simple@lemm.ee to Games@lemmy.worldEnglish · 1 年前Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sellwww.rockpapershotgun.comexternal-linkmessage-square102fedilinkarrow-up1312arrow-down18
arrow-up1304arrow-down1external-linkFrostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sellwww.rockpapershotgun.comsimple@lemm.ee to Games@lemmy.worldEnglish · 1 年前message-square102fedilink
minus-squareKecessa@sh.itjust.workslinkfedilinkEnglisharrow-up8arrow-down1·1 年前Half life is far from Planescape Torment…
minus-squaremosiacmango@lemm.eelinkfedilinkEnglisharrow-up1arrow-down2·1 年前2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.
minus-squareKecessa@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 年前Never said it isn’t, I said story isn’t the thing that made it and Valve popular. I’m old enough to remember when it released, story wasn’t the focus.
minus-squareKlear@lemmy.worldlinkfedilinkEnglisharrow-up4·1 年前I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.
Half life is far from Planescape Torment…
2d isometric vs 3d first person. One format clearly lets stories breathe better, but that doesn’t mean half life isn’t story driven.
Never said it isn’t, I said story isn’t the thing that made it and Valve popular.
I’m old enough to remember when it released, story wasn’t the focus.
I would argue the storyline was a big part of it. While barebones by today’s standards, compared to the likes of Doom, Quake or even Unreal, it was pretty amazing to have a continuous narrative throughout the game.