Is this a troll site? Or just lawyers?
Next step will be Stop Buying Games.
What they’re not saying is that THEY DON’T WANT YOU TO PLAY OLD GAMES. They make nothing from it and they probably look at those people as leeches not contributing to their bottom line. Unless the government forces them, there is literally zero incentive; in fact a financial disservice for them to support legacy live service games in an offline manner
The best case scenario for them after they kill a game is for you to forget it existed and buy the next one… Oh and engaging with the microtransaction ecosystem.
protections we put in place to secure players’ data
The player data that we are required to agree to share with 1643 trusted data partners in order to connect to your service? That player data?
Go fuck yourself, you ghouls.
People were upset when PirateSoftware was spreading disinformation about SKG, well get ready for incoming weapons-grade corporate Disinformation.
Luckily it’s no longer in the hands of the public.
even though there are enough signatures now, they still need more to be sure. Some percentage of the signatures will be invalid(people unable to spell their own names and fakes for example) so there has to be big enough safetymargin. Ross made video about it too.
So until the time runs out, everyone should make sure the safetymargin is as big as possible.
Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.
Incorrect. Only in a capitalist hellhole like America. In the rest of the world this would never be a problem. Just release the server code under MIT and let the community fix it. Also make sure you can manually setup a masterserver in the game itself, or implement direct connect functionality.
many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
Same answer as before. Release the online part under the MIT license. Not your problem anymore at that point. You can still require an original game license for the game itself. We’re only talking about the server software here.
We welcome the opportunity to discuss our position with policy makers and those who have led the European Citizens Initiative in the coming months.
We, the people, have been discussing this for at least a decade now. Get over it and stop trying you capitalist pigs.
No No. NO! All of this is bullshit. Its not how any of this will work. Its all misinterpreted on purpose and then used as propaganda against the inititive because companies ARE afraid of it. They know this has the power to stop their predatory business practices. Moderation is the hosters responsibility so if anything, private servers would make it cheaper for companies to make games. This is also NOT RETROACTIVE as any other such regulation. Companies will only have to comply with future games. Having to remove proprietary network components from the server so they can release it at end of life IS A GOOD THING. It also makes development MORE ACCESSIBLE for small developers as everyone will have to use more open infrastrucuture. And at last this only affects the end of life of games which means it DOES NOT touch live service games DURING their life and only changes their last stage in their life cycle. For fucks sake this is getting annoying but i take this as a good thing because these stupid multi-national corpos are finally feeling the pressure.
just put the fries in the bag. stop making excuses. stop killing games.
protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist
Nanny State BS. If someone runs a private server, it’s their responsibility to moderate it.
and would leave rights holders liable.
No it wouldn’t.
In addition, many titles are designed from the ground-up to be online-only
Unreal Tournament games are online or multiplayer only games. Even though Epic shut down the master servers, you can modify the .ini file to redirect to a community server. “Online-only” translates to predatory monetization models.
… as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist…
There are third party options for this.
… and would leave rights holders liable.
Liable for what? A service everyone knows they’re no longer providing? Are car manufacturers still liable for 50 year old rusty cars people still drive? Can Apple today be held liable for a software vulnerability in the Lisa or the Mac II?
In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
Then don’t design games that way. Don’t make games like these. This is good news, actually.
It’s crazy how they act like no one else could run a server for a live service game.
We used to fucking buy and rent servers to game on our own private servers.
Its wild how this disappeared and all server structure just got consolidated into shit like AWS and Azure.
I agree, the liability for user content in community hosted games is just pure bullshit excuses.
online-only is not bad, some mechanics just work like that. that’s totally fine. Just release the server code when you don’t want to host any more.
I know. I like online content as well. Some of the games I spent the most hours in (Warframe, Helldivers 2) are these kinds of games. But if a corpo lobbying group is forcing the choice between “Enshittified always online” or “never any online content ever anymore” I’ll choose the latter.
Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable
Straight fucking lie, the ones liable are the uploader and the host, which after official support ends is no longer the rights holders.
lol. Games like The Crew aren’t super hard to be turned into a single player game. Nobody is asking them to add a 20 hour single player campaign with a fleshed out storyline. Just add bots and open up the game to be driven around in without an online connection.
Just release the server code. nothing new has to be created. The industries claim of being liable for user content in this scenario is just bull
Not even code, just the binaries and pre-baked libs. They already have those.
Don’t even need to release the code. Just the server binary of the game.
This is short sighted. Architectures can and will change in the future. I’m running game servers on my aarch64 devices, if I wasn’t able to compile, and sometimes even edit, the code I wouldn’t have been able to run these servers. Emulation isn’t always ideal, janky or even non existent.
Sure, but the point is to be realistic and not put undue weight on the developers, right? Binaries can generally be much more permissive than source code when proprietary dependencies are involved, and easier to release “clean” than source code.
Yes, of course and it’s a lot better than what we have at this point, it’s a great first step. I still remember the days of Id Software releasing their game (logic) under the GPL.
