Yacht Club Games needs its next title, Mina the Hollower, to be a success.

  • Aielman15@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    6 days ago

    Shovel Knight is one of the most successful indie games ever released. We’re not talking of a “moderately” successful game that sold a few hundred thousand copies, like Hyper Lighr Drifter or CrossCode: SK sold over 2.5m copies back in 2019, and I’d wager at least as much since then. How do you go from there to almost bankruptcy?

    • pory@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      2 days ago

      Paying a bunch of salaries when your revenue streams are Shovel Knight (good but old game that kept getting free DLC and made a lot of its money before release) and… Shovel Knight Dig. They had to go back to Kickstarter for Mina, after all.

      If it was one guy or a tiny team, SK’s success would be enough for them to be “set for life”, but a business is more expensive to run than a team is. They probably don’t expect Mina to be a phenomenal income stream either, since (like SK) it’s already mostly done making them money.

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      13
      ·
      6 days ago

      They did a lot of extra work on it without charging for it, and it’s been a long time since they put out a hit. California salaries and real estate are expensive.