiss army knife etc) with the company logo on them, which is goddamn ridiculous. It’s actually one of the reasons I always refuse to receive items, even if the budget includes the organizers - because I really hate the branding aspect.

      But all that aside - you see the aftermath of this event and you’ll draw the conclusion that we just spent the day in a corporate culture workshop, when in fact we were answering silly questions and getting imaginary points the entire day, but there’s ONE guy in ONE department who can’t let things slide. So… Idk man. Take it with a grain of salt next time. The agile dudes probably did it to get away from other things for a few hours, and they got the budget to also give something back to the coworkers. But not everyone really cares about agile, they’re just going through the motions.

      • lemmyvore@feddit.nl
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        5 months ago

        Oh boy I hate the branding. I’ve gotten some really nice swag this way but I can’t use them because they’re so obnoxiously branded. I’m not going to the beach for example with a Dickhead Company stamped large on the beach towel, or going out of the house with it on the umbrella. Pens, battery are ok.

        • Skates@feddit.nl
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          5 months ago

          Oh yeah, I feel that. I got a nice beach towel with my company’s name on it some years ago, of course I couldn’t take it to the beach, I’d feel silly. But on the other hand - nobody sees it if I use it in the shower. Man, that company name has touched my dick&balls so many times I’m thinking I should marry it at this point.

          I always try to make them put the branding in shitty places. For the umbrella I got them to print it on the classy wooden handle, instead of the fabric, exactly where you’d hold the thing. That way it’s still usable, you just need to hold your hand over the brand name. And on some other shit like wireless earbuds & smaller objects, the guys doing the printing can sometimes provide smaller velvety satchels to put the objects in, kind of like a gift bag, and I can usually print on those. Then you’re just left with the plain unbranded object when you inevitably throw away the satchel.

    • lysdexic@programming.dev
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      5 months ago

      Also interesting, successful software projects don’t just finish and die. They keep on going and adapt changes and implement new features. If we have a successful project that goes on for a decade but we have a clusterfuck of a project which blows up each year for the same time period, by this metric you’ll have only a 10% success rate.

      • marcos@lemmy.world
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        5 months ago

        That’s a very good point.

        It applies to more things than software projects. Like new companies keep innovating until they succeed. Political organizations keep pressing for change until they get some small gain. People are eager to throw themselves at work until they get something they care about…

  • TheHarpyEagle@lemmy.world
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    5 months ago

    Honestly a little confused by the hatred of agile. As anything that is heavily maligned or exalted in tech, it’s a tool that may or may not work for your team and project. Personally I like agile, or at least the version of it that I’ve been exposed to. No days or weeks of design meetings, just “hey we want this feature” and it’s in an item and ready to go. I also find effort points to be one of the more fair ways to gauge dev performance.

    Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.

    I’m not really sure how this relates to agile. A good team listens to the concerns of its members regardless of what strategy they use.

    A neverending stream of patches indicates that quality might not be what it once was, and code turning up in an unfinished or ill-considered state have all been attributed to Agile practices.

    Again, not sure how shipping with bugs is an agile issue. My understanding of “fail fast” is “try out individual features to quickly see if they work instead of including them in a large update”, not “release features as fast as possible even if they’re poorly tested and full of bugs.” Our team got itself into a “quality crisis” while using agile, but we got back out of it with the same system. It was way more about improving QA practices than the strategy itself.

    The article kinda hand waves the fact that the study was not only commissioned by Engprax, but published by the author of the book “Impact Engineering,” conveniently available on Engprax’s site. Not to say this necessarily invalidates the study, or that agile hasn’t had its fair share of cash grabs, but it makes me doubt the objectivity of the research. Granted, Ali seems like he’s no hack when it comes to engineering.

    • Kairos@lemmy.today
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      5 months ago

      Remember that it is frightingly easy to lie with statistics. This is just a correlation. Smaller companies (whom may have less experience, worse less-paid engineers) may prefer agile due to the amount of up-front effort for things like waterfall.