“Just add bots”
Here are the board members of this organisation in case someone is curious about their relevancy/neutrality on the matter:
- Hester Woodliffe – Chair (Warner Bros. Games)
- Canon Pence (Epic Games)
- Kerry Hopkins (Electronic Arts)
- Ian Mattingly (Activision)
- Klemens Kundratitz (Embracer)
- Qumar Jamil (Microsoft)
- Clemens Mayer-Wegelin (Nintendo of Europe)
- Cinnamon Rogers (Sony Interactive Entertainment)
- Matt Spencer (Take 2)
- Alain Corre (Ubisoft)
- Alberto Gonzalez-Lorca (Bandai Namco Entertainment)
- Karine Parker (Square Enix)
- Mark Maslowicz (Level Infinite)
- Felix Falk (game)
- Nicolas Vignolles (SELL)
- David Verbruggen (VGFB)
- Nick Poole (UKIE)
You know, the people who “ensured that the voice of a responsible games ecosystem is heard and understood” (direct quote from their website).
if gabe could come out with a statement that if steam had to shut down for some reason he’d try to make sure people get to keep playing their games they have downloaded he’d probly cause these guys to have an aneurysm, but I doubt even gabe would go that far
You can (could?) reach out to Steam Support, and this is part of the email they reply with:
“In the unlikely event of the discontinuation of the Steam network, measures are in place to ensure that all users will continue to have access to their Steam games.”
Not sure if they ever expounded upon those details though.
To my knowledge, they have not.
He did say something similar years ago if I recall correctly but we never got any details and it was so long ago it’s hard to guess whether that’s still the plan. Reassurance or update on that wouldn’t be unwelcome, that’s for sure.
It was a long time ago, but I thought I heard Steam would remove their DRM and the games would not require authentication.
Though I doubt you would be able to redownload anything if their servers shut down though.
Either way it’s pure speculation considering something truly massive would have to happen for Steam to even get to this point.
“many titles are designed from the ground-up to be online-only”
So change your design? The corporate mind cannot comprehend this.
“many titles are designed from the ground-up to be rent seeking”
Or just let someone else host a fucking server and let the game get pointed to that one or any other they want. They could even sell the server software and make money on that. I’d love to host my own servers of some old online only games where I could play with just my friends and family.
Why could you turn a battle royal game into a local only split screen game for 2-4 people?
What “online only” means is the need to authenticate to a proprietary server. After logging in, you are then (potentially) directed to a random server to play on.
If you are not online, you cannot authenticate and therefor not be directed to a server. This means you cannot play the game. When the authentication server and infrastructure behind the game is taken offline, the game becomes unplayable, because it is online only.
If a final patch were to be made where either a private authentication server would be made available for you to self-host, or authenation to be completely removed, you could play the game either offline on your device locally or LAN, or online by anyone who cares enough to host a server with the game logic. It would no longer be “online only” since you would have a choice. You can choose to play offline, or choose to play online.
If a game actually needs servers beyond the authentication part, then those should be made available too, so that anyone, again, can play locally or online.
It’s logical that if game servers are made available, a game can never be “online only” again, because you could host the server on your pc and connect to localhost.
Your whole argumentation about “online only” game design falls completely flat. You are mixing concepts that have nothing to do with one another.
A game can be a battle royale by design, gameplay wise, and have the ability to host your own servers by design, technical architecture wise.
Quake Live used to be online only. You could not host your own servers. They released for steam and made it possible to host your own servers. The old authentication system was taken down, logins are no longer required, and now you just launch the game and pick a server in a built in server browser. It should be the standard and Quake Live should serve as an example of how it should be done.
Give players a copy of the server so they can host their own, or patch the game to allow direct connections like games used to have in the 90s and 00s?
That sounds like an online only title. I thought we were going to “change the design.”
Seems like your reading comprehension is lacking, so I’m going to encourage you to reread the entire exchange up to this point. If you can’t figure it out, you’re not someone worth discussing with.
I tried to pick the most obvious example of an online only title.
What’s the plan with a 100 player battle royal game?
Edit: the guy I replied to chose to quote someone saying a game is online only, and their suggestion was to change that.
And then ya’ll come in with replies about keeping it online only, and they have 55 upvotes as of this edit.
You can host the server on the same machine the game is running on, it’s not uncommon during development especially the early stages.
As long as people can host a server instance, does it matter?
Hypothetically, even if it costs 1000$ per hour in AWS fees to get the required hardware to run that, at least you have the option to, alternatively have a peer to peer option to play smaller version on a LAN with a max of however many players your own network can support, there could be many implementations, which at the end of the day would still allow you to play the game when the official servers (authentication or room hosts) are shuttered and inaccessible
The main point of SKG is that currently, we, as customers, are not even getting the short end of the stick, we are getting no stick, despite having paid for it.
And ultimately, at the end of the day, not our problem to try to figure this out, the point is we’re unhappy with the current situation and want things to change.
Also note that none of this is retroactive, will only apply to games released in the future, so having an end of life plan as a requirement from the get-go is pretty simple to work on when nothing was done yet.
That’s not “changing that” it’s keeping it online only.
Hosting your own server and playing multiplayer games over LAN is playing offline. Is that what you’re asking?
I can find a community for a fighting game from 2012 to get together every Thursday night for a 30-person tournament via Discord. 100 people in a battle royale could work much the same.
That fighting game is not online only, I bet.
I replied to someone saying that an online only game should change their design.
It’s not online only, but this Thursday night get-together is online-only.
Why not?
Dear Video Games Europe!
Bullshit.
Best Wishes,