Which I’m sure is much higher than windows games working on windows. Proton is awesome for old games.
The stereotype is of the haughty Linux user, but fuck me all I ever see in these discussions is Windows users being belittling assholes.
For me its 100% of games, but sure, havent tried all games that exist…
Typically the competitive multiplayer ones fail because of kernel-level anticheat.
Switching to linux had me cold turkey league of legends im a healthier happier person now.
the real cold turkey was Riot killing linux support last year. Seems like there wasn’t enough linux players at the time for them to walk back that decision.
100% of games worth playing work on Linux!
Oh, yeah? I have a super niche German adventure game from 2004 that I can’t get up and running. But then it also won’t work on at least Win7 and up (I tried). I can’t even get that running on an XP virtual machine. This game has become my nemesis.
See if you can trick Ross Scott into playing it. :) He has near infinite patience for forcing old games to run, and a skilled network to lean on.
What about an emulator like 86box or so? And which game is it?
I finally switched to Linux just a few days ago when upgrading my laptop’s SSD, and so far I have only opened minecraft to see how it runs - extremely smoothly, even though I could not figure out how to make use the Nvidia GPU. I’d say it runs noticeably better on Linux than it did on Windows.
The only games I’ve struggled with are those with codecs that are not distributed with Proton. Installing GE-Proton solved it.
99.99% of games on Linux unlocked.
GE-proton what add to proton? Beside codecs
Playing Hogwarts legacy at the moment, but I also tested ETS 2 and the tenants.
The only game I am not able to make it work on Linux is “The Sims 4”. After installing it on Steam, when clicking on Play, it runs the EA app in the background and tries to start the game, but it doesn’t load. Any suggestion?
always check protonDB:
https://www.protondb.com/app/1222670
Looks like most people are using GloriousEggroll’s version of Proton (ProtonGE) and some are using launch options to disable the EA Launcher.
GE works on Wine at Red Hat and is thus very knowledgeable about windows translations and the stuff he changes about Valves Proton are often merged down the line, its like an unofficial beta release and I’ve had good a experience with Hus proton Versions.
That said, to actually get custom Proton Versions I use “ProtonUp-Qt”(available as flatpak): https://davidotek.github.io/protonup-qt/
Which downloads different Proton Versions and manages them for you. You can then set the default for all games in the steam settings, or on a game-by-game basis
Try the GE version of Proton, it’s usually more curring edge.
Mayb this can help: https://www.protondb.com/app/1222670

Linux people responses will be like: “ive never seen that, works fine on my machine. i’m curious tho what version of Wine, Proton are you using? …. oh? what’s your desktop environment? … oh KDE…? ah must be a Bazzite thing? i’ve never seen that before on Mint with GNOME on my Intel Graphics Card”
https://mastodon.gamedev.place/@SilbinaryWolf/115483449807384098
Skill issue
Really the thing that does not work for Linux gaming is when you have a high dpi display. So many games render the UI wrong.
I don’t know if they work correctly on Windows either.
What resolution is that?
4k?
Unfortunately those pesky live service games that have the most player counts are disproportionately represented in that 10%.
The correlation between people playing those games and not giving a fuck about digital privacy is probably huge.
They tend to require installing a rootkit on your own computer. I wouldn’t buy them even if they did support Linux.
you are a minority in this case
Good, but native would be better. At least they can’t kill Linux the way they did os/2
I’ll take compatible.
Most people game on windows. It’s monolithic nature also means that they will mostly encounter the same bugs.
Linux has a wider base of functionality. A bug might only show up on Debian, not Ubuntu.
End result, they spend 60% of their effort solving bugs, for 2% of their base. That’s not cost viable.
Compatibility means they just have to focus on 1 base of code. All we ask is that they don’t actively break the compatibility. This is far less effort, and a lot easier to sell to the bean counters.
Once Linux has a decent share, we can work on better universal standards. We likely need at least 10% to even get a chance there.
Ummmm sure?
I don’t want to start that extremely old flame war of native VS jit code but…
Proton is not an emulation, it is a translation to native code, and while it has some drawbacks (more memory usage, more time at start up to compile things) it can unlocks a lot of potential when the hw support new capabilities, this is the reason that some dx10 games run faster on Linux…
I might be wrong, but I don’t think proton is either? It’s running x86 instructions either way, wine just provides a way to load it from the windows executable and library formats, and together with proton they provide implementations of windows libraries for those executables to use.
As far as I know for the new Vulkans layers and dx12 implementation there is a “translation layer” from the old dx implementation to the most updated one. This is the main reason why old games runs faster on Proton than in w7 for the same hw. Even if they were designed for w7 specifically.
Last time I checked this was done during the booting of the game, but i have to admit this was time ago and it could have been changed.
I guess most of the process is just using a wrapper to translate the call to a Windows library to the equivalent call to a Linux library.
IBM killed OS/2, because they hate end users. IBM has a long history of making great end user products (awesome keyboards, great laptops, still good software) only to sell them to the highest bidder. All IBM execs can see are penguins with suitcases full of dollar bills. OS/2? End users loved it, but it didn’t run on mainframes. Killed. The Model M keyboard? End users loved it, but it was too durable, so it did not guarantee many sold units (because why would anyone buy a new Model M while the old one is still good?) -> rebranded as Unicomp and left to rot. (Typing this on a Unicomp PC122, but that’s a different story.) Thinkpads? Ah well, those are expensive. And they aren’t mainframes. Sold to the Chinese because ugh! End users! Lotus (SmartSuite, Notes)? Nice to have, but nope, too many end users. Ugh! End users!
To be fair, nobody loved Notes
“Perfect is the enemy of good.”
That 10%? The games everybody plays.
I guess I’m not everbody then. After writing this message I’ll go and play some Witcher 3.
Impressive, now tell me what % of the top 20 current concurrent players games run on linux.
Here you go:

Want more?

More?

MOAR?

And personally:

What am I looking at? What are the colors?
Ok, I figured it out after visiting protondb.com
Yeah, sorry.
Medals are probably the best metric. Besides red for broken, they go
- bronze for barely playable with lots of tinkering
- silver for playable with tinkering
- gold for working great with some tinkering
- platinum for works out of the box with no tinkering
And above that “native”, which I think is not included in the charts. Even native games you can still opt to play through proton though. I had better performance playing Slay the Spire and Project Zomboid on older gfx with Proton than native for example.
100% of Windows games run on Windows. Just saying.
Space Cadet Pinball was removed from Windows, but it comes stock with Bazzite.
Just play it anywhere.
Right, but you realise that’s a reverse engineered version of the game? The original can’t be played on Windows. One glorious project to save a beloved game is a noble endeavour, but the same cannot be done for all the Windows games like it that cannot be played anymore. Spore is barely playable these days.
Right, but you realise that’s a reverse engineered version of the game?
The source article we’re commenting on here largely argues that Linux is only halfway decent for gaming because of Wine, a reverse-engineered version of the Windows ABI/API. Are reverse-engineered versions a valid point or not?
Wine is not an emulator. It’s a translation layer, which enables running the original software. Linux with Wine supports old windows games better than new windows does. In the next few years we’ll reach the point where Linux can play more games than Windows can, and it may already be here.
Even the 16 bit ones? ;)
Hmm, while interesting, that doesn’t seem like it comes with windows itself :P
If only Windows wasn’t so ass :(
Not necessarily, steam includes a windows compatibility layer making many windows games playable on Linux and that’s how most steam deck games run. On stream deck specifically the battery life and performance is often better under this translation layer than installing windows and running them natively.
Edit: Just skimmed the article, this is exactly what it’s about.
The comment you replied to did not dispute that. They said Windows games run on Windows, not that they don’t run on Linux.
Fair point :)
Linux users hate reality, so they downvote comments. Made my day.
I think its more that you stated the obvious. Like saying 100% of Linux Appimages run on Linux. The reason to move from Windows, or one of them, is MS using telemetry and screen capture and other bloat that ruins the gamiglng experience due to processing power needed, you move that to a Linux machine and there’s no background garbage running.
For example my machine had dual boot, at idle windows was using 6% of processing power to do nothing. On Linux it was 0 to .5% to idle.
With windows updates I have to delete Ai.exe and Ai.DLL from the office folders or randomly ai starts hogging resources even if I have no office apps in use. Just a terrible user experience.
They stated the obvious, which didn’t add to the conversation, and also was wrong. There are a number of older games that just do not work on modern Windows. Frequently they work through WINE/Proton just fine though.
Bait 😔