    • acr515@lemmy.world
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      I could be wrong, but from what I’ve experienced,

      Projects where engineers felt they had the freedom to discuss and address problems were 87 percent more likely to succeed.

      is not always the norm. I’ve worked in agile environments where we had to work fast because the large corporate stakeholder had such a rapid turnaround that discussing and addressing problems meant slowing the process down, so no one wanted to be the one to say anything.

      Agile feels like one of those things that works well on paper and when practiced properly, but when you get the wrong type of stakeholders involved, their lack of understanding rushes everything and makes the process and the final product bad for everyone.

      • TheHarpyEagle@lemmy.world
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        5 months ago

        I definitely agree, but that’s true of any system. The particulars of the pitfalls may vary, but a good system can’t overpower bad management. We mitigate the stakeholder issue by having BAs that act as the liason between devs and stakeholders, knowing just enough about the dev side to manage expectations while helping to prioritize the things stakeholders want most. Our stakes are also, mercifully, pretty aware that they don’t always know what will be complex and what will be trivial, so they accept the effort we assign to items.

  • filister@lemmy.world
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    5 months ago

    Not to mention that this Agile methodology is burning out people pretty fast. It puts a lot of pressure on developers.

    • lysdexic@programming.dev
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      5 months ago

      I’ve been working with Agile for years and I worked with people who burned out, but there was not even a single case where Agile contributed to burning out, directly or indirectly. In fact, Agile contributed to unload pressure off developers and prevent people from overworking and burning out.

      The main factors in burning out we’re always time ranges from the enforcement of unrealistic schedules and poor managerial/team culture. It’s not Agile’s fault that your manager wants a feature out in half the time while looming dismissals over your head.

      It’s not Agile’s fault that stack ranking developers results in hostile team environments where team members don’t help out people and even go as far as putting roadblocks elsewhere so that they aren’t the ones in the critical path. Agile explicitly provides the tools to make each one of these burnout-inducing scenarios as non-issues.

      • best_username_ever@sh.itjust.works
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        5 months ago

        It’s not Agile’s fault

        that managers want to stay in control of everything, and they decide whether they do it or not.

        It’s like real communism: it’s perfect but it’s not possible to implement in our universe.

        • lysdexic@programming.dev
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          5 months ago

          that managers want to stay in control of everything, and they decide whether they do it or not.

          That’s fine, it’s a call from the manager.

          That doesn’t make it Agile’s fault though. In fact, one of the key principles of Agile is providing developers with the support they need. Blaming Agile for the manager single-handledly pushing for something in spite of any feedback does not have any basis.

          • best_username_ever@sh.itjust.works
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            5 months ago

            I have a cure for all cancers. Except that bodies refuse to use its molecules, but it still cures cancer in theory. That’s how agile have always been used around me.

            Agile wants to empower devs, but managers do not want this.

      • Caveman@lemmy.world
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        5 months ago

        This is why you should always visualise and multiply by 4 when people ask for an estimate. If someone gives me a ticket that’s expected to take me 1 day I’ll let them know it’s very likely not going to be done in 1 day but rather 4 which I’ll finish comfortably in 3.

        Ranking devs is toxic though

      • Grandwolf319@sh.itjust.works
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        5 months ago

        It’s not Agile’s fault

        Yes, yes it is. You don’t judge a system by some ideal that can’t be achieved. If it’s a system meant for humans you judge it based on what it does to said humans.

        If agile makes managers more insufferable, then maybe it’s not a good tool for the problem at hand, working in companies with managers.

        • lysdexic@programming.dev
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          5 months ago

          Agile is not a system. It’s a set of principles, set by the Agile manifesto.

          The Agile manifesto boils down to a set of priorities that aren’t even set as absolutes.

          I strongly recommend you read upon Agile before blaming things you don’t like on things you don’t understand .

          • Grandwolf319@sh.itjust.works
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            5 months ago

            I have read those principles, many years ago.

            Those principles sound great but they are not compatible with management.

            If management is gonna be part of the picture then agile principles are not beneficial to a developer experience, regardless of what unachievable ideal they talk about.