I’m glad for those disclosures (because I’m not touching AI games), but tons of devs don’t disclose their AI usage, even in obvious cases, leaving us to guessing :/
There’s also the massive gray area of “what do YOU define AI to mean?”
There are legitimate use cases for machine learning and neural networks besides LLMs and “art” vomit. Like, what AI used to mean to gamers: how the computer plays the game against you. That probably isn’t going to upset many people.
(IIRC, Steam’s AI disclosure is specifically about AI-generated graphics and music so that ambiguity might be settled here)
I’m glad for those disclosures (because I’m not touching AI games), but tons of devs don’t disclose their AI usage, even in obvious cases, leaving us to guessing :/
There’s also the massive gray area of “what do YOU define AI to mean?”
There are legitimate use cases for machine learning and neural networks besides LLMs and “art” vomit. Like, what AI used to mean to gamers: how the computer plays the game against you. That probably isn’t going to upset many people.
(IIRC, Steam’s AI disclosure is specifically about AI-generated graphics and music so that ambiguity might be settled here)
Not voices, too?
I’d say it depends on whether or not the voice actor whose voice the AI is imitating has agreed and is fairly compensated.
I’m imagining a game, where instead of predefined dialog choices, you talk into your microphone and the game’s AI generates the NPCs answer.